Player Matchup

Heimdallr
Heimdallr
IvarTheBonxless
Heimdallr
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 14L
1,372 Elo+
Solo
Ao Kuang
Ao Kuang
XSnipingAngelX
Ao Kuang
Level 154
God Stats
1W - 1L
1,500 SR
Queue Stats
16W - 21L
1,285 Elo+
Party 1
Ymir
Ymir
chartrusewolf
Ymir
Level 104
God Stats
2W - 1L
1,936 SR
Queue Stats
27W - 26L
1,574 Elo+
Party 3
Zhong Kui
Zhong Kui
shadowhunter16k
Zhong Kui
Level 146
God Stats
2W - 1L
1,500 SR
Queue Stats
14W - 20L
1,285 Elo+
Party 1
Fenrir
Fenrir
xxchoochiexx
Fenrir
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 2L
1,625 Elo+
Party 3
Team Averages
Level 103
1,587 SR
1,428 Elo+

VS

Team Averages
Level 119
1,419 SR
1,496 Elo+
Sobek
Sobek
FerrariSVS
Sobek
Level 43
God Stats
4W - 6L
1,064 SR
Queue Stats
128W - 178L
1,334 Elo+
Party 2
Ix Chel
Ix Chel
Gus97_xD
Ix Chel
Level 128
God Stats
2W - 1L
1,317 SR
Queue Stats
15W - 6L
1,653 Elo+
Solo
Sol
Sol
Musicalmaster14
Sol
Level 146
God Stats
14W - 11L
1,613 SR
Queue Stats
53W - 49L
1,595 Elo+
Solo
Set
Set
TheSluggedBeast
Set
Level 126
God Stats
8W - 14L
1,156 SR
Queue Stats
179W - 209L
1,362 Elo+
Party 2
Cernunnos
Cernunnos
devilzero90
Cernunnos
Level 151
God Stats
11W - 6L
1,947 SR
Queue Stats
31W - 31L
1,539 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
IvarTheBonxless
Heimdallr
16
4 / 0 / 3
8,975
898
7,813
8,478
4,310
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ao Kuang
14
2 / 2 / 0
7,773
777
4,518
7,807
3,855
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
1 / 3 / 5
8,093
809
7,650
12,517
14,965
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Zhong Kui
shadowhunter16k
Zhong Kui
14
2 / 4 / 4
8,132
813
9,322
13,723
10,444
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Fenrir
12
0 / 5 / 3
7,071
707
8,978
11,565
5,272
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
13
1 / 3 / 5
7,638
764
5,399
12,573
13,243
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ix Chel
Gus97_xD
Ix Chel
16
1 / 2 / 5
9,021
902
9,174
7,057
3,107
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

16
7 / 1 / 3
9,355
936
10,977
10,062
4,255
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

14
3 / 1 / 5
8,034
803
7,766
8,294
4,984
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cernunnos
devilzero90
Cernunnos
15
2 / 2 / 4
8,384
838
11,813
11,548
5,505
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
36
9
Kills
14
14
Deaths
9
15
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Sobek
1
3
5
1.17
W
Ix Chel
Gus97_xD
Ix Chel
1
2
5
1.75
L
Heimdallr
IvarTheBonxless
Heimdallr
4
0
3
5.5
W
7
1
3
8.5
W
3
1
5
5.5
L
Ao Kuang
2
2
0
1
L
1
3
5
1.17
W
Cernunnos
devilzero90
Cernunnos
2
2
4
2
L
Zhong Kui
shadowhunter16k
Zhong Kui
2
4
4
1
L
Fenrir
0
5
3
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,281
Damage
45,129
54,090
Taken
49,534
38,846
Mitigated
31,094
9,747
Healing
11,134
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
5,399
343
0
503
12,573
13,243
162
5,870
6,703
8,683
972
W
Ix Chel
Gus97_xD
Ix Chel
9,174
1,472
397
683
7,057
3,107
216
948
6,109
39,198
340
L
Heimdallr
IvarTheBonxless
Heimdallr
7,813
3,092
0
521
8,478
4,310
0
3,331
5,147
0
32,159
W
10,977
1,673
0
4,433
10,062
4,255
1,876
4,760
5,302
35,204
488
W
7,766
2,974
0
700
8,294
4,984
0
2,741
5,553
0
16,273
L
Ao Kuang
4,518
1,079
0
1,386
7,807
3,855
0
3,609
4,198
18,880
2,152
L
7,650
1,413
0
1,896
12,517
14,965
0
5,440
7,077
12,716
560
W
Cernunnos
devilzero90
Cernunnos
11,813
6,278
0
4,418
11,548
5,505
59
6,544
5,004
0
35,378
L
Zhong Kui
shadowhunter16k
Zhong Kui
9,322
762
227
4,775
13,723
10,444
0
6,736
6,987
27,727
0
L
Fenrir
8,978
1,656
0
942
11,565
5,272
0
5,552
6,013
0
14,675

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,044
Gold Earned
42,432
162
Minions Killed
209
0
Camps Cleared
0
924,225
Distance Traveled
1,041,211
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
7,638
764
8
1
0
204,619
0
W
Ix Chel
9,021
902
77
8
0
209,617
0
L
Heimdallr
8,975
898
59
6
0
194,511
1
W
Sol
9,355
936
53
5
0
209,940
0
W
Set
8,034
803
26
3
0
246,566
0
L
Ao Kuang
7,773
777
32
3
0
180,625
2
L
Ymir
8,093
809
10
1
0
185,072
3
W
Cernunnos
8,384
838
45
5
0
170,469
0
L
Zhong Kui
8,132
813
49
5
0
180,848
0
L
Fenrir
7,071
707
12
1
0
183,169
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role