Player Matchup

Charybdis
Charybdis
Silver II
 
Charybdis
Silver II
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chaac
Chaac
Silver II
Fb1a34
Chaac
Silver II
Level 97
God Stats
0W - 2L
1,289 SR
Queue Stats
18W - 27L
1,409 MMR
Party 3
Tsukuyomi
Tsukuyomi
Bronze III
MFdaSuperVillain
Tsukuyomi
Bronze III
Level 176
God Stats
2W - 5L
1,434 SR
Queue Stats
4W - 8L
1,355 MMR
Party 3
Janus
Janus
Silver IV
Taboo Turkey
Janus
Silver IV
Level 161
God Stats
0W - 1L
1,500 SR
Queue Stats
102W - 104L
1,384 MMR
Solo
Geb
Geb
Gold IV
oCrissCross
Geb
Gold IV
Level 256
God Stats
5W - 3L
1,790 SR
Queue Stats
233W - 234L
1,379 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 167
1,503 SR
1,406 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 127
1,500 SR
1,381 MMR
Izanami
Izanami
Silver II
IzzDawg
Izanami
Silver II
Level 128
God Stats
3W - 0L
1,500 SR
Queue Stats
74W - 76L
1,392 MMR
Party 1
King Arthur
King Arthur
Silver I
MAC_AsTr02
King Arthur
Silver I
Level 135
God Stats
2W - 0L
1,500 SR
Queue Stats
78W - 82L
1,376 MMR
Solo
Charon
Charon
Silver II
ShieldBoi
Charon
Silver II
Level 149
God Stats
2W - 1L
1,500 SR
Queue Stats
25W - 21L
1,386 MMR
Party 2
Lancelot
Lancelot
Silver I
TheHoneyWagon
Lancelot
Silver I
Level 77
God Stats
11W - 12L
1,721 SR
Queue Stats
180W - 173L
1,366 MMR
Party 1
Tiamat
Tiamat
Silver II
Zegak
Tiamat
Silver II
Level 144
God Stats
3W - 3L
1,279 SR
Queue Stats
16W - 15L
1,386 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
7
0 / 1 / 2
4,066
508
2,533
3,842
1,114
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chaac
Fb1a34
Chaac
9
1 / 1 / 0
4,823
603
3,338
8,434
6,271
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Tsukuyomi
9
2 / 4 / 1
4,850
606
4,664
9,203
3,100
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

7
0 / 2 / 1
4,329
541
2,288
3,965
1,175
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

7
0 / 1 / 2
4,372
547
1,900
4,968
2,886
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bans
Bake KujiraThanatosThor

VS

Bans
AthenaHorusKukulkan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
IzzDawg
Izanami
8
1 / 1 / 0
4,632
579
1,801
3,496
1,113
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

King Arthur
MAC_AsTr02
King Arthur
10
2 / 1 / 1
5,392
674
5,632
6,325
5,381
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Charon
ShieldBoi
Charon
7
1 / 0 / 1
4,428
554
2,755
5,624
3,473
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lancelot
TheHoneyWagon
Lancelot
9
2 / 1 / 4
5,106
638
4,783
7,596
2,726
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Tiamat
Zegak
Tiamat
9
3 / 0 / 2
5,407
676
3,610
2,476
1,370
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
17
3
Kills
9
9
Deaths
3
6
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Charybdis
 
Charybdis
0
1
2
1
L
Chaac
Fb1a34
Chaac
1
1
0
1
W
Izanami
IzzDawg
Izanami
1
1
0
1
W
King Arthur
MAC_AsTr02
King Arthur
2
1
1
2.5
L
Tsukuyomi
2
4
1
0.63
W
Charon
ShieldBoi
Charon
1
0
1
1.5
L
0
2
1
0.25
W
Lancelot
TheHoneyWagon
Lancelot
2
1
4
4
W
Tiamat
Zegak
Tiamat
3
0
2
4
L
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,723
Damage
18,581
30,412
Taken
25,517
14,546
Mitigated
14,063
9,610
Healing
7,322
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
 
Charybdis
2,533
1,586
0
980
3,842
1,114
0
1,090
2,752
0
25,012
L
Chaac
Fb1a34
Chaac
3,338
629
0
2,999
8,434
6,271
0
175
8,259
0
28,135
W
Izanami
IzzDawg
Izanami
1,801
1,284
0
768
3,496
1,113
0
737
2,759
0
30,582
W
King Arthur
MAC_AsTr02
King Arthur
5,632
1,090
0
1,247
6,325
5,381
0
0
6,325
358
33,217
L
Tsukuyomi
4,664
1,221
0
3,171
9,203
3,100
0
2,093
7,110
0
29,487
W
Charon
ShieldBoi
Charon
2,755
217
0
1,603
5,624
3,473
0
1,610
3,894
10,386
865
L
2,288
73
0
500
3,965
1,175
0
1,582
2,383
22,315
0
W
Lancelot
TheHoneyWagon
Lancelot
4,783
975
0
3,111
7,596
2,726
0
850
6,660
0
29,328
W
Tiamat
Zegak
Tiamat
3,610
368
0
593
2,476
1,370
0
718
1,691
26,291
678
L
1,900
356
200
1,760
4,968
2,886
0
1,156
3,812
13,019
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,440
Gold Earned
24,965
218
Minions Killed
235
0
Camps Cleared
0
809,825
Distance Traveled
854,022
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
4,066
508
42
5
0
125,979
3
L
Chaac
4,823
603
47
6
0
149,096
2
W
Izanami
4,632
579
57
7
0
158,167
0
W
King Arthur
5,392
674
63
8
0
151,367
0
L
Tsukuyomi
4,850
606
53
7
0
191,822
0
W
Charon
4,428
554
13
2
0
170,855
2
L
Janus
4,329
541
55
7
0
169,547
0
W
Lancelot
5,106
638
44
6
0
192,989
1
W
Tiamat
5,407
676
58
7
0
180,644
0
L
Geb
4,372
547
21
3
0
173,381
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role