Player Matchup

Tyr
Tyr
PotatoMan6971
Tyr
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 55L
1,319 Elo+
Party 1
Horus
Horus
Rottweiler11
Horus
Level 27
God Stats
0W - 4L
1,427 SR
Queue Stats
15W - 15L
1,302 Elo+
Party 1
Bake Kujira
Bake Kujira
wildbill731
Bake Kujira
Level 62
God Stats
0W - 3L
1,485 SR
Queue Stats
5W - 20L
1,087 Elo+
Party 1
Team Averages
Level 69
1,471 SR
1,236 Elo+

VS

Team Averages
Level 127
1,620 SR
1,453 Elo+
Medusa
Medusa
FERDJAMMER
Medusa
Level 145
God Stats
26W - 20L
1,594 SR
Queue Stats
303W - 290L
1,447 Elo+
Solo
Ah Puch
Ah Puch
Woijtek
Ah Puch
Level 117
God Stats
3W - 4L
1,294 SR
Queue Stats
36W - 36L
1,457 Elo+
Solo
Achilles
Achilles
grEEnKuzh209
Achilles
Level 118
God Stats
5W - 3L
1,972 SR
Queue Stats
16W - 20L
1,455 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 1 / 0
9,504
594
13,114
24,353
30,148
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

14
0 / 4 / 0
8,985
562
3,960
14,971
12,874
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bake Kujira
wildbill731
Bake Kujira
14
1 / 5 / 0
9,230
577
9,333
21,890
27,657
Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
FERDJAMMER
Medusa
17
6 / 1 / 4
11,832
740
14,710
11,666
5,666
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ah Puch
Woijtek
Ah Puch
17
0 / 0 / 10
11,292
706
20,528
8,655
3,866
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Achilles
grEEnKuzh209
Achilles
17
4 / 0 / 5
11,597
725
16,474
20,503
17,583
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
29
1
Kills
10
10
Deaths
1
0
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Medusa
FERDJAMMER
Medusa
6
1
4
8
L
0
1
0
0
L
0
4
0
0
W
Ah Puch
Woijtek
Ah Puch
0
0
10
5
W
Achilles
grEEnKuzh209
Achilles
4
0
5
6.5
L
Bake Kujira
wildbill731
Bake Kujira
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,407
Damage
51,712
61,214
Taken
40,824
70,679
Mitigated
27,115
7,507
Healing
11,258
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
FERDJAMMER
Medusa
14,710
6,601
1,232
2,253
11,666
5,666
2,411
2,363
9,303
0
61,212
L
13,114
924
0
4,354
24,353
30,148
0
6,936
16,539
2,363
47,445
L
3,960
1,669
970
1,760
14,971
12,874
0
4,865
9,669
0
23,068
W
Ah Puch
Woijtek
Ah Puch
20,528
963
0
2,546
8,655
3,866
884
1,799
6,856
68,442
2,312
W
Achilles
grEEnKuzh209
Achilles
16,474
5,250
320
4,907
20,503
17,583
280
6,746
13,757
0
43,628
L
Bake Kujira
wildbill731
Bake Kujira
9,333
4,820
0
423
21,890
27,657
0
7,424
13,448
36,353
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,719
Gold Earned
34,721
154
Minions Killed
215
0
Camps Cleared
0
867,725
Distance Traveled
894,902
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
11,832
740
74
5
0
285,201
2
L
Tyr
9,504
594
78
5
0
340,156
0
L
Horus
8,985
562
33
2
0
244,905
0
W
Ah Puch
11,292
706
96
6
0
301,077
1
W
Achilles
11,597
725
45
3
0
308,624
1
L
Bake Kujira
9,230
577
43
3
0
282,664
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role