Player Matchup

Tiamat
Tiamat
Baezil
Tiamat
Level 216
God Stats
2W - 0L
1,880 SR
Queue Stats
148W - 14L
2,221 Elo+
Party 1
Sobek
Sobek
Blaster33333
Sobek
Level 49
God Stats
4W - 2L
1,772 SR
Queue Stats
77W - 14L
1,915 Elo+
Party 1
Chiron
Chiron
Lumineon
Chiron
Level 159
God Stats
2W - 0L
1,830 SR
Queue Stats
159W - 6L
2,034 Elo+
Party 1
Ne Zha
Ne Zha
leontzu
Ne Zha
Level 131
God Stats
7W - 0L
1,500 SR
Queue Stats
90W - 10L
1,927 Elo+
Party 1
Shiva
Shiva
whaaaaaaaaaat
Shiva
Level 154
God Stats
8W - 0L
1,860 SR
Queue Stats
189W - 0L
2,219 Elo+
Party 1
Team Averages
Level 142
1,769 SR
2,063 Elo+

VS

Team Averages
Level 93
1,460 SR
1,538 Elo+
Achilles
Achilles
 
Achilles
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
ALASKANriddle
Ra
Level 154
God Stats
1W - 2L
1,260 SR
Queue Stats
54W - 29L
1,641 Elo+
Party 2
Nu Wa
Nu Wa
CrispierBard810
Nu Wa
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 44L
1,754 Elo+
Solo
Chang'e
Chang'e
Diitziie
Chang'e
Level 15
God Stats
5W - 5L
1,586 SR
Queue Stats
6W - 6L
1,566 Elo+
Party 2
Baron Samedi
Baron Samedi
distrbd potato
Baron Samedi
Level 95
God Stats
0W - 1L
1,455 SR
Queue Stats
0W - 3L
1,228 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Baezil
Tiamat
17
19 / 0 / 17
11,263
1,609
21,264
7,604
5,881
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
2 / 2 / 31
9,500
1,357
4,568
8,954
12,462
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Chiron
Lumineon
Chiron
16
11 / 1 / 23
10,247
1,464
25,255
10,449
5,617
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Ne Zha
leontzu
Ne Zha
16
10 / 1 / 28
9,949
1,421
20,984
7,083
4,350
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

16
5 / 0 / 33
9,906
1,415
13,961
10,118
13,087
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Team 1 Tickets

388

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
13
1 / 8 / 2
7,743
1,106
5,473
21,214
21,856
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
0 / 12 / 3
7,477
1,068
8,041
18,387
6,942
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

12
0 / 12 / 2
7,251
1,036
7,521
20,119
6,245
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chang'e
Diitziie
Chang'e
12
0 / 7 / 2
7,182
1,026
8,402
15,767
4,651
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Baron Samedi
distrbd potato
Baron Samedi
12
3 / 8 / 1
8,062
1,152
6,365
14,551
6,494
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

179
Kill Participation
14
47
Kills
4
4
Deaths
47
132
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
1
8
2
0.25
L
0
12
3
0.13
W
Tiamat
Baezil
Tiamat
19
0
17
27.5
W
2
2
31
8.75
L
0
12
2
0.08
L
Chang'e
Diitziie
Chang'e
0
7
2
0.14
W
Chiron
Lumineon
Chiron
11
1
23
22.5
L
Baron Samedi
distrbd potato
Baron Samedi
3
8
1
0.44
W
Ne Zha
leontzu
Ne Zha
10
1
28
24
W
5
0
33
21.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

86,032
Damage
35,802
44,208
Taken
90,038
41,397
Mitigated
46,188
13,815
Healing
4,751
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
5,473
1,355
0
119
21,214
21,856
0
5,782
15,270
0
10,229
L
8,041
366
384
323
18,387
6,942
0
7,029
11,139
24,804
366
W
Tiamat
Baezil
Tiamat
21,264
1,903
860
3,779
7,604
5,881
0
5,912
1,640
43,257
2,511
W
4,568
720
0
1,922
8,954
12,462
0
4,710
4,244
10,793
0
L
7,521
2,061
45
216
20,119
6,245
0
4,714
15,165
14,755
0
L
Chang'e
Diitziie
Chang'e
8,402
417
1,203
1,493
15,767
4,651
0
3,997
11,644
15,530
349
W
Chiron
Lumineon
Chiron
25,255
11,247
806
3,117
10,449
5,617
0
7,642
2,720
0
41,631
L
Baron Samedi
distrbd potato
Baron Samedi
6,365
840
415
553
14,551
6,494
0
2,849
11,612
11,606
0
W
Ne Zha
leontzu
Ne Zha
20,984
6,996
0
698
7,083
4,350
0
5,048
1,948
0
32,477
W
13,961
2,837
635
1,998
10,118
13,087
0
6,215
3,763
0
21,043

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,865
Gold Earned
37,715
156
Minions Killed
86
4
Camps Cleared
3
781,447
Distance Traveled
575,832
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
7,743
1,106
8
1
0
118,328
0
L
Ra
7,477
1,068
48
7
0
106,856
0
W
Tiamat
11,263
1,609
68
10
3
165,673
0
W
Sobek
9,500
1,357
9
1
0
136,465
0
L
Nu Wa
7,251
1,036
9
1
0
114,631
0
L
Chang'e
7,182
1,026
14
2
2
131,675
0
W
Chiron
10,247
1,464
38
5
0
144,460
0
L
Baron Samedi
8,062
1,152
7
1
1
104,342
0
W
Ne Zha
9,949
1,421
25
4
0
155,243
0
W
Shiva
9,906
1,415
16
2
1
179,606
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role