Player Matchup

Nemesis
Nemesis
Adaunus
Nemesis
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 21L
1,285 Elo+
Party 1
Kuzenbo
Kuzenbo
Bluuex3
Kuzenbo
Level 109
God Stats
6W - 5L
2,049 SR
Queue Stats
53W - 47L
1,566 Elo+
Party 3
Janus
Janus
JBowman1997
Janus
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 13L
1,562 Elo+
Party 3
Rama
Rama
SAVÀGE
Rama
Level 148
God Stats
4W - 3L
1,738 SR
Queue Stats
73W - 60L
1,555 Elo+
Party 3
Mulan
Mulan
pablo5681
Mulan
Level 115
God Stats
2W - 5L
1,716 SR
Queue Stats
64W - 68L
1,333 Elo+
Party 1
Team Averages
Level 91
1,701 SR
1,460 Elo+

VS

Team Averages
Level 131
1,473 SR
1,557 Elo+
King Arthur
King Arthur
BTLmatt
King Arthur
Level 173
God Stats
13W - 6L
1,752 SR
Queue Stats
160W - 128L
1,548 Elo+
Party 4
Anhur
Anhur
PeakGilgamesh
Anhur
Level 29
God Stats
3W - 4L
1,345 SR
Queue Stats
69W - 41L
1,589 Elo+
Party 2
Serqet
Serqet
baiabaia1
Serqet
Level 124
God Stats
5W - 9L
1,481 SR
Queue Stats
85W - 79L
1,499 Elo+
Solo
Bacchus
Bacchus
joeyypwnsj00
Bacchus
Level 172
God Stats
4W - 2L
1,310 SR
Queue Stats
140W - 108L
1,598 Elo+
Party 4
Nu Wa
Nu Wa
monkeysnuts
Nu Wa
Level 159
God Stats
6W - 7L
1,475 SR
Queue Stats
303W - 252L
1,554 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Adaunus
Nemesis
18
5 / 6 / 1
9,668
509
14,514
23,520
9,929
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Kuzenbo
Bluuex3
Kuzenbo
15
1 / 1 / 3
9,541
502
8,362
14,258
19,356
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
0 / 3 / 0
7,621
401
6,041
12,893
4,342
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Rama
SAVÀGE
Rama
16
2 / 5 / 0
9,896
521
8,739
16,786
5,983
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Mulan
pablo5681
Mulan
17
2 / 7 / 1
9,586
505
13,277
25,922
21,563
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
BTLmatt
King Arthur
18
5 / 1 / 8
11,347
597
21,860
22,042
26,306
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

20
5 / 2 / 0
11,493
605
11,378
11,868
5,342
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Serqet
baiabaia1
Serqet
17
6 / 5 / 2
10,206
537
10,247
18,457
9,897
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bacchus
joeyypwnsj00
Bacchus
15
2 / 1 / 9
8,674
457
8,924
16,095
9,767
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

17
4 / 1 / 3
11,032
581
15,282
12,747
4,895
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
44
10
Kills
22
22
Deaths
10
5
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Nemesis
Adaunus
Nemesis
5
6
1
0.92
W
King Arthur
BTLmatt
King Arthur
5
1
8
9
L
Kuzenbo
Bluuex3
Kuzenbo
1
1
3
2.5
L
0
3
0
0
W
5
2
0
2.5
L
Rama
SAVÀGE
Rama
2
5
0
0.4
W
Serqet
baiabaia1
Serqet
6
5
2
1.4
W
Bacchus
joeyypwnsj00
Bacchus
2
1
9
6.5
W
4
1
3
5.5
L
Mulan
pablo5681
Mulan
2
7
1
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,933
Damage
67,691
93,379
Taken
81,209
61,173
Mitigated
56,207
27,343
Healing
17,603
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
Adaunus
Nemesis
14,514
7,046
0
7,305
23,520
9,929
0
5,282
16,869
0
92,459
W
King Arthur
BTLmatt
King Arthur
21,860
2,036
0
5,404
22,042
26,306
7
1,887
19,180
2,570
95,227
L
Kuzenbo
Bluuex3
Kuzenbo
8,362
2,155
2,548
3,172
14,258
19,356
0
5,290
8,968
30,697
4,607
L
6,041
535
0
923
12,893
4,342
0
7,976
4,917
67,840
601
W
11,378
6,830
0
4,581
11,868
5,342
0
1,607
10,261
0
112,401
L
Rama
SAVÀGE
Rama
8,739
7,196
0
4,534
16,786
5,983
13
2,930
13,856
0
100,119
W
Serqet
baiabaia1
Serqet
10,247
2,892
0
1,430
18,457
9,897
0
2,567
15,697
0
83,638
W
Bacchus
joeyypwnsj00
Bacchus
8,924
817
0
5,090
16,095
9,767
0
2,866
13,052
47,043
0
W
15,282
3,520
0
1,098
12,747
4,895
842
4,040
8,467
95,921
0
L
Mulan
pablo5681
Mulan
13,277
2,666
0
8,861
25,922
21,563
0
4,022
21,176
0
88,189

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,312
Gold Earned
52,752
581
Minions Killed
621
0
Camps Cleared
0
1,867,944
Distance Traveled
1,886,326
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
9,668
509
121
6
0
429,020
0
W
King Arthur
11,347
597
121
6
0
370,448
0
L
Kuzenbo
9,541
502
60
3
0
418,913
4
L
Janus
7,621
401
104
5
0
365,911
0
W
Anhur
11,493
605
175
9
0
357,042
1
L
Rama
9,896
521
167
9
0
324,495
3
W
Serqet
10,206
537
107
6
0
396,719
0
W
Bacchus
8,674
457
62
3
0
403,838
1
W
Nu Wa
11,032
581
156
8
0
358,279
0
L
Mulan
9,586
505
129
7
0
329,605
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role