Player Matchup

Susano
Susano
BigChungusssss
Susano
Level 129
God Stats
2W - 2L
1,526 SR
Queue Stats
140W - 128L
1,559 Elo+
Party 1
Baron Samedi
Baron Samedi
EGSRTUNA
Baron Samedi
Level 155
God Stats
2W - 2L
1,500 SR
Queue Stats
84W - 77L
1,477 Elo+
Party 3
Izanami
Izanami
NICKOLAOS121001
Izanami
Level 105
God Stats
18W - 20L
1,277 SR
Queue Stats
53W - 52L
1,466 Elo+
Party 3
Ra
Ra
Poggiess
Ra
Level 133
God Stats
15W - 4L
1,554 SR
Queue Stats
95W - 75L
1,548 Elo+
Party 1
Surtr
Surtr
ShatteredGreed
Surtr
Level 156
God Stats
37W - 38L
1,506 SR
Queue Stats
171W - 178L
1,526 Elo+
Party 1
Team Averages
Level 136
1,473 SR
1,516 Elo+

VS

Team Averages
Level 116
1,637 SR
1,570 Elo+
King Arthur
King Arthur
DenseCrayfhis
King Arthur
Level 158
God Stats
5W - 2L
1,529 SR
Queue Stats
44W - 38L
1,531 Elo+
Solo
Serqet
Serqet
RangoFrmTheMovie
Serqet
Level 88
God Stats
4W - 6L
1,607 SR
Queue Stats
34W - 35L
1,548 Elo+
Party 2
Anubis
Anubis
Souei16
Anubis
Level 86
God Stats
3W - 2L
1,743 SR
Queue Stats
41W - 38L
1,569 Elo+
Party 2
Sol
Sol
Thunderdog115
Sol
Level 145
God Stats
1W - 2L
1,808 SR
Queue Stats
85W - 96L
1,545 Elo+
Party 2
Tsukuyomi
Tsukuyomi
ninetimes64
Tsukuyomi
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 27L
1,659 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 0 / 3
8,170
545
8,689
10,293
4,324
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Baron Samedi
EGSRTUNA
Baron Samedi
14
2 / 1 / 5
7,867
524
9,072
10,556
6,914
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

14
0 / 0 / 1
8,179
545
5,719
9,982
4,124
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
1 / 2 / 2
8,634
576
4,738
6,128
2,424
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

14
4 / 3 / 3
8,779
585
11,641
16,961
14,466
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
DenseCrayfhis
King Arthur
14
2 / 6 / 1
8,404
560
10,772
16,705
14,556
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
1 / 1 / 1
7,140
476
5,414
9,785
5,837
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Breastplate

Breastplate

+20
Physical Protection

Anubis
Souei16
Anubis
15
2 / 1 / 0
8,605
574
5,386
8,691
4,071
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
1 / 2 / 0
8,436
562
6,243
12,051
4,153
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Tsukuyomi
ninetimes64
Tsukuyomi
12
0 / 3 / 2
6,692
446
5,471
13,377
5,405
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
10
13
Kills
6
6
Deaths
13
14
Assists
4
Player
Kills
Deaths
Assists
KDA
W
6
0
3
7.5
L
King Arthur
DenseCrayfhis
King Arthur
2
6
1
0.42
W
Baron Samedi
EGSRTUNA
Baron Samedi
2
1
5
4.5
W
0
0
1
0.5
W
1
2
2
1
L
1
1
1
1.5
W
4
3
3
1.83
L
Anubis
Souei16
Anubis
2
1
0
2
L
1
2
0
0.5
L
Tsukuyomi
ninetimes64
Tsukuyomi
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,859
Damage
33,286
53,920
Taken
60,609
32,252
Mitigated
34,022
22,956
Healing
21,079
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,689
2,638
0
5,490
10,293
4,324
0
685
9,254
0
62,468
L
King Arthur
DenseCrayfhis
King Arthur
10,772
1,237
0
3,074
16,705
14,556
0
2,722
13,006
3,247
72,745
W
Baron Samedi
EGSRTUNA
Baron Samedi
9,072
689
876
5,100
10,556
6,914
210
2,929
7,519
32,092
0
W
5,719
4,106
0
3,621
9,982
4,124
0
4,539
5,341
0
76,619
W
4,738
154
768
2,204
6,128
2,424
0
3,070
3,058
77,251
1,239
L
5,414
753
0
2,062
9,785
5,837
0
2,876
6,834
0
32,319
W
11,641
3,389
0
4,897
16,961
14,466
467
1,885
15,076
2,496
62,365
L
Anubis
Souei16
Anubis
5,386
151
0
5,068
8,691
4,071
0
4,468
4,174
79,383
0
L
6,243
2,583
0
5,654
12,051
4,153
0
1,132
10,919
71,319
10,822
L
Tsukuyomi
ninetimes64
Tsukuyomi
5,471
1,118
0
5,221
13,377
5,405
0
3,540
9,610
0
53,569

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,629
Gold Earned
39,277
515
Minions Killed
542
0
Camps Cleared
0
1,596,868
Distance Traveled
1,580,099
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Susano
8,170
545
97
6
0
378,852
0
L
King Arthur
8,404
560
121
8
0
272,225
4
W
Baron Samedi
7,867
524
23
2
0
300,349
1
W
Izanami
8,179
545
147
10
0
308,772
4
W
Ra
8,634
576
142
9
0
322,706
3
L
Serqet
7,140
476
33
2
0
365,272
3
W
Surtr
8,779
585
106
7
0
286,189
2
L
Anubis
8,605
574
145
10
0
314,971
1
L
Sol
8,436
562
153
10
0
285,206
2
L
Tsukuyomi
6,692
446
90
6
0
342,425
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role