Player Matchup

Hercules
Hercules
Daretee
Hercules
Level 62
God Stats
3W - 3L
1,215 SR
Queue Stats
38W - 29L
1,531 Elo+
Party 1
Medusa
Medusa
LeToshi
Medusa
Level 28
God Stats
6W - 3L
1,551 SR
Queue Stats
24W - 15L
1,495 Elo+
Party 1
Ishtar
Ishtar
WARDCRGAMER0
Ishtar
Level 47
God Stats
8W - 4L
1,526 SR
Queue Stats
98W - 100L
1,444 Elo+
Solo
Team Averages
Level 46
1,431 SR
1,490 Elo+

VS

Team Averages
Level 51
1,517 SR
1,340 Elo+
Scylla
Scylla
JUULERY
Scylla
Level 58
God Stats
7W - 7L
1,550 SR
Queue Stats
80W - 112L
1,364 Elo+
Party 2
Baron Samedi
Baron Samedi
LIL TUERO
Baron Samedi
Level 52
God Stats
4W - 5L
1,500 SR
Queue Stats
11W - 12L
1,282 Elo+
Solo
Erlang Shen
Erlang Shen
Swymmer
Erlang Shen
Level 42
God Stats
2W - 8L
1,500 SR
Queue Stats
154W - 207L
1,374 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Daretee
Hercules
17
10 / 3 / 9
11,391
949
12,219
14,220
11,083
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Mace

Mace

+10
Physical Power

Medusa
LeToshi
Medusa
15
6 / 2 / 9
10,515
876
10,978
9,311
3,881
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ishtar
16
5 / 2 / 12
10,359
863
9,987
8,758
3,993
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
JUULERY
Scylla
12
3 / 8 / 3
8,559
713
5,287
12,045
4,079
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Baron Samedi
LIL TUERO
Baron Samedi
14
2 / 4 / 4
8,475
706
7,613
9,603
5,348
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Erlang Shen
Swymmer
Erlang Shen
12
2 / 9 / 1
8,306
692
4,002
17,925
10,694
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
15
21
Kills
7
7
Deaths
21
30
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Hercules
Daretee
Hercules
10
3
9
4.83
L
Scylla
JUULERY
Scylla
3
8
3
0.56
L
Baron Samedi
LIL TUERO
Baron Samedi
2
4
4
1
W
Medusa
LeToshi
Medusa
6
2
9
5.25
L
Erlang Shen
Swymmer
Erlang Shen
2
9
1
0.28
W
Ishtar
5
2
12
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,184
Damage
16,902
32,289
Taken
39,573
18,957
Mitigated
20,121
6,879
Healing
6,775
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
Daretee
Hercules
12,219
3,918
0
2,162
14,220
11,083
0
5,017
8,987
88
37,226
L
Scylla
JUULERY
Scylla
5,287
634
0
1,140
12,045
4,079
0
76
11,969
19,906
0
L
Baron Samedi
LIL TUERO
Baron Samedi
7,613
402
1,176
978
9,603
5,348
0
12
9,542
23,779
0
W
Medusa
LeToshi
Medusa
10,978
4,098
0
1,359
9,311
3,881
722
4,104
5,069
0
48,753
L
Erlang Shen
Swymmer
Erlang Shen
4,002
1,959
0
3,481
17,925
10,694
0
71
17,757
0
13,404
W
Ishtar
9,987
4,931
651
2,707
8,758
3,993
1,607
3,316
5,278
0
32,476

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,265
Gold Earned
25,340
148
Minions Killed
81
0
Camps Cleared
0
648,747
Distance Traveled
602,975
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
11,391
949
47
4
0
220,133
0
L
Scylla
8,559
713
33
3
0
197,824
0
L
Baron Samedi
8,475
706
28
2
0
195,981
0
W
Medusa
10,515
876
60
5
0
223,034
0
L
Erlang Shen
8,306
692
20
2
0
209,170
0
W
Ishtar
10,359
863
41
3
0
205,580
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role