Player Matchup

Ymir
Ymir
Demonic Soji
Ymir
Level 156
God Stats
1W - 1L
1,727 SR
Queue Stats
29W - 19L
1,579 Elo+
Party 1
Ravana
Ravana
DudeBronson
Ravana
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
52W - 30L
1,587 Elo+
Party 1
Zeus
Zeus
Hybrid 6189
Zeus
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 11L
1,545 Elo+
Party 1
Heimdallr
Heimdallr
bombergameing
Heimdallr
Level 127
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 6L
1,485 Elo+
Party 1
Horus
Horus
sharkasauras456
Horus
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 7L
1,399 Elo+
Party 1
Team Averages
Level 138
1,545 SR
1,519 Elo+

VS

Team Averages
Level 128
1,552 SR
1,533 Elo+
Nu Wa
Nu Wa
Beardus93
Nu Wa
Level 147
God Stats
4W - 6L
1,500 SR
Queue Stats
431W - 375L
1,539 Elo+
Solo
Mercury
Mercury
ISLAND THE
Mercury
Level 186
God Stats
0W - 2L
1,500 SR
Queue Stats
315W - 283L
1,643 Elo+
Solo
Anhur
Anhur
IbrahimAckerman
Anhur
Level 153
God Stats
5W - 4L
1,777 SR
Queue Stats
266W - 261L
1,496 Elo+
Solo
Hachiman
Hachiman
SimphisKhan
Hachiman
Level 122
God Stats
4W - 11L
1,425 SR
Queue Stats
89W - 90L
1,489 Elo+
Solo
Merlin
Merlin
Z0MB13_H34D_
Merlin
Level 32
God Stats
0W - 1L
1,557 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 1 / 4
9,371
669
10,305
12,176
7,710
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ravana
14
5 / 3 / 5
8,210
586
8,330
8,912
4,337
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Mace

Mace

+10
Physical Power

13
6 / 5 / 3
8,699
621
9,269
8,509
2,670
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Heimdallr
bombergameing
Heimdallr
12
4 / 4 / 3
7,686
549
8,275
12,098
4,662
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
0 / 2 / 8
6,888
492
2,641
8,020
6,138
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Beardus93
Nu Wa
14
5 / 2 / 3
8,274
591
8,602
6,029
2,105
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Mercury
ISLAND THE
Mercury
12
5 / 5 / 6
7,408
529
10,021
14,734
5,808
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

11
2 / 5 / 3
7,323
523
2,915
14,776
10,185
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hachiman
SimphisKhan
Hachiman
12
3 / 5 / 2
7,070
505
8,809
12,671
4,605
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Merlin
10
0 / 5 / 0
6,119
437
1,576
6,752
2,320
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
29
22
Kills
15
15
Deaths
22
23
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
Beardus93
Nu Wa
5
2
3
3.25
W
7
1
4
9
W
Ravana
5
3
5
2.5
W
6
5
3
1.5
L
Mercury
ISLAND THE
Mercury
5
5
6
1.6
L
2
5
3
0.7
L
Hachiman
SimphisKhan
Hachiman
3
5
2
0.8
L
Merlin
0
5
0
0
W
Heimdallr
bombergameing
Heimdallr
4
4
3
1.38
W
0
2
8
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,820
Damage
31,923
49,715
Taken
54,962
25,517
Mitigated
25,023
11,967
Healing
9,994
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
Beardus93
Nu Wa
8,602
2,544
0
599
6,029
2,105
0
3,036
2,993
56,321
430
W
10,305
2,497
0
3,291
12,176
7,710
245
3,057
9,119
71,811
3,332
W
Ravana
8,330
3,152
0
2,677
8,912
4,337
698
954
7,958
0
58,251
W
9,269
551
0
1,433
8,509
2,670
246
2,789
5,720
50,146
457
L
Mercury
ISLAND THE
Mercury
10,021
6,157
0
3,892
14,734
5,808
0
5,159
9,575
0
47,330
L
2,915
661
0
1,817
14,776
10,185
0
5,391
9,385
0
26,078
L
Hachiman
SimphisKhan
Hachiman
8,809
4,515
0
2,841
12,671
4,605
0
1,450
11,221
0
51,939
L
Merlin
1,576
463
0
845
6,752
2,320
192
4,072
2,680
31,186
0
W
Heimdallr
bombergameing
Heimdallr
8,275
3,555
0
1,271
12,098
4,662
2,326
3,119
8,979
0
45,067
W
2,641
1,058
920
2,375
8,020
6,138
316
1,303
6,717
0
14,651

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,854
Gold Earned
36,194
369
Minions Killed
328
0
Camps Cleared
0
1,364,600
Distance Traveled
1,248,954
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
8,274
591
98
7
0
260,012
1
W
Ymir
9,371
669
109
8
0
251,292
0
W
Ravana
8,210
586
94
7
0
306,204
0
W
Zeus
8,699
621
76
5
0
257,955
0
L
Mercury
7,408
529
69
5
0
283,538
0
L
Anhur
7,323
523
36
3
0
252,875
3
L
Hachiman
7,070
505
78
6
0
260,341
2
L
Merlin
6,119
437
47
3
0
192,188
0
W
Heimdallr
7,686
549
78
6
0
268,029
0
W
Horus
6,888
492
12
1
0
281,120
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role