Player Matchup

Ishtar
Ishtar
ANIME5797
Ishtar
Level 87
God Stats
1W - 1L
1,500 SR
Queue Stats
76W - 61L
1,497 Elo+
Solo
Chronos
Chronos
ExtraMustard222
Chronos
Level 64
God Stats
0W - 2L
1,500 SR
Queue Stats
126W - 103L
1,584 Elo+
Party 2
Sun Wukong
Sun Wukong
Lkane1992
Sun Wukong
Level 143
God Stats
5W - 2L
1,883 SR
Queue Stats
131W - 141L
1,481 Elo+
Party 2
Zhong Kui
Zhong Kui
MildAlzheimerz
Zhong Kui
Level 113
God Stats
0W - 2L
1,500 SR
Queue Stats
49W - 50L
1,575 Elo+
Party 2
Thanatos
Thanatos
RainyCityPNW92
Thanatos
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
80W - 82L
1,424 Elo+
Solo
Team Averages
Level 98
1,577 SR
1,512 Elo+

VS

Team Averages
Level 86
1,388 SR
1,519 Elo+
Hades
Hades
CallThisFate
Hades
Level 124
God Stats
2W - 1L
1,502 SR
Queue Stats
20W - 10L
1,670 Elo+
Party 3
Bakasura
Bakasura
CivilSins
Bakasura
Level 17
God Stats
1W - 1L
1,248 SR
Queue Stats
19W - 21L
1,304 Elo+
Party 1
Raijin
Raijin
DianZantonii
Raijin
Level 26
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 4L
1,721 Elo+
Party 3
Bacchus
Bacchus
boohb33
Bacchus
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
98W - 92L
1,478 Elo+
Party 1
Nu Wa
Nu Wa
mudd67
Nu Wa
Level 142
God Stats
5W - 3L
1,192 SR
Queue Stats
85W - 109L
1,423 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
ANIME5797
Ishtar
17
6 / 4 / 8
10,017
771
11,657
12,603
5,704
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

16
2 / 4 / 10
9,415
724
8,988
14,404
6,073
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Sun Wukong
Lkane1992
Sun Wukong
17
1 / 5 / 10
9,618
740
10,328
16,461
19,159
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Heavy Mace

Heavy Mace

+30
Physical Power

Zhong Kui
MildAlzheimerz
Zhong Kui
14
1 / 6 / 8
8,738
672
14,218
14,889
12,632
Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Thanatos
16
5 / 8 / 4
9,868
759
6,044
15,228
6,529
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
14 / 4 / 10
11,938
918
25,155
16,961
14,175
Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bakasura
CivilSins
Bakasura
17
3 / 4 / 12
10,004
770
6,376
13,412
8,756
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Raijin
16
4 / 5 / 9
10,086
776
9,118
10,126
5,153
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bacchus
boohb33
Bacchus
18
4 / 4 / 21
11,388
876
10,627
20,912
33,276
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Nu Wa
mudd67
Nu Wa
17
2 / 1 / 12
10,071
775
14,331
6,202
3,243
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
91
15
Kills
27
27
Deaths
18
40
Assists
64
Player
Kills
Deaths
Assists
KDA
L
Ishtar
ANIME5797
Ishtar
6
4
8
2.5
W
14
4
10
4.75
W
Bakasura
CivilSins
Bakasura
3
4
12
2.25
W
Raijin
4
5
9
1.7
L
2
4
10
1.75
L
Sun Wukong
Lkane1992
Sun Wukong
1
5
10
1.2
L
Zhong Kui
MildAlzheimerz
Zhong Kui
1
6
8
0.83
L
Thanatos
5
8
4
0.88
W
Bacchus
boohb33
Bacchus
4
4
21
3.63
W
Nu Wa
mudd67
Nu Wa
2
1
12
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,235
Damage
65,607
73,585
Taken
67,613
50,097
Mitigated
64,603
21,474
Healing
20,433
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ishtar
ANIME5797
Ishtar
11,657
5,728
991
2,641
12,603
5,704
0
11,065
1,538
0
32,425
W
25,155
476
1,927
6,676
16,961
14,175
987
5,660
11,301
37,109
539
W
Bakasura
CivilSins
Bakasura
6,376
4,397
0
3,259
13,412
8,756
888
4,950
8,462
0
12,630
W
Raijin
9,118
997
112
360
10,126
5,153
1,499
3,336
6,790
20,685
0
L
8,988
3,193
930
2,237
14,404
6,073
287
12,563
1,777
23,969
0
L
Sun Wukong
Lkane1992
Sun Wukong
10,328
822
523
3,123
16,461
19,159
0
9,815
5,991
0
44,353
L
Zhong Kui
MildAlzheimerz
Zhong Kui
14,218
1,897
951
3,829
14,889
12,632
0
12,949
1,940
32,388
0
L
Thanatos
6,044
1,110
1,594
4,655
15,228
6,529
0
11,816
3,412
0
16,305
W
Bacchus
boohb33
Bacchus
10,627
1,631
782
4,106
20,912
33,276
715
8,757
12,155
16,953
1,720
W
Nu Wa
mudd67
Nu Wa
14,331
7,916
1,125
2,086
6,202
3,243
2,752
503
5,699
31,677
454

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,656
Gold Earned
53,487
207
Minions Killed
135
0
Camps Cleared
0
1,139,801
Distance Traveled
1,162,194
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ishtar
10,017
771
43
3
0
241,270
0
W
Hades
11,938
918
25
2
0
233,597
0
W
Bakasura
10,004
770
30
2
0
254,340
0
W
Raijin
10,086
776
30
2
0
188,600
0
L
Chronos
9,415
724
31
2
0
214,586
0
L
Sun Wukong
9,618
740
63
5
0
257,368
0
L
Zhong Kui
8,738
672
50
4
0
186,254
0
L
Thanatos
9,868
759
20
2
0
240,323
0
W
Bacchus
11,388
876
18
1
0
230,419
0
W
Nu Wa
10,071
775
32
2
0
255,238
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role