Player Matchup

Zeus
Zeus
Black2Smite
Zeus
Level 26
God Stats
1W - 2L
1,525 SR
Queue Stats
4W - 7L
1,439 Elo+
Party 1
Sobek
Sobek
Escome
Sobek
Level 15
God Stats
0W - 2L
1,500 SR
Queue Stats
113W - 129L
1,340 Elo+
Party 1
Fenrir
Fenrir
LocalPiercer
Fenrir
Level 32
God Stats
4W - 11L
1,625 SR
Queue Stats
4W - 12L
1,439 Elo+
Party 1
Anhur
Anhur
Oddfuture78
Anhur
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 12L
1,439 Elo+
Party 1
Bellona
Bellona
SL4ERY
Bellona
Level 28
God Stats
0W - 3L
1,351 SR
Queue Stats
2W - 6L
1,410 Elo+
Party 1
Team Averages
Level 26
1,500 SR
1,413 Elo+

VS

Team Averages
Level 39
1,454 SR
1,442 Elo+
Izanami
Izanami
DTrain69
Izanami
Level 24
God Stats
30W - 23L
1,531 SR
Queue Stats
41W - 41L
1,402 Elo+
Party 2
Nike
Nike
Evan514767
Nike
Level 34
God Stats
3W - 5L
1,500 SR
Queue Stats
207W - 213L
1,461 Elo+
Solo
Kuzenbo
Kuzenbo
ImJ0hn
Kuzenbo
Level 29
God Stats
6W - 8L
1,255 SR
Queue Stats
62W - 50L
1,471 Elo+
Party 2
Thanatos
Thanatos
PaytonBledsoe
Thanatos
Level 35
God Stats
5W - 5L
1,518 SR
Queue Stats
39W - 45L
1,414 Elo+
Party 2
Nu Wa
Nu Wa
TheNamesPre
Nu Wa
Level 72
God Stats
3W - 4L
1,465 SR
Queue Stats
85W - 76L
1,464 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 4 / 0
7,497
500
3,339
9,369
2,821
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sobek
Escome
Sobek
10
0 / 6 / 3
7,072
471
5,654
16,925
14,427
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Fenrir
14
4 / 3 / 1
7,856
524
8,536
14,248
6,828
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
0 / 6 / 1
5,994
400
7,732
12,421
4,246
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bellona
SL4ERY
Bellona
14
2 / 0 / 0
8,057
537
7,738
12,600
15,584
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
DTrain69
Izanami
14
6 / 2 / 6
8,372
558
10,355
7,855
3,012
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
0 / 2 / 1
7,955
530
5,775
11,989
7,187
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Kuzenbo
ImJ0hn
Kuzenbo
14
5 / 0 / 8
9,057
604
9,006
14,252
18,478
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Thanatos
PaytonBledsoe
Thanatos
14
4 / 1 / 2
8,057
537
5,896
14,435
7,373
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

14
3 / 3 / 5
8,364
558
11,306
7,133
2,841
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
40
8
Kills
18
19
Deaths
8
5
Assists
22
Player
Kills
Deaths
Assists
KDA
L
2
4
0
0.5
W
Izanami
DTrain69
Izanami
6
2
6
4.5
L
Sobek
Escome
Sobek
0
6
3
0.25
W
0
2
1
0.25
W
Kuzenbo
ImJ0hn
Kuzenbo
5
0
8
9
L
Fenrir
4
3
1
1.5
L
0
6
1
0.08
W
Thanatos
PaytonBledsoe
Thanatos
4
1
2
5
L
Bellona
SL4ERY
Bellona
2
0
0
2
W
3
3
5
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,999
Damage
42,338
65,563
Taken
55,664
43,906
Mitigated
38,891
16,367
Healing
17,749
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,339
185
27
1,722
9,369
2,821
0
5,771
3,598
49,224
1,003
W
Izanami
DTrain69
Izanami
10,355
7,473
0
2,401
7,855
3,012
664
1,211
6,644
0
68,425
L
Sobek
Escome
Sobek
5,654
1,144
0
3,288
16,925
14,427
0
4,652
12,273
23,463
0
W
5,775
703
0
1,601
11,989
7,187
0
0
10,972
0
60,769
W
Kuzenbo
ImJ0hn
Kuzenbo
9,006
3,947
0
2,924
14,252
18,478
0
2,536
11,595
31,416
1,775
L
Fenrir
8,536
2,737
0
6,985
14,248
6,828
0
4,357
9,798
0
56,158
L
7,732
4,714
0
39
12,421
4,246
0
3,302
9,119
0
40,482
W
Thanatos
PaytonBledsoe
Thanatos
5,896
1,882
0
10,405
14,435
7,373
0
2,226
12,167
0
73,249
L
Bellona
SL4ERY
Bellona
7,738
978
0
4,306
12,600
15,584
0
1,969
9,619
0
60,174
W
11,306
2,185
0
418
7,133
2,841
116
2,553
4,160
59,648
3,612

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,476
Gold Earned
41,805
381
Minions Killed
449
0
Camps Cleared
0
1,351,176
Distance Traveled
1,476,926
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
7,497
500
94
6
0
243,444
0
W
Izanami
8,372
558
107
7
0
276,331
0
L
Sobek
7,072
471
23
2
0
236,473
1
W
Nike
7,955
530
106
7
0
307,516
2
W
Kuzenbo
9,057
604
32
2
0
330,676
0
L
Fenrir
7,856
524
98
7
0
312,843
0
L
Anhur
5,994
400
65
4
0
280,371
0
W
Thanatos
8,057
537
101
7
0
316,596
0
L
Bellona
8,057
537
101
7
0
278,045
5
W
Nu Wa
8,364
558
103
7
0
245,807
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role