Player Matchup

Fenrir
Fenrir
MenstrualGeyser
Fenrir
Level 145
God Stats
14W - 20L
1,186 SR
Queue Stats
1,965W - 2,016L
1,522 Elo+
Solo
Sun Wukong
Sun Wukong
WARverine54
Sun Wukong
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 69L
1,432 Elo+
Solo
Raijin
Raijin
global-slushie
Raijin
Level 126
God Stats
1W - 1L
1,734 SR
Queue Stats
14W - 26L
1,595 Elo+
Solo
Yemoja
Yemoja
kalymaya
Yemoja
Level 145
God Stats
2W - 2L
1,500 SR
Queue Stats
118W - 137L
1,418 Elo+
Solo
Cerberus
Cerberus
xISandman
Cerberus
Level 119
God Stats
2W - 2L
1,500 SR
Queue Stats
279W - 279L
1,533 Elo+
Solo
Team Averages
Level 133
1,484 SR
1,500 Elo+

VS

Team Averages
Level 114
1,334 SR
1,448 Elo+
Pele
Pele
Ainamaf
Pele
Level 142
God Stats
1W - 5L
1,269 SR
Queue Stats
413W - 413L
1,491 Elo+
Solo
Aphrodite
Aphrodite
SHORTI-ROQ
Aphrodite
Level 127
God Stats
10W - 6L
1,166 SR
Queue Stats
468W - 457L
1,452 Elo+
Solo
Thoth
Thoth
deathgod72
Thoth
Level 100
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 8L
1,412 Elo+
Party 1
Cabrakan
Cabrakan
gamesage53
Cabrakan
Level 95
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 21L
1,468 Elo+
Party 1
Neith
Neith
popatsot
Neith
Level 104
God Stats
1W - 1L
1,236 SR
Queue Stats
9W - 10L
1,417 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 3 / 2
7,124
792
5,442
9,667
11,167
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sun Wukong
WARverine54
Sun Wukong
12
1 / 2 / 5
6,906
767
8,186
7,666
5,580
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

14
1 / 3 / 4
7,152
795
10,823
7,640
3,719
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Yemoja
kalymaya
Yemoja
12
0 / 1 / 5
6,397
711
4,414
8,286
6,919
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cerberus
xISandman
Cerberus
13
1 / 4 / 4
7,152
795
7,676
15,473
17,628
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
Ainamaf
Pele
14
4 / 3 / 6
8,003
889
8,251
10,348
5,531
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Aphrodite
SHORTI-ROQ
Aphrodite
13
0 / 1 / 11
7,440
827
7,612
8,239
5,690
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Thoth
15
4 / 1 / 7
8,465
941
12,227
6,458
3,316
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cabrakan
gamesage53
Cabrakan
13
1 / 2 / 8
8,213
913
6,264
11,544
16,376
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Neith
popatsot
Neith
15
4 / 0 / 8
8,212
912
8,697
8,749
4,781
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
53
7
Kills
13
13
Deaths
7
20
Assists
40
Player
Kills
Deaths
Assists
KDA
W
Pele
Ainamaf
Pele
4
3
6
2.33
L
4
3
2
1.67
W
Aphrodite
SHORTI-ROQ
Aphrodite
0
1
11
5.5
L
Sun Wukong
WARverine54
Sun Wukong
1
2
5
1.75
W
Thoth
4
1
7
7.5
W
Cabrakan
gamesage53
Cabrakan
1
2
8
2.5
L
1
3
4
1
L
Yemoja
kalymaya
Yemoja
0
1
5
2.5
W
Neith
popatsot
Neith
4
0
8
8
L
Cerberus
xISandman
Cerberus
1
4
4
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,541
Damage
43,051
48,732
Taken
45,338
45,013
Mitigated
35,694
20,116
Healing
20,679
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
Ainamaf
Pele
8,251
1,454
2,357
1,937
10,348
5,531
157
3,698
6,479
0
15,352
L
5,442
1,129
513
1,138
9,667
11,167
0
5,009
4,658
0
7,011
W
Aphrodite
SHORTI-ROQ
Aphrodite
7,612
1,472
6,456
4,511
8,239
5,690
336
4,246
3,820
18,328
1,682
L
Sun Wukong
WARverine54
Sun Wukong
8,186
926
2,005
2,474
7,666
5,580
0
2,868
4,798
0
21,112
W
Thoth
12,227
592
638
483
6,458
3,316
96
3,325
3,095
25,071
528
W
Cabrakan
gamesage53
Cabrakan
6,264
705
0
383
11,544
16,376
270
5,965
5,302
10,278
0
L
10,823
218
571
1,210
7,640
3,719
0
4,020
3,620
25,502
0
L
Yemoja
kalymaya
Yemoja
4,414
705
4,364
3,306
8,286
6,919
0
4,469
3,817
9,831
222
W
Neith
popatsot
Neith
8,697
2,539
1,167
2,747
8,749
4,781
573
4,797
3,829
0
19,942
L
Cerberus
xISandman
Cerberus
7,676
308
669
3,866
15,473
17,628
0
9,015
6,458
11,903
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,731
Gold Earned
40,333
102
Minions Killed
114
0
Camps Cleared
0
795,523
Distance Traveled
899,484
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
8,003
889
11
1
0
195,275
0
L
Fenrir
7,124
792
6
1
0
167,538
0
W
Aphrodite
7,440
827
29
3
0
189,705
0
L
Sun Wukong
6,906
767
22
2
0
143,156
0
W
Thoth
8,465
941
37
4
0
189,065
0
W
Cabrakan
8,213
913
13
1
0
147,191
0
L
Raijin
7,152
795
32
4
0
180,873
0
L
Yemoja
6,397
711
15
2
0
147,137
0
W
Neith
8,212
912
24
3
0
178,248
0
L
Cerberus
7,152
795
27
3
0
156,819
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role