Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 111
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
FuryTrigger
Sol
Level 133
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 14L
1,261 Elo+
Party 1
Scylla
Scylla
Safcmc
Scylla
Level 69
God Stats
11W - 12L
1,265 SR
Queue Stats
779W - 763L
1,488 Elo+
Solo
Medusa
Medusa
Zombiesphynx495
Medusa
Level 106
God Stats
4W - 3L
1,890 SR
Queue Stats
341W - 229L
1,704 Elo+
Solo
Ares
Ares
andpoint1
Ares
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 14L
1,332 Elo+
Party 1
Team Averages
Level 89
1,531 SR
1,457 Elo+

VS

Team Averages
Level 117
1,464 SR
1,481 Elo+
Hercules
Hercules
 
Hercules
Level 73
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Athena
Athena
Metenite
Athena
Level 222
God Stats
2W - 3L
1,715 SR
Queue Stats
258W - 279L
1,521 Elo+
Solo
Yu Huang
Yu Huang
Pochinho-TL
Yu Huang
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 31L
1,447 Elo+
Solo
Heimdallr
Heimdallr
RedEyedMonster95
Heimdallr
Level 123
God Stats
0W - 5L
1,107 SR
Queue Stats
78W - 66L
1,470 Elo+
Solo
Merlin
Merlin
busslightier
Merlin
Level 139
God Stats
0W - 1L
1,500 SR
Queue Stats
133W - 117L
1,466 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
10
0 / 0 / 3
5,919
1,184
1,276
4,570
3,875
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

10
0 / 0 / 5
5,373
1,075
2,427
3,299
1,510
Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Scylla
Safcmc
Scylla
11
2 / 0 / 4
5,892
1,178
3,386
1,770
778
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
1 / 0 / 5
5,666
1,133
3,235
2,524
949
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Ares
10
3 / 1 / 2
6,109
1,222
1,360
4,625
3,417
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
7
0 / 1 / 0
4,489
898
0
1,840
1,314
Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Athena
Metenite
Athena
8
0 / 1 / 0
4,579
916
683
2,772
2,186
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Yu Huang
Pochinho-TL
Yu Huang
7
0 / 0 / 0
4,481
896
1,095
1,680
667
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Heimdallr
7
0 / 2 / 0
4,319
864
1,313
2,565
1,044
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Merlin
11
0 / 2 / 0
5,249
1,050
4,701
3,931
1,776
Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
0
6
Kills
0
1
Deaths
6
19
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
0
0
3
1.5
L
Hercules
 
Hercules
0
1
0
0
W
0
0
5
2.5
L
Athena
Metenite
Athena
0
1
0
0
L
Yu Huang
Pochinho-TL
Yu Huang
0
0
0
0
L
Heimdallr
0
2
0
0
W
Scylla
Safcmc
Scylla
2
0
4
4
W
1
0
5
3.5
W
Ares
3
1
2
4
L
Merlin
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,684
Damage
7,792
16,788
Taken
12,788
10,529
Mitigated
6,987
8,859
Healing
2,542
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
1,276
186
1,632
1,938
4,570
3,875
73
1,808
2,762
0
7,583
L
Hercules
 
Hercules
0
0
0
114
1,840
1,314
0
1,473
365
0
1,428
W
2,427
474
332
1,874
3,299
1,510
484
1,860
1,439
7,672
0
L
Athena
Metenite
Athena
683
131
350
537
2,772
2,186
0
1,317
1,419
770
0
L
Yu Huang
Pochinho-TL
Yu Huang
1,095
197
0
500
1,680
667
0
1,024
612
2,899
88
L
Heimdallr
1,313
25
0
129
2,565
1,044
0
1,234
1,283
0
4,490
W
Scylla
Safcmc
Scylla
3,386
357
0
607
1,770
778
756
850
920
6,542
167
W
3,235
1,066
157
495
2,524
949
1,068
725
1,799
0
11,922
W
Ares
1,360
0
756
1,068
4,625
3,417
152
1,183
3,442
1,972
144
L
Merlin
4,701
0
0
912
3,931
1,776
0
1,696
2,093
14,967
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,959
Gold Earned
23,117
65
Minions Killed
31
0
Camps Cleared
0
519,467
Distance Traveled
260,493
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
5,919
1,184
15
3
0
101,830
0
L
Hercules
4,489
898
1
0
0
24,112
0
W
Sol
5,373
1,075
10
2
0
128,031
0
L
Athena
4,579
916
0
0
0
44,935
0
L
Yu Huang
4,481
896
4
1
0
44,612
0
L
Heimdallr
4,319
864
1
0
0
50,064
0
W
Scylla
5,892
1,178
12
2
0
79,147
0
W
Medusa
5,666
1,133
27
5
0
103,548
0
W
Ares
6,109
1,222
1
0
0
106,911
0
L
Merlin
5,249
1,050
25
5
0
96,770
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role