Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 78
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sol
Sol
AmishLeprechaun
Sol
Level 159
God Stats
0W - 2L
1,500 SR
Queue Stats
148W - 126L
1,643 Elo+
Solo
Skadi
Skadi
DDOUBLEL
Skadi
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 13L
1,320 Elo+
Party 2
Sobek
Sobek
Gpwnd
Sobek
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,767 Elo+
Party 2
Nemesis
Nemesis
MysteriousPanda
Nemesis
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 16L
1,320 Elo+
Party 2
Team Averages
Level 120
1,500 SR
1,510 Elo+

VS

Team Averages
Level 142
1,411 SR
1,493 Elo+
Vulcan
Vulcan
DrAirrick
Vulcan
Level 164
God Stats
6W - 0L
1,500 SR
Queue Stats
29W - 43L
1,391 Elo+
Solo
Cliodhna
Cliodhna
GodOfTheCattle
Cliodhna
Level 170
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 7L
1,414 Elo+
Party 1
Charybdis
Charybdis
Healioss
Charybdis
Level 151
God Stats
3W - 0L
1,416 SR
Queue Stats
16W - 11L
1,564 Elo+
Party 1
Achilles
Achilles
Son of Fire6225
Achilles
Level 85
God Stats
2W - 0L
1,278 SR
Queue Stats
10W - 5L
1,599 Elo+
Party 1
Terra
Terra
bioticxgrasp
Terra
Level 142
God Stats
2W - 0L
1,362 SR
Queue Stats
14W - 13L
1,498 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
13
2 / 1 / 5
6,681
835
6,090
9,399
5,981
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

14
1 / 0 / 5
7,104
888
9,631
5,889
2,166
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Skadi
DDOUBLEL
Skadi
9
0 / 0 / 0
5,420
678
0
0
0
Sobek
Gpwnd
Sobek
12
1 / 3 / 4
6,246
781
4,748
11,348
6,288
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
2 / 1 / 3
6,716
840
5,712
7,072
2,842
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
DrAirrick
Vulcan
14
2 / 2 / 1
7,062
883
8,601
5,675
2,784
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cliodhna
13
2 / 1 / 2
6,811
851
4,793
7,642
3,224
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Charybdis
Healioss
Charybdis
14
0 / 1 / 3
7,204
901
4,045
4,767
2,156
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Achilles
11
1 / 2 / 3
6,394
799
5,520
9,591
10,574
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
0 / 1 / 4
6,640
830
4,477
9,166
5,383
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
18
6
Kills
5
5
Deaths
7
17
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
2
1
5
4.5
L
1
0
5
3.5
L
Skadi
DDOUBLEL
Skadi
0
0
0
0
W
Vulcan
DrAirrick
Vulcan
2
2
1
1.25
W
Cliodhna
2
1
2
3
L
Sobek
Gpwnd
Sobek
1
3
4
1
W
Charybdis
Healioss
Charybdis
0
1
3
1.5
L
2
1
3
3.5
W
Achilles
1
2
3
1.25
W
0
1
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,181
Damage
27,436
33,708
Taken
36,841
17,277
Mitigated
24,121
6,093
Healing
10,813
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
6,090
1,188
0
1,285
9,399
5,981
0
2,746
6,564
326
14,840
L
9,631
4,540
0
3,096
5,889
2,166
0
3,053
2,792
29,563
4,030
L
Skadi
DDOUBLEL
Skadi
0
0
0
0
0
0
0
0
0
0
0
W
Vulcan
DrAirrick
Vulcan
8,601
4,696
0
1,145
5,675
2,784
232
2,553
3,122
28,854
0
W
Cliodhna
4,793
381
0
1,864
7,642
3,224
254
3,552
4,090
0
18,574
L
Sobek
Gpwnd
Sobek
4,748
399
0
651
11,348
6,288
0
5,059
6,007
10,517
0
W
Charybdis
Healioss
Charybdis
4,045
2,945
0
1,508
4,767
2,156
1,139
1,583
3,184
0
27,185
L
5,712
2,595
0
1,061
7,072
2,842
0
2,220
4,686
0
16,310
W
Achilles
5,520
849
0
1,670
9,591
10,574
15
3,237
6,354
0
8,553
W
4,477
488
1,595
3,031
9,166
5,383
88
3,454
5,712
10,465
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,167
Gold Earned
34,111
138
Minions Killed
177
0
Camps Cleared
0
660,703
Distance Traveled
859,192
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,681
835
25
3
0
170,641
0
L
Sol
7,104
888
64
8
0
158,925
0
L
Skadi
5,420
678
0
0
0
0
0
W
Vulcan
7,062
883
57
7
0
176,167
0
W
Cliodhna
6,811
851
34
4
0
184,656
0
L
Sobek
6,246
781
14
2
0
158,486
0
W
Charybdis
7,204
901
66
8
0
149,003
0
L
Nemesis
6,716
840
35
4
0
172,651
0
W
Achilles
6,394
799
8
1
0
162,461
0
W
Terra
6,640
830
12
2
0
186,905
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role