Player Matchup

Thor
Thor
Captain2113
Thor
Level 148
God Stats
7W - 8L
1,796 SR
Queue Stats
342W - 319L
1,505 Elo+
Party 3
Athena
Athena
Dumsil
Athena
Level 102
God Stats
6W - 2L
1,560 SR
Queue Stats
30W - 17L
1,639 Elo+
Party 1
Thoth
Thoth
NaughtyFishies
Thoth
Level 125
God Stats
12W - 14L
1,588 SR
Queue Stats
214W - 190L
1,599 Elo+
Party 3
Chernobog
Chernobog
dietsushi
Chernobog
Level 104
God Stats
5W - 1L
1,624 SR
Queue Stats
31W - 17L
1,657 Elo+
Party 1
Tsukuyomi
Tsukuyomi
greckel
Tsukuyomi
Level 106
God Stats
24W - 21L
1,615 SR
Queue Stats
223W - 206L
1,506 Elo+
Party 3
Team Averages
Level 117
1,637 SR
1,581 Elo+

VS

Team Averages
Level 124
1,586 SR
1,564 Elo+
Rama
Rama
Ay Yo My Guy
Rama
Level 159
God Stats
3W - 3L
1,658 SR
Queue Stats
12W - 18L
1,605 Elo+
Party 2
Kuzenbo
Kuzenbo
BolmKLAUS
Kuzenbo
Level 158
God Stats
2W - 1L
1,711 SR
Queue Stats
38W - 54L
1,502 Elo+
Party 2
Hun Batz
Hun Batz
JStaff
Hun Batz
Level 158
God Stats
1W - 5L
1,295 SR
Queue Stats
48W - 45L
1,591 Elo+
Party 2
Sun Wukong
Sun Wukong
TROJAN_JR_81606
Sun Wukong
Level 103
God Stats
4W - 4L
1,690 SR
Queue Stats
57W - 60L
1,536 Elo+
Solo
Janus
Janus
defnotAstro
Janus
Level 44
God Stats
2W - 2L
1,576 SR
Queue Stats
70W - 62L
1,584 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 0 / 2
11,632
646
11,008
18,821
14,776
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Athena
Dumsil
Athena
13
3 / 0 / 4
9,215
512
5,028
12,709
12,068
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

16
4 / 3 / 2
10,110
562
9,625
7,879
2,900
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chernobog
dietsushi
Chernobog
17
7 / 0 / 5
10,981
610
10,659
11,732
5,661
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Tsukuyomi
greckel
Tsukuyomi
19
3 / 0 / 9
10,715
595
8,279
9,709
4,488
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 6 / 0
8,480
471
5,767
15,562
5,723
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Kuzenbo
BolmKLAUS
Kuzenbo
12
0 / 2 / 0
7,767
432
4,261
12,461
12,865
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hun Batz
JStaff
Hun Batz
17
3 / 3 / 0
9,131
507
6,990
14,598
6,413
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Sun Wukong
TROJAN_JR_81606
Sun Wukong
10
0 / 4 / 0
7,458
414
7,023
10,541
7,891
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

13
0 / 6 / 1
7,855
436
6,132
11,690
3,519
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
4
21
Kills
3
3
Deaths
21
22
Assists
1
Player
Kills
Deaths
Assists
KDA
L
0
6
0
0
L
Kuzenbo
BolmKLAUS
Kuzenbo
0
2
0
0
W
4
0
2
5
W
Athena
Dumsil
Athena
3
0
4
5
L
Hun Batz
JStaff
Hun Batz
3
3
0
1
W
4
3
2
1.67
L
Sun Wukong
TROJAN_JR_81606
Sun Wukong
0
4
0
0
L
0
6
1
0.08
W
Chernobog
dietsushi
Chernobog
7
0
5
9.5
W
Tsukuyomi
greckel
Tsukuyomi
3
0
9
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,599
Damage
30,173
60,850
Taken
64,852
39,893
Mitigated
36,411
18,626
Healing
16,180
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,767
5,215
0
4,610
15,562
5,723
0
1,383
14,047
0
82,323
L
Kuzenbo
BolmKLAUS
Kuzenbo
4,261
1,975
0
1,900
12,461
12,865
0
3,444
8,966
27,993
1,287
W
11,008
2,479
0
5,753
18,821
14,776
0
1,522
16,481
1,233
102,466
W
Athena
Dumsil
Athena
5,028
1,747
0
1,740
12,709
12,068
0
3,838
8,705
22,800
622
L
Hun Batz
JStaff
Hun Batz
6,990
1,495
0
5,601
14,598
6,413
0
1,656
12,890
0
96,542
W
9,625
78
0
500
7,879
2,900
204
2,564
5,115
88,036
316
L
Sun Wukong
TROJAN_JR_81606
Sun Wukong
7,023
1,485
0
3,675
10,541
7,891
0
310
9,191
522
50,343
L
6,132
522
0
394
11,690
3,519
0
8,046
3,584
57,568
0
W
Chernobog
dietsushi
Chernobog
10,659
6,569
0
3,702
11,732
5,661
557
2,098
9,547
0
99,700
W
Tsukuyomi
greckel
Tsukuyomi
8,279
2,089
0
6,931
9,709
4,488
632
883
8,784
0
108,020

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,653
Gold Earned
40,691
656
Minions Killed
539
0
Camps Cleared
0
1,949,659
Distance Traveled
1,626,660
18
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
8,480
471
145
8
0
286,442
0
L
Kuzenbo
7,767
432
44
2
0
367,682
1
W
Thor
11,632
646
178
10
0
310,904
1
W
Athena
9,215
512
28
2
0
411,806
5
L
Hun Batz
9,131
507
154
9
0
418,041
6
W
Thoth
10,110
562
141
8
0
375,198
3
L
Sun Wukong
7,458
414
86
5
0
209,749
2
L
Janus
7,855
436
110
6
0
344,746
0
W
Chernobog
10,981
610
155
9
0
402,430
4
W
Tsukuyomi
10,715
595
154
9
0
449,321
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role