Player Matchup

Da Ji
Da Ji
ImRiceBTW
Da Ji
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,255 Elo+
Party 2
Thoth
Thoth
SHHHEEEEESHHH
Thoth
Level 40
God Stats
0W - 2L
1,278 SR
Queue Stats
7W - 14L
1,255 Elo+
Party 2
Ymir
Ymir
Xaifz
Ymir
Level 1
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 10L
1,500 Elo+
Party 2
Team Averages
Level 18
1,426 SR
1,336 Elo+

VS

Team Averages
Level 38
1,582 SR
1,439 Elo+
Janus
Janus
AIiceredIips
Janus
Level 40
God Stats
5W - 8L
1,434 SR
Queue Stats
30W - 36L
1,404 Elo+
Party 1
Hou Yi
Hou Yi
Jvpxtrr
Hou Yi
Level 25
God Stats
3W - 1L
1,577 SR
Queue Stats
13W - 15L
1,427 Elo+
Party 1
Bacchus
Bacchus
Shades1967
Bacchus
Level 48
God Stats
11W - 5L
1,737 SR
Queue Stats
76W - 60L
1,486 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
ImRiceBTW
Da Ji
13
1 / 11 / 3
9,236
616
5,271
17,590
9,939
Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

16
2 / 7 / 1
10,765
718
8,559
10,521
4,085
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Ymir
Xaifz
Ymir
13
0 / 8 / 3
8,760
584
4,289
19,583
19,847
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
11 / 2 / 8
12,354
824
19,081
9,103
3,535
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Hou Yi
Jvpxtrr
Hou Yi
16
9 / 1 / 12
11,977
798
12,876
8,174
3,622
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bacchus
Shades1967
Bacchus
17
6 / 1 / 16
11,914
794
9,836
12,828
19,715
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
62
3
Kills
26
26
Deaths
4
7
Assists
36
Player
Kills
Deaths
Assists
KDA
W
11
2
8
7.5
L
Da Ji
ImRiceBTW
Da Ji
1
11
3
0.23
W
Hou Yi
Jvpxtrr
Hou Yi
9
1
12
15
L
2
7
1
0.36
W
Bacchus
Shades1967
Bacchus
6
1
16
14
L
Ymir
Xaifz
Ymir
0
8
3
0.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,119
Damage
41,793
47,694
Taken
30,105
33,871
Mitigated
26,872
1,285
Healing
2,882
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
19,081
924
0
0
9,103
3,535
954
3,503
5,600
56,050
0
L
Da Ji
ImRiceBTW
Da Ji
5,271
2,165
158
319
17,590
9,939
0
10,548
6,931
0
9,211
W
Hou Yi
Jvpxtrr
Hou Yi
12,876
7,896
0
1,826
8,174
3,622
1,411
3,455
4,701
0
51,403
L
8,559
110
0
266
10,521
4,085
0
7,171
3,276
53,717
417
W
Bacchus
Shades1967
Bacchus
9,836
1,428
0
1,056
12,828
19,715
322
5,758
7,038
17,819
4,493
L
Ymir
Xaifz
Ymir
4,289
1,015
0
542
19,583
19,847
0
9,241
10,217
10,137
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,761
Gold Earned
36,245
100
Minions Killed
168
0
Camps Cleared
0
578,261
Distance Traveled
766,631
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
12,354
824
79
5
0
247,742
0
L
Da Ji
9,236
616
11
1
0
204,418
0
W
Hou Yi
11,977
798
62
4
0
241,812
0
L
Thoth
10,765
718
80
5
0
187,937
0
W
Bacchus
11,914
794
27
2
0
277,077
0
L
Ymir
8,760
584
9
1
0
185,906
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role