Player Matchup

Ao Kuang
Ao Kuang
Mr Buckley 1994
Ao Kuang
Level 134
God Stats
2W - 6L
1,372 SR
Queue Stats
111W - 116L
1,454 Elo+
Solo
Zeus
Zeus
Shantal16
Zeus
Level 163
God Stats
16W - 7L
1,505 SR
Queue Stats
341W - 339L
1,500 Elo+
Solo
Sylvanus
Sylvanus
TsmJaii
Sylvanus
Level 100
God Stats
1W - 0L
1,500 SR
Queue Stats
75W - 81L
1,377 Elo+
Party 2
Cthulhu
Cthulhu
cruz3132
Cthulhu
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 36L
1,469 Elo+
Solo
Atlas
Atlas
poisonousperidot
Atlas
Level 82
God Stats
1W - 0L
1,500 SR
Queue Stats
84W - 81L
1,389 Elo+
Party 2
Team Averages
Level 106
1,475 SR
1,438 Elo+

VS

Team Averages
Level 58
1,495 SR
1,410 Elo+
Susano
Susano
Prince-Febreze
Susano
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 41L
1,342 Elo+
Party 1
Medusa
Medusa
RecDiscoTiger
Medusa
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 11L
1,390 Elo+
Party 1
Ix Chel
Ix Chel
SmiteIsJunk
Ix Chel
Level 98
God Stats
2W - 3L
1,505 SR
Queue Stats
198W - 185L
1,474 Elo+
Solo
Cliodhna
Cliodhna
TheBanzerker
Cliodhna
Level 69
God Stats
10W - 5L
1,664 SR
Queue Stats
206W - 191L
1,541 Elo+
Solo
Danzaburou
Danzaburou
TheBeanie05
Danzaburou
Level 58
God Stats
3W - 3L
1,307 SR
Queue Stats
52W - 45L
1,304 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
17
5 / 1 / 9
10,002
769
7,556
10,129
5,660
Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Zeus
17
7 / 3 / 6
10,221
786
24,522
9,750
4,609
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sylvanus
TsmJaii
Sylvanus
15
1 / 2 / 5
9,354
720
4,360
10,257
8,195
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cthulhu
cruz3132
Cthulhu
20
2 / 1 / 10
11,630
895
15,842
26,174
25,219
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Magic Focus

Magic Focus

+20
Magical Power

14
1 / 5 / 6
9,074
698
5,258
15,710
14,845
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 5 / 0
7,101
546
3,699
9,749
3,844
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

18
6 / 3 / 4
9,755
750
17,079
18,101
8,366
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ix Chel
SmiteIsJunk
Ix Chel
16
1 / 2 / 7
8,458
651
9,359
10,060
4,654
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cliodhna
TheBanzerker
Cliodhna
17
4 / 2 / 3
9,631
741
11,490
11,683
9,879
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mace

Mace

+10
Physical Power

Danzaburou
TheBeanie05
Danzaburou
15
0 / 4 / 5
8,225
633
10,584
13,258
6,211
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
31
16
Kills
12
12
Deaths
16
36
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
5
1
9
9.5
L
1
5
0
0.2
L
6
3
4
2.67
W
Zeus
7
3
6
3.33
L
Ix Chel
SmiteIsJunk
Ix Chel
1
2
7
2.25
L
Cliodhna
TheBanzerker
Cliodhna
4
2
3
2.75
L
Danzaburou
TheBeanie05
Danzaburou
0
4
5
0.63
W
Sylvanus
TsmJaii
Sylvanus
1
2
5
1.75
W
Cthulhu
cruz3132
Cthulhu
2
1
10
7
W
1
5
6
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,538
Damage
52,211
72,020
Taken
62,851
58,528
Mitigated
32,954
34,269
Healing
24,891
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
7,556
486
1,736
4,093
10,129
5,660
1,042
705
9,424
11,856
2,253
L
3,699
611
711
294
9,749
3,844
0
8,919
830
0
8,731
L
17,079
7,164
1,908
5,301
18,101
8,366
0
15,627
2,417
358
35,751
W
Zeus
24,522
935
1,005
1,660
9,750
4,609
1,355
1,814
7,936
39,181
0
L
Ix Chel
SmiteIsJunk
Ix Chel
9,359
1,321
9,642
2,117
10,060
4,654
0
9,674
386
16,622
0
L
Cliodhna
TheBanzerker
Cliodhna
11,490
491
1,382
1,309
11,683
9,879
0
9,794
1,837
0
19,733
L
Danzaburou
TheBeanie05
Danzaburou
10,584
3,212
108
2,119
13,258
6,211
0
11,281
1,868
0
24,229
W
Sylvanus
TsmJaii
Sylvanus
4,360
1,078
4,687
3,569
10,257
8,195
303
1,294
8,963
9,161
1,809
W
Cthulhu
cruz3132
Cthulhu
15,842
505
1,177
13,613
26,174
25,219
224
4,862
21,312
45,978
0
W
5,258
1,023
1,354
1,375
15,710
14,845
198
1,042
14,668
10,146
917

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,281
Gold Earned
43,170
153
Minions Killed
113
0
Camps Cleared
0
1,230,236
Distance Traveled
1,178,089
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
10,002
769
19
1
0
282,106
0
L
Susano
7,101
546
11
1
0
156,504
0
L
Medusa
9,755
750
30
2
0
244,443
0
W
Zeus
10,221
786
41
3
0
213,739
0
L
Ix Chel
8,458
651
14
1
0
263,460
0
L
Cliodhna
9,631
741
26
2
0
277,600
0
L
Danzaburou
8,225
633
32
2
0
236,082
0
W
Sylvanus
9,354
720
18
1
0
219,193
0
W
Cthulhu
11,630
895
68
5
0
281,039
0
W
Atlas
9,074
698
7
1
0
234,159
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role