Player Matchup

Odin
Odin
DankUsername
Odin
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 9L
1,349 Elo+
Party 1
Nu Wa
Nu Wa
MOJOETALLBOY
Nu Wa
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 10L
1,349 Elo+
Party 1
Izanami
Izanami
TerrorTrex100
Izanami
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Chaac
Chaac
highland-puree2
Chaac
Level 24
God Stats
1W - 2L
1,500 SR
Queue Stats
9W - 23L
1,586 Elo+
Solo
Raijin
Raijin
naga2000
Raijin
Level 67
God Stats
4W - 4L
1,715 SR
Queue Stats
475W - 441L
1,722 Elo+
Solo
Team Averages
Level 81
1,543 SR
1,501 Elo+

VS

Team Averages
Level 104
1,416 SR
1,631 Elo+
Geb
Geb
Hog-Cranker420
Geb
Level 127
God Stats
1W - 0L
1,285 SR
Queue Stats
23W - 24L
1,531 Elo+
Solo
Cerberus
Cerberus
backseatserenade
Cerberus
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 4L
1,943 Elo+
Solo
Achilles
Achilles
deadgodwarwolf
Achilles
Level 120
God Stats
3W - 1L
1,590 SR
Queue Stats
206W - 162L
1,633 Elo+
Solo
Ganesha
Ganesha
iuri233
Ganesha
Level 69
God Stats
2W - 5L
1,207 SR
Queue Stats
124W - 137L
1,484 Elo+
Solo
Xbalanque
Xbalanque
littlecoyote
Xbalanque
Level 120
God Stats
2W - 0L
1,500 SR
Queue Stats
133W - 118L
1,565 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 5 / 4
7,600
760
5,837
13,701
14,341
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
0 / 8 / 0
6,610
661
6,023
10,645
3,520
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
12
0 / 6 / 2
6,738
674
3,898
10,671
4,051
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

11
1 / 6 / 1
6,784
678
6,575
12,678
11,848
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Raijin
naga2000
Raijin
13
3 / 6 / 2
8,026
803
11,081
8,649
3,601
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 2 / 26
8,994
899
7,539
11,999
12,378
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

17
13 / 2 / 15
11,563
1,156
19,320
13,653
10,432
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spartan Flag

Spartan Flag

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When you damage an enemy god you call down a Spartan Flag at your location, providing 10% increased Power and 15% Attack Speed to allies standing in the radius. Lasts for 10s, can only occur once every 10s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Achilles
14
7 / 2 / 22
9,181
918
9,482
14,505
19,814
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ganesha
iuri233
Ganesha
14
0 / 1 / 29
9,083
908
5,906
10,685
9,144
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Xbalanque
littlecoyote
Xbalanque
15
8 / 3 / 16
9,562
956
12,117
9,624
4,959
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
139
6
Kills
31
31
Deaths
10
9
Assists
108
Player
Kills
Deaths
Assists
KDA
L
2
5
4
0.8
W
3
2
26
8
L
0
8
0
0
L
Izanami
0
6
2
0.17
W
13
2
15
10.25
W
Achilles
7
2
22
9
L
1
6
1
0.25
W
Ganesha
iuri233
Ganesha
0
1
29
14.5
W
Xbalanque
littlecoyote
Xbalanque
8
3
16
5.33
L
Raijin
naga2000
Raijin
3
6
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,414
Damage
54,364
56,344
Taken
60,466
37,361
Mitigated
56,727
6,378
Healing
22,317
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,837
629
297
1,283
13,701
14,341
27
8,287
5,071
0
8,716
W
7,539
220
3,547
2,637
11,999
12,378
879
4,234
7,765
16,145
0
L
6,023
1,161
98
399
10,645
3,520
0
6,756
3,806
13,937
0
L
Izanami
3,898
2,169
300
1,449
10,671
4,051
844
5,351
5,190
0
13,715
W
19,320
697
713
3,425
13,653
10,432
547
3,153
10,500
36,113
722
W
Achilles
9,482
1,077
2,214
3,684
14,505
19,814
331
3,982
10,523
0
15,291
L
6,575
252
126
1,355
12,678
11,848
0
7,729
4,767
0
11,660
W
Ganesha
iuri233
Ganesha
5,906
467
2,126
2,462
10,685
9,144
1,590
3,087
7,598
12,075
0
W
Xbalanque
littlecoyote
Xbalanque
12,117
185
1,080
429
9,624
4,959
4,637
2,648
6,976
0
27,790
L
Raijin
naga2000
Raijin
11,081
416
868
203
8,649
3,601
0
4,424
4,021
18,517
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,758
Gold Earned
48,383
77
Minions Killed
133
0
Camps Cleared
0
847,583
Distance Traveled
1,026,591
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
7,600
760
9
1
0
183,214
0
W
Geb
8,994
899
14
1
0
194,304
0
L
Nu Wa
6,610
661
15
2
0
152,414
0
L
Izanami
6,738
674
28
3
0
158,003
0
W
Cerberus
11,563
1,156
51
5
0
212,615
0
W
Achilles
9,181
918
20
2
0
226,215
0
L
Chaac
6,784
678
13
1
0
178,742
0
W
Ganesha
9,083
908
0
0
0
195,906
0
W
Xbalanque
9,562
956
48
5
0
197,551
0
L
Raijin
8,026
803
12
1
0
175,210
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role