Player Matchup

Anubis
Anubis
 
Anubis
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Amaterasu
Amaterasu
Adrianoboe
Amaterasu
Level 158
God Stats
2W - 1L
1,848 SR
Queue Stats
163W - 153L
1,459 Elo+
Party 1
Arachne
Arachne
Ivannyl
Arachne
Level 104
God Stats
3W - 1L
1,743 SR
Queue Stats
54W - 55L
1,508 Elo+
Solo
Kuzenbo
Kuzenbo
Iveranty
Kuzenbo
Level 161
God Stats
2W - 0L
1,296 SR
Queue Stats
90W - 79L
1,426 Elo+
Party 1
Skadi
Skadi
XxDiablixX
Skadi
Level 113
God Stats
3W - 0L
1,818 SR
Queue Stats
57W - 63L
1,482 Elo+
Solo
Team Averages
Level 138
1,641 SR
1,475 Elo+

VS

Team Averages
Level 104
1,554 SR
1,511 Elo+
Ymir
Ymir
ColaterolDmg298
Ymir
Level 73
God Stats
6W - 10L
1,582 SR
Queue Stats
82W - 82L
1,451 Elo+
Solo
Janus
Janus
DragonD0712
Janus
Level 120
God Stats
1W - 3L
1,500 SR
Queue Stats
280W - 238L
1,530 Elo+
Solo
Rama
Rama
Gondul13
Rama
Level 127
God Stats
2W - 2L
1,714 SR
Queue Stats
16W - 16L
1,537 Elo+
Solo
Gilgamesh
Gilgamesh
n0tkilla
Gilgamesh
Level 68
God Stats
3W - 4L
1,291 SR
Queue Stats
418W - 394L
1,487 Elo+
Solo
Serqet
Serqet
vgguidry
Serqet
Level 133
God Stats
15W - 12L
1,683 SR
Queue Stats
189W - 162L
1,548 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
9
0 / 0 / 2
4,660
666
1,797
4,108
1,577
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Amaterasu
Adrianoboe
Amaterasu
9
0 / 0 / 1
4,910
701
276
2,541
1,404
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Arachne
Ivannyl
Arachne
8
4 / 1 / 0
4,709
673
3,634
4,135
1,320
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Kuzenbo
Iveranty
Kuzenbo
7
0 / 0 / 1
4,285
612
2,660
3,779
2,768
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Skadi
7
0 / 1 / 1
3,922
560
3,782
3,685
1,152
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 1 / 1
4,103
586
1,776
6,905
4,119
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

7
0 / 1 / 1
3,826
547
2,195
3,907
871
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Rama
7
1 / 1 / 0
4,078
583
2,987
4,072
1,366
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gilgamesh
n0tkilla
Gilgamesh
1
0 / 0 / 0
1,304
186
0
0
0
Serqet
vgguidry
Serqet
8
1 / 2 / 0
4,295
614
2,018
4,676
1,459
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
4
4
Kills
2
2
Deaths
5
5
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
0
0
2
1
W
Amaterasu
Adrianoboe
Amaterasu
0
0
1
0.5
L
0
1
1
0.5
L
0
1
1
0.5
L
Rama
1
1
0
1
W
Arachne
Ivannyl
Arachne
4
1
0
4
W
Kuzenbo
Iveranty
Kuzenbo
0
0
1
0.5
W
Skadi
0
1
1
0.5
L
Gilgamesh
n0tkilla
Gilgamesh
0
0
0
0
L
Serqet
vgguidry
Serqet
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,149
Damage
8,976
18,248
Taken
19,560
8,221
Mitigated
7,815
7,395
Healing
5,763
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
1,797
51
0
2,418
4,108
1,577
0
1,110
2,802
34,728
1,464
W
Amaterasu
Adrianoboe
Amaterasu
276
127
0
1,394
2,541
1,404
0
0
2,391
0
33,489
L
1,776
548
0
2,090
6,905
4,119
0
1,745
5,160
11,303
0
L
2,195
120
0
500
3,907
871
0
1,323
2,584
16,725
0
L
Rama
2,987
2,761
0
1,256
4,072
1,366
0
823
3,249
0
32,973
W
Arachne
Ivannyl
Arachne
3,634
2,366
0
2,186
4,135
1,320
0
924
3,071
0
21,878
W
Kuzenbo
Iveranty
Kuzenbo
2,660
1,255
0
1,119
3,779
2,768
0
935
2,844
11,716
0
W
Skadi
3,782
1,563
54
224
3,685
1,152
0
666
3,019
0
25,553
L
Gilgamesh
n0tkilla
Gilgamesh
0
0
0
0
0
0
0
0
0
0
0
L
Serqet
vgguidry
Serqet
2,018
397
0
1,917
4,676
1,459
0
566
4,034
0
24,330

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,486
Gold Earned
17,606
223
Minions Killed
185
0
Camps Cleared
0
667,100
Distance Traveled
558,496
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
4,660
666
59
8
0
128,328
2
W
Amaterasu
4,910
701
63
9
0
121,617
0
L
Ymir
4,103
586
20
3
0
123,100
1
L
Janus
3,826
547
42
6
0
131,054
2
L
Rama
4,078
583
68
10
0
124,730
1
W
Arachne
4,709
673
39
6
0
155,803
0
W
Kuzenbo
4,285
612
19
3
0
139,074
0
W
Skadi
3,922
560
43
6
0
122,278
2
L
Gilgamesh
1,304
186
0
0
0
0
0
L
Serqet
4,295
614
55
8
0
179,612
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role