Player Matchup

Charon
Charon
Diamond IV
 
Charon
Diamond IV
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Hades
Hades
Diamond I
L0remaster
Hades
Diamond I
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
61W - 20L
2,359 MMR
Party 2
Shiva
Shiva
Platinum I
Màyhém
Shiva
Platinum I
Level 149
God Stats
124W - 73L
1,823 SR
Queue Stats
462W - 313L
2,121 MMR
Party 2
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 137
1,608 SR
1,993 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 122
1,841 SR
1,839 MMR
Atlas
Atlas
Gold III
 
Atlas
Gold III
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Osiris
Osiris
Gold III
Lypt1c
Osiris
Gold III
Level 81
God Stats
2W - 0L
2,046 SR
Queue Stats
10W - 1L
1,869 MMR
Party 1
Morgan Le Fay
Morgan Le Fay
Platinum I
iCheeky
Morgan Le Fay
Platinum I
Level 197
God Stats
6W - 0L
1,978 SR
Queue Stats
25W - 10L
2,147 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
 
Charon
13
0 / 4 / 0
8,641
617
10,285
14,227
13,351
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hades
13
0 / 4 / 1
8,958
640
8,355
15,815
8,378
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Shiva
Màyhém
Shiva
14
1 / 5 / 0
9,082
649
13,811
18,709
16,966
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Bans
BacchusThothNe ZhaAchillesHachiman

VS

Bans
SobekBake KujiraBaron SamediKuzenboAnhur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
15
1 / 0 / 12
9,860
704
11,476
17,953
21,372
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Osiris
Lypt1c
Osiris
16
5 / 1 / 7
10,777
770
14,278
18,498
20,185
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Morgan Le Fay
iCheeky
Morgan Le Fay
18
7 / 0 / 6
11,621
830
18,453
8,012
4,384
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
38
1
Kills
13
13
Deaths
1
1
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Charon
 
Charon
0
4
0
0
W
Atlas
 
Atlas
1
0
12
7
L
Hades
0
4
1
0.13
W
Osiris
Lypt1c
Osiris
5
1
7
8.5
L
Shiva
Màyhém
Shiva
1
5
0
0.2
W
Morgan Le Fay
iCheeky
Morgan Le Fay
7
0
6
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,451
Damage
44,207
48,751
Taken
44,463
38,695
Mitigated
45,941
10,241
Healing
11,823
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charon
 
Charon
10,285
1,218
0
2,061
14,227
13,351
0
7,769
6,053
25,443
2,039
W
Atlas
 
Atlas
11,476
4,407
0
3,420
17,953
21,372
503
6,335
10,683
25,970
444
L
Hades
8,355
572
835
4,630
15,815
8,378
0
9,156
6,094
51,597
0
W
Osiris
Lypt1c
Osiris
14,278
4,596
0
5,947
18,498
20,185
879
7,807
9,606
0
47,121
L
Shiva
Màyhém
Shiva
13,811
1,769
682
2,033
18,709
16,966
0
12,158
5,735
314
34,237
W
Morgan Le Fay
iCheeky
Morgan Le Fay
18,453
2,600
0
2,456
8,012
4,384
1,433
2,664
5,084
78,639
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,681
Gold Earned
32,258
184
Minions Killed
206
0
Camps Cleared
0
808,622
Distance Traveled
863,239
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charon
8,641
617
47
3
0
258,941
0
W
Atlas
9,860
704
31
2
0
288,769
3
L
Hades
8,958
640
101
7
0
267,646
0
W
Osiris
10,777
770
48
3
0
286,895
1
L
Shiva
9,082
649
36
3
0
282,035
8
W
Morgan Le Fay
11,621
830
127
9
0
287,575
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role