Player Matchup

Mercury
Mercury
Blastboy
Mercury
Level 128
God Stats
1W - 0L
1,475 SR
Queue Stats
200W - 67L
1,828 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Reviire
Morgan Le Fay
Level 143
God Stats
5W - 2L
1,260 SR
Queue Stats
22W - 5L
1,704 Elo+
Party 1
Artio
Artio
TheJetHawk
Artio
Level 183
God Stats
2W - 1L
1,500 SR
Queue Stats
217W - 67L
1,876 Elo+
Party 1
Team Averages
Level 151
1,412 SR
1,803 Elo+

VS

Team Averages
Level 107
1,461 SR
1,450 Elo+
Hercules
Hercules
Coachster
Hercules
Level 138
God Stats
0W - 1L
1,559 SR
Queue Stats
1W - 3L
1,444 Elo+
Solo
Chang'e
Chang'e
EvanoraBlack
Chang'e
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,346 Elo+
Solo
Ishtar
Ishtar
Moosah
Ishtar
Level 101
God Stats
1W - 2L
1,325 SR
Queue Stats
43W - 39L
1,559 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Blastboy
Mercury
13
5 / 1 / 5
8,239
824
4,488
8,155
3,780
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Morgan Le Fay
Reviire
Morgan Le Fay
14
3 / 0 / 8
8,202
820
10,554
5,879
2,759
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Artio
13
4 / 1 / 6
7,845
785
8,491
11,748
11,490
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Coachster
Hercules
12
1 / 5 / 1
7,154
715
5,764
12,842
11,855
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Chang'e
EvanoraBlack
Chang'e
11
0 / 4 / 2
6,746
675
7,231
8,036
3,186
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ishtar
Moosah
Ishtar
11
1 / 3 / 0
6,738
674
7,035
7,361
3,071
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
5
12
Kills
2
2
Deaths
12
19
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Mercury
Blastboy
Mercury
5
1
5
7.5
L
Hercules
Coachster
Hercules
1
5
1
0.3
L
Chang'e
EvanoraBlack
Chang'e
0
4
2
0.25
L
Ishtar
Moosah
Ishtar
1
3
0
0.33
W
Morgan Le Fay
Reviire
Morgan Le Fay
3
0
8
7
W
Artio
4
1
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,533
Damage
20,030
25,782
Taken
28,239
18,029
Mitigated
18,112
5,407
Healing
8,321
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
Blastboy
Mercury
4,488
2,390
0
234
8,155
3,780
182
2,129
6,026
0
30,434
L
Hercules
Coachster
Hercules
5,764
1,813
0
3,923
12,842
11,855
0
8,297
4,340
703
13,159
L
Chang'e
EvanoraBlack
Chang'e
7,231
611
1,592
1,651
8,036
3,186
0
5,568
2,443
25,867
0
L
Ishtar
Moosah
Ishtar
7,035
3,325
0
1,155
7,361
3,071
0
3,885
3,386
0
27,942
W
Morgan Le Fay
Reviire
Morgan Le Fay
10,554
272
0
374
5,879
2,759
528
1,607
4,272
30,584
474
W
Artio
8,491
742
1,374
3,425
11,748
11,490
29
4,117
7,631
21,798
1,341

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,286
Gold Earned
20,638
132
Minions Killed
105
0
Camps Cleared
0
616,827
Distance Traveled
533,962
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
8,239
824
56
6
0
213,760
0
L
Hercules
7,154
715
16
2
0
183,074
0
L
Chang'e
6,746
675
52
5
0
181,637
0
L
Ishtar
6,738
674
37
4
0
169,251
0
W
Morgan Le Fay
8,202
820
56
6
0
192,771
0
W
Artio
7,845
785
20
2
0
210,296
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role