Player Matchup

Kukulkan
Kukulkan
Gold IV
Imflown
Kukulkan
Gold IV
Level 146
God Stats
8W - 7L
1,746 SR
Queue Stats
340W - 338L
1,487 MMR
Party 2
Geb
Geb
Silver II
Serzay
Geb
Silver II
Level 129
God Stats
1W - 0L
1,250 SR
Queue Stats
9W - 11L
1,403 MMR
Solo
Susano
Susano
Gold III
Willpiedade
Susano
Gold III
Level 108
God Stats
39W - 28L
1,624 SR
Queue Stats
112W - 104L
1,408 MMR
Solo
Artemis
Artemis
Gold V
elvenADC11
Artemis
Gold V
Level 149
God Stats
2W - 0L
1,500 SR
Queue Stats
99W - 92L
1,316 MMR
Party 2
Sun Wukong
Sun Wukong
Silver III
goldemusiala
Sun Wukong
Silver III
Level 60
God Stats
3W - 2L
1,500 SR
Queue Stats
86W - 93L
1,408 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 118
1,524 SR
1,404 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 139
1,522 SR
1,404 MMR
Cernunnos
Cernunnos
Bronze III
GolDRodgerr
Cernunnos
Bronze III
Level 48
God Stats
0W - 1L
1,508 SR
Queue Stats
0W - 4L
1,400 MMR
Solo
Izanami
Izanami
Bronze III
NandoGamgee
Izanami
Bronze III
Level 178
God Stats
2W - 3L
1,683 SR
Queue Stats
23W - 20L
1,362 MMR
Party 1
King Arthur
King Arthur
Silver I
PowerMoan
King Arthur
Silver I
Level 156
God Stats
1W - 6L
1,389 SR
Queue Stats
39W - 48L
1,410 MMR
Solo
Tiamat
Tiamat
Bronze IV
Thereal2k_sgh1
Tiamat
Bronze IV
Level 159
God Stats
0W - 3L
1,469 SR
Queue Stats
3W - 13L
1,408 MMR
Solo
Artio
Artio
Silver I
cardielini
Artio
Silver I
Level 155
God Stats
52W - 54L
1,562 SR
Queue Stats
104W - 103L
1,443 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Imflown
Kukulkan
16
4 / 0 / 5
9,855
580
12,220
6,884
3,026
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Geb
Serzay
Geb
12
0 / 2 / 9
8,168
480
5,147
11,951
8,908
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Susano
17
11 / 2 / 5
10,176
599
16,139
17,774
8,585
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Artemis
elvenADC11
Artemis
17
4 / 2 / 2
9,988
588
6,119
7,887
3,584
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Sun Wukong
goldemusiala
Sun Wukong
16
2 / 0 / 5
9,933
584
10,141
15,837
16,176
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
AthenaBake KujiraAphroditeThoth

VS

Bans
JanusAresAchillesThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
GolDRodgerr
Cernunnos
13
1 / 7 / 1
7,354
433
4,141
20,013
7,601
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Izanami
NandoGamgee
Izanami
16
4 / 3 / 0
10,027
590
13,177
15,377
6,346
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

King Arthur
PowerMoan
King Arthur
14
0 / 3 / 1
8,414
495
9,537
17,158
18,805
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
1 / 4 / 0
7,736
455
4,023
8,404
4,931
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Artio
11
0 / 4 / 2
7,480
440
4,048
14,778
14,047
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
10
21
Kills
6
6
Deaths
21
26
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
GolDRodgerr
Cernunnos
1
7
1
0.21
W
Kukulkan
Imflown
Kukulkan
4
0
5
6.5
L
Izanami
NandoGamgee
Izanami
4
3
0
1.33
L
King Arthur
PowerMoan
King Arthur
0
3
1
0.17
W
Geb
Serzay
Geb
0
2
9
2.25
L
1
4
0
0.25
W
Susano
11
2
5
6.75
L
Artio
0
4
2
0.25
W
Artemis
elvenADC11
Artemis
4
2
2
2.5
W
Sun Wukong
goldemusiala
Sun Wukong
2
0
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,766
Damage
34,926
60,333
Taken
75,730
40,279
Mitigated
51,730
18,936
Healing
18,369
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
GolDRodgerr
Cernunnos
4,141
1,603
0
6,249
20,013
7,601
0
7,217
12,796
0
56,869
W
Kukulkan
Imflown
Kukulkan
12,220
1,098
0
1,786
6,884
3,026
103
2,060
4,522
87,533
560
L
Izanami
NandoGamgee
Izanami
13,177
7,085
0
5,890
15,377
6,346
216
1,965
13,412
0
113,560
L
King Arthur
PowerMoan
King Arthur
9,537
568
0
1,257
17,158
18,805
0
2,695
14,463
220
72,875
W
Geb
Serzay
Geb
5,147
987
0
2,203
11,951
8,908
0
2,703
9,182
22,433
2,121
L
4,023
0
0
1,197
8,404
4,931
0
2,407
5,997
38,546
890
W
Susano
16,139
6,324
0
7,683
17,774
8,585
0
1,910
15,790
0
97,391
L
Artio
4,048
497
691
3,085
14,778
14,047
0
4,194
10,584
18,615
461
W
Artemis
elvenADC11
Artemis
6,119
3,170
0
2,616
7,887
3,584
571
437
7,450
0
89,166
W
Sun Wukong
goldemusiala
Sun Wukong
10,141
1,693
0
4,648
15,837
16,176
0
919
14,878
2,300
77,860

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,120
Gold Earned
41,011
557
Minions Killed
505
0
Camps Cleared
0
1,788,614
Distance Traveled
1,605,607
10
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
7,354
433
91
5
0
325,668
1
W
Kukulkan
9,855
580
148
9
0
356,881
3
L
Izanami
10,027
590
183
11
0
316,107
1
L
King Arthur
8,414
495
129
8
0
319,884
0
W
Geb
8,168
480
22
1
0
385,628
2
L
Tiamat
7,736
455
79
5
0
315,317
2
W
Susano
10,176
599
118
7
0
370,707
2
L
Artio
7,480
440
23
1
0
328,631
10
W
Artemis
9,988
588
137
8
0
317,443
3
W
Sun Wukong
9,933
584
132
8
0
357,955
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role