Player Matchup

Yemoja
Yemoja
Count Dangula
Yemoja
Level 82
God Stats
4W - 3L
1,717 SR
Queue Stats
249W - 259L
1,475 Elo+
Party 1
Fafnir
Fafnir
H3R34YOURMOM
Fafnir
Level 69
God Stats
2W - 1L
1,285 SR
Queue Stats
286W - 270L
1,531 Elo+
Party 1
Zhong Kui
Zhong Kui
K1NGxFR0STY
Zhong Kui
Level 139
God Stats
4W - 0L
1,823 SR
Queue Stats
148W - 156L
1,528 Elo+
Party 1
Neith
Neith
KUSH POPPER420
Neith
Level 119
God Stats
2W - 3L
1,500 SR
Queue Stats
112W - 114L
1,270 Elo+
Solo
Ymir
Ymir
Videogkingp
Ymir
Level 74
God Stats
4W - 1L
1,742 SR
Queue Stats
19W - 19L
1,450 Elo+
Party 1
Team Averages
Level 97
1,613 SR
1,451 Elo+

VS

Team Averages
Level 85
1,441 SR
1,448 Elo+
Scylla
Scylla
Chexmix1869
Scylla
Level 104
God Stats
1W - 2L
1,207 SR
Queue Stats
48W - 48L
1,427 Elo+
Party 2
Atlas
Atlas
Phenom Dog
Atlas
Level 146
God Stats
3W - 2L
1,500 SR
Queue Stats
236W - 236L
1,479 Elo+
Party 2
Chaac
Chaac
XxAureleusxX
Chaac
Level 123
God Stats
3W - 1L
1,500 SR
Queue Stats
40W - 44L
1,433 Elo+
Party 2
Xbalanque
Xbalanque
Zulthare
Xbalanque
Level 17
God Stats
0W - 2L
1,500 SR
Queue Stats
13W - 21L
1,435 Elo+
Party 2
Hel
Hel
jokesterbrenden9
Hel
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 23L
1,467 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 0 / 7
9,491
791
3,190
11,036
8,903
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Fafnir
14
0 / 3 / 9
9,241
770
8,436
21,328
27,700
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Zhong Kui
K1NGxFR0STY
Zhong Kui
16
5 / 1 / 9
9,716
810
32,291
17,983
17,545
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

17
7 / 1 / 4
10,290
858
16,514
13,508
7,312
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

16
1 / 1 / 12
10,128
844
7,502
18,411
21,802
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
15
3 / 2 / 3
8,858
738
17,677
12,177
6,554
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Atlas
14
0 / 2 / 6
8,722
727
12,644
16,667
18,799
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

14
0 / 3 / 5
8,059
672
16,774
16,382
17,353
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Xbalanque
Zulthare
Xbalanque
13
3 / 6 / 2
8,494
708
12,119
14,997
7,870
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
0 / 2 / 5
7,885
657
11,446
14,216
8,044
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
27
14
Kills
6
6
Deaths
15
41
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Scylla
3
2
3
2.25
W
1
0
7
4.5
W
Fafnir
0
3
9
1.5
W
Zhong Kui
K1NGxFR0STY
Zhong Kui
5
1
9
9.5
W
7
1
4
9
L
Atlas
0
2
6
1.5
W
1
1
12
7
L
0
3
5
0.83
L
Xbalanque
Zulthare
Xbalanque
3
6
2
0.67
L
0
2
5
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,933
Damage
70,660
82,266
Taken
74,439
83,262
Mitigated
58,620
51,069
Healing
33,787
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
17,677
2,725
1,777
1,500
12,177
6,554
402
10,119
2,058
29,286
0
W
3,190
642
18,791
5,298
11,036
8,903
398
4,807
6,229
7,331
0
W
Fafnir
8,436
2,473
2,616
2,983
21,328
27,700
44
9,248
12,080
14,766
2,079
W
Zhong Kui
K1NGxFR0STY
Zhong Kui
32,291
1,277
3,402
8,551
17,983
17,545
1,457
8,562
9,421
42,162
0
W
16,514
5,452
979
3,728
13,508
7,312
2,945
8,679
4,829
0
38,602
L
Atlas
12,644
4,952
957
2,268
16,667
18,799
71
9,531
7,136
21,689
56
W
7,502
732
1,562
3,159
18,411
21,802
365
10,454
7,957
18,311
1,403
L
16,774
1,713
2,653
4,894
16,382
17,353
0
10,116
6,266
0
29,113
L
Xbalanque
Zulthare
Xbalanque
12,119
6,976
1,019
1,559
14,997
7,870
1,111
9,188
5,809
0
21,169
L
11,446
1,047
9,414
7,746
14,216
8,044
228
11,252
2,964
16,687
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,866
Gold Earned
42,018
130
Minions Killed
94
0
Camps Cleared
0
1,186,575
Distance Traveled
1,094,471
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
8,858
738
20
2
0
203,760
0
W
Yemoja
9,491
791
10
1
0
237,976
0
W
Fafnir
9,241
770
16
1
0
220,682
0
W
Zhong Kui
9,716
810
35
3
0
270,850
0
W
Neith
10,290
858
47
4
0
211,231
0
L
Atlas
8,722
727
8
1
0
221,102
0
W
Ymir
10,128
844
22
2
0
245,836
0
L
Chaac
8,059
672
24
2
0
247,374
0
L
Xbalanque
8,494
708
24
2
0
188,522
0
L
Hel
7,885
657
18
2
0
233,713
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role