Player Matchup

Neith
Neith
Gold III
 
Neith
Gold III
Level 170
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Mercury
Mercury
Gold III
Cupside
Mercury
Gold III
Level 144
God Stats
4W - 4L
1,859 SR
Queue Stats
156W - 154L
1,539 MMR
Solo
Achilles
Achilles
Gold III
NARBxMLG
Achilles
Gold III
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
244W - 255L
1,488 MMR
Party 2
Athena
Athena
Bronze III
Neko_playz2801
Athena
Bronze III
Level 106
God Stats
0W - 1L
1,401 SR
Queue Stats
0W - 1L
1,500 MMR
Solo
Discordia
Discordia
Silver I
killermaster98t
Discordia
Silver I
Level 156
God Stats
1W - 1L
1,304 SR
Queue Stats
69W - 65L
1,543 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 147
1,513 SR
1,514 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 149
1,536 SR
1,519 MMR
Hel
Hel
Gold V
Acumen_dm
Hel
Gold V
Level 65
God Stats
7W - 3L
1,789 SR
Queue Stats
69W - 61L
1,521 MMR
Solo
Hun Batz
Hun Batz
Platinum V
Destroyer033
Hun Batz
Platinum V
Level 235
God Stats
15W - 17L
1,599 SR
Queue Stats
465W - 450L
1,524 MMR
Solo
Anhur
Anhur
Gold V
SirWilliam201
Anhur
Gold V
Level 155
God Stats
2W - 2L
1,500 SR
Queue Stats
268W - 284L
1,416 MMR
Party 1
Osiris
Osiris
Gold V
Tejima
Osiris
Gold V
Level 143
God Stats
1W - 0L
1,500 SR
Queue Stats
58W - 42L
1,500 MMR
Solo
Ah Puch
Ah Puch
Gold IV
uhSinr
Ah Puch
Gold IV
Level 145
God Stats
1W - 3L
1,291 SR
Queue Stats
41W - 39L
1,636 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
9
0 / 1 / 2
4,711
523
4,390
5,118
1,509
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Mercury
Cupside
Mercury
8
1 / 2 / 2
4,669
519
2,139
6,989
2,069
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Achilles
NARBxMLG
Achilles
8
2 / 3 / 0
4,806
534
7,250
8,882
4,580
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

6
1 / 1 / 0
4,296
477
2,025
5,600
3,441
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Discordia
killermaster98t
Discordia
9
0 / 1 / 2
4,869
541
3,510
4,264
1,244
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bans
ThanatosBake KujiraKukulkan

VS

Bans
Ao KuangCharonVamana
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 1 / 1
4,705
523
2,473
6,141
3,464
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Hun Batz
Destroyer033
Hun Batz
10
2 / 0 / 1
5,320
591
3,246
6,341
2,329
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
1 / 1 / 1
5,250
583
3,192
5,056
1,795
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Osiris
Tejima
Osiris
10
2 / 0 / 2
5,714
635
6,018
10,522
8,964
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ah Puch
uhSinr
Ah Puch
9
2 / 2 / 0
5,239
582
3,815
6,172
2,044
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
12
4
Kills
7
8
Deaths
4
6
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
0
1
2
1
W
0
1
1
0.5
L
Mercury
Cupside
Mercury
1
2
2
1
W
Hun Batz
Destroyer033
Hun Batz
2
0
1
2.5
L
Achilles
NARBxMLG
Achilles
2
3
0
0.67
L
1
1
0
1
W
1
1
1
1.5
W
Osiris
Tejima
Osiris
2
0
2
3
L
Discordia
killermaster98t
Discordia
0
1
2
1
W
Ah Puch
uhSinr
Ah Puch
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,314
Damage
18,744
30,853
Taken
34,232
12,843
Mitigated
18,596
10,611
Healing
17,317
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
4,390
920
0
2,070
5,118
1,509
0
967
4,151
0
32,138
W
2,473
615
1,880
3,848
6,141
3,464
0
1,574
4,513
14,545
0
L
Mercury
Cupside
Mercury
2,139
1,007
0
2,322
6,989
2,069
0
504
6,485
0
22,009
W
Hun Batz
Destroyer033
Hun Batz
3,246
663
0
3,447
6,341
2,329
0
700
5,589
0
44,903
L
Achilles
NARBxMLG
Achilles
7,250
2,447
0
3,563
8,882
4,580
0
1,452
7,430
68
26,428
L
2,025
962
0
1,946
5,600
3,441
0
1,948
3,652
10,451
0
W
3,192
2,252
0
1,355
5,056
1,795
0
344
4,712
0
37,678
W
Osiris
Tejima
Osiris
6,018
2,313
0
4,572
10,522
8,964
0
926
8,853
0
39,124
L
Discordia
killermaster98t
Discordia
3,510
165
0
710
4,264
1,244
0
1,405
2,859
30,092
0
W
Ah Puch
uhSinr
Ah Puch
3,815
111
0
2,215
6,172
2,044
0
1,731
4,149
29,530
493

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,351
Gold Earned
26,228
222
Minions Killed
264
0
Camps Cleared
0
859,141
Distance Traveled
910,278
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
4,711
523
51
6
0
146,099
0
W
Hel
4,705
523
6
1
0
175,518
0
L
Mercury
4,669
519
36
4
0
219,155
2
W
Hun Batz
5,320
591
79
9
0
218,062
2
L
Achilles
4,806
534
35
4
0
172,482
2
L
Athena
4,296
477
23
3
0
137,040
2
W
Anhur
5,250
583
71
8
0
171,592
2
W
Osiris
5,714
635
65
7
0
170,944
1
L
Discordia
4,869
541
77
9
0
184,365
0
W
Ah Puch
5,239
582
43
5
0
174,162
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role