Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 174
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
BigMulcs
Sylvanus
Level 133
God Stats
1W - 4L
1,150 SR
Queue Stats
92W - 90L
1,528 Elo+
Party 1
Thoth
Thoth
Chimichangas-
Thoth
Level 149
God Stats
2W - 4L
1,364 SR
Queue Stats
93W - 83L
1,554 Elo+
Party 1
Loki
Loki
OBurritos--
Loki
Level 146
God Stats
1W - 1L
1,326 SR
Queue Stats
86W - 73L
1,570 Elo+
Party 1
Jormungandr
Jormungandr
makeouthillVR
Jormungandr
Level 81
God Stats
2W - 2L
1,475 SR
Queue Stats
55W - 54L
1,541 Elo+
Party 1
Team Averages
Level 137
1,363 SR
1,539 Elo+

VS

Team Averages
Level 129
1,415 SR
1,543 Elo+
Rama
Rama
Alex1211564
Rama
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
78W - 57L
1,666 Elo+
Solo
Cerberus
Cerberus
MDASynk
Cerberus
Level 123
God Stats
0W - 2L
1,500 SR
Queue Stats
225W - 217L
1,518 Elo+
Party 2
Fenrir
Fenrir
Recqz
Fenrir
Level 145
God Stats
3W - 7L
1,207 SR
Queue Stats
151W - 135L
1,534 Elo+
Party 2
Merlin
Merlin
Rokinmaster
Merlin
Level 116
God Stats
1W - 6L
1,414 SR
Queue Stats
111W - 100L
1,515 Elo+
Solo
Ravana
Ravana
SolarXXArc
Ravana
Level 141
God Stats
8W - 8L
1,454 SR
Queue Stats
308W - 295L
1,483 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
11
3 / 0 / 3
6,130
613
5,296
8,361
3,887
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sylvanus
BigMulcs
Sylvanus
11
4 / 2 / 1
6,038
604
6,863
6,055
2,945
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
0 / 0 / 1
5,952
595
1,996
2,437
803
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
3 / 0 / 1
7,053
705
4,132
4,408
1,385
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Jormungandr
makeouthillVR
Jormungandr
10
0 / 0 / 1
5,147
515
3,030
4,159
2,332
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 3 / 1
4,692
469
3,139
7,444
2,391
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Cerberus
MDASynk
Cerberus
8
0 / 3 / 0
4,436
444
278
8,457
5,996
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Fenrir
Recqz
Fenrir
8
1 / 1 / 0
4,637
464
1,455
7,882
4,064
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Merlin
10
0 / 1 / 0
5,312
531
2,532
3,827
1,078
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ravana
SolarXXArc
Ravana
10
1 / 2 / 0
5,247
525
3,334
5,163
1,987
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
3
10
Kills
2
2
Deaths
10
7
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
3
0
3
4.5
L
0
3
1
0.17
W
Sylvanus
BigMulcs
Sylvanus
4
2
1
2.25
W
0
0
1
0.5
L
Cerberus
MDASynk
Cerberus
0
3
0
0
W
3
0
1
3.5
L
Fenrir
Recqz
Fenrir
1
1
0
1
L
Merlin
0
1
0
0
L
Ravana
SolarXXArc
Ravana
1
2
0
0.5
W
Jormungandr
makeouthillVR
Jormungandr
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,317
Damage
10,738
25,420
Taken
32,773
11,352
Mitigated
15,516
6,997
Healing
5,447
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
5,296
1,468
0
1,630
8,361
3,887
0
242
8,119
0
45,441
L
3,139
2,172
0
1,006
7,444
2,391
0
4,286
3,158
0
31,419
W
Sylvanus
BigMulcs
Sylvanus
6,863
3,179
294
2,099
6,055
2,945
16
0
6,055
32,945
13,088
W
1,996
47
0
500
2,437
803
539
1,270
1,167
48,832
1,152
L
Cerberus
MDASynk
Cerberus
278
0
0
1,246
8,457
5,996
0
899
7,558
20,055
1,408
W
4,132
941
0
1,369
4,408
1,385
0
872
3,429
0
50,541
L
Fenrir
Recqz
Fenrir
1,455
474
0
1,553
7,882
4,064
0
3,468
4,414
0
15,077
L
Merlin
2,532
287
0
642
3,827
1,078
0
1,755
2,072
39,768
0
L
Ravana
SolarXXArc
Ravana
3,334
1,147
0
1,000
5,163
1,987
0
653
4,510
0
43,718
W
Jormungandr
makeouthillVR
Jormungandr
3,030
942
0
1,105
4,159
2,332
204
225
3,893
22,996
1,379

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,320
Gold Earned
24,324
373
Minions Killed
278
0
Camps Cleared
0
1,040,638
Distance Traveled
913,792
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
6,130
613
69
7
0
241,850
0
L
Rama
4,692
469
52
5
0
176,679
1
W
Sylvanus
6,038
604
70
7
0
166,874
0
W
Thoth
5,952
595
98
10
0
212,312
0
L
Cerberus
4,436
444
42
4
0
144,189
0
W
Loki
7,053
705
88
9
0
195,414
1
L
Fenrir
4,637
464
27
3
0
197,485
2
L
Merlin
5,312
531
77
8
0
192,964
0
L
Ravana
5,247
525
80
8
0
202,475
0
W
Jormungandr
5,147
515
48
5
0
224,188
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role