Player Matchup

Anhur
Anhur
Kallastin
Anhur
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
81W - 74L
1,583 Elo+
Party 1
Charon
Charon
THEG1GACHAD
Charon
Level 87
God Stats
5W - 8L
1,836 SR
Queue Stats
67W - 69L
1,565 Elo+
Party 1
Thanatos
Thanatos
Xtid3
Thanatos
Level 22
God Stats
2W - 2L
1,227 SR
Queue Stats
9W - 10L
1,551 Elo+
Party 1
Kukulkan
Kukulkan
creamy-load1
Kukulkan
Level 55
God Stats
2W - 1L
1,547 SR
Queue Stats
27W - 27L
1,531 Elo+
Solo
Odin
Odin
willll31
Odin
Level 79
God Stats
0W - 1L
1,445 SR
Queue Stats
79W - 57L
1,598 Elo+
Party 1
Team Averages
Level 66
1,511 SR
1,566 Elo+

VS

Team Averages
Level 89
1,471 SR
1,495 Elo+
Xing Tian
Xing Tian
Abel Tasfaye
Xing Tian
Level 69
God Stats
9W - 1L
1,500 SR
Queue Stats
150W - 132L
1,569 Elo+
Party 2
Anubis
Anubis
C0LD Warz
Anubis
Level 32
God Stats
22W - 25L
1,245 SR
Queue Stats
268W - 281L
1,324 Elo+
Solo
Bacchus
Bacchus
GodsLullaby
Bacchus
Level 85
God Stats
18W - 13L
1,372 SR
Queue Stats
694W - 617L
1,531 Elo+
Party 2
Fenrir
Fenrir
InevitableGrim4
Fenrir
Level 144
God Stats
7W - 9L
1,470 SR
Queue Stats
349W - 298L
1,532 Elo+
Party 2
Charybdis
Charybdis
infam0usdark
Charybdis
Level 116
God Stats
34W - 19L
1,766 SR
Queue Stats
265W - 230L
1,521 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Kallastin
Anhur
13
1 / 1 / 0
7,149
511
4,676
7,116
2,320
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Charon
11
1 / 2 / 1
6,848
489
9,159
13,666
11,744
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Thanatos
Xtid3
Thanatos
11
2 / 5 / 0
6,469
462
3,551
11,589
4,387
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Kukulkan
creamy-load1
Kukulkan
13
2 / 7 / 2
7,980
570
5,812
10,428
2,495
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Odin
9
0 / 4 / 0
5,775
413
3,078
10,389
6,846
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
Abel Tasfaye
Xing Tian
14
3 / 0 / 2
8,673
620
4,978
10,468
6,594
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Anubis
C0LD Warz
Anubis
15
4 / 3 / 4
8,874
634
8,596
9,778
4,759
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bacchus
GodsLullaby
Bacchus
12
0 / 1 / 5
7,313
522
5,922
8,530
7,677
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
11 / 1 / 2
8,824
630
9,351
12,118
6,280
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Charybdis
infam0usdark
Charybdis
14
1 / 1 / 0
8,007
572
4,159
7,505
2,337
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
32
6
Kills
19
19
Deaths
6
3
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Xing Tian
Abel Tasfaye
Xing Tian
3
0
2
4
W
Anubis
C0LD Warz
Anubis
4
3
4
2
W
Bacchus
GodsLullaby
Bacchus
0
1
5
2.5
W
11
1
2
12
L
Anhur
Kallastin
Anhur
1
1
0
1
L
Charon
1
2
1
0.75
L
Thanatos
Xtid3
Thanatos
2
5
0
0.4
L
Kukulkan
creamy-load1
Kukulkan
2
7
2
0.43
W
Charybdis
infam0usdark
Charybdis
1
1
0
1
L
Odin
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,276
Damage
33,006
53,188
Taken
48,399
27,792
Mitigated
27,647
13,429
Healing
11,192
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xing Tian
Abel Tasfaye
Xing Tian
4,978
529
0
1,445
10,468
6,594
475
1,364
8,610
46,776
4,218
W
Anubis
C0LD Warz
Anubis
8,596
499
0
2,000
9,778
4,759
562
5,594
3,846
59,807
3,146
W
Bacchus
GodsLullaby
Bacchus
5,922
864
0
1,943
8,530
7,677
0
2,458
6,052
20,189
0
W
9,351
2,799
0
2,008
12,118
6,280
0
3,298
8,700
0
68,853
L
Anhur
Kallastin
Anhur
4,676
1,966
0
3,234
7,116
2,320
0
1,642
5,474
0
57,409
L
Charon
9,159
2,202
0
2,560
13,666
11,744
0
4,606
8,945
35,676
0
L
Thanatos
Xtid3
Thanatos
3,551
638
0
5,702
11,589
4,387
0
2,018
9,571
0
46,294
L
Kukulkan
creamy-load1
Kukulkan
5,812
818
0
725
10,428
2,495
0
6,670
3,758
48,483
114
W
Charybdis
infam0usdark
Charybdis
4,159
2,089
0
3,796
7,505
2,337
2,497
1,707
5,798
0
68,789
L
Odin
3,078
462
0
1,208
10,389
6,846
0
3,389
6,408
0
31,673

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,221
Gold Earned
41,691
374
Minions Killed
439
0
Camps Cleared
0
1,190,905
Distance Traveled
1,333,423
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xing Tian
8,673
620
90
6
0
233,353
2
W
Anubis
8,874
634
100
7
0
248,018
2
W
Bacchus
7,313
522
21
2
0
286,099
3
W
Fenrir
8,824
630
107
8
0
330,097
0
L
Anhur
7,149
511
106
8
0
233,119
2
L
Charon
6,848
489
40
3
0
249,733
0
L
Thanatos
6,469
462
73
5
0
247,786
0
L
Kukulkan
7,980
570
104
7
0
243,652
2
W
Charybdis
8,007
572
121
9
0
235,856
1
L
Odin
5,775
413
51
4
0
216,615
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role