Player Matchup

Bellona
Bellona
Balsaklunch
Bellona
Level 83
God Stats
132W - 136L
1,337 SR
Queue Stats
573W - 567L
1,410 Elo+
Party 3
Athena
Athena
SirAbacaxii
Athena
Level 65
God Stats
7W - 4L
1,502 SR
Queue Stats
105W - 85L
1,410 Elo+
Party 3
Ishtar
Ishtar
SnaKeEsey
Ishtar
Level 107
God Stats
3W - 0L
1,803 SR
Queue Stats
28W - 22L
1,591 Elo+
Solo
He Bo
He Bo
TotinBlicks
He Bo
Level 29
God Stats
3W - 4L
1,374 SR
Queue Stats
97W - 102L
1,408 Elo+
Party 2
Baron Samedi
Baron Samedi
e-xc-el
Baron Samedi
Level 63
God Stats
11W - 8L
1,410 SR
Queue Stats
102W - 93L
1,441 Elo+
Party 2
Team Averages
Level 69
1,485 SR
1,452 Elo+

VS

Team Averages
Level 56
1,297 SR
1,447 Elo+
Raijin
Raijin
FireFlamingous
Raijin
Level 34
God Stats
10W - 9L
1,503 SR
Queue Stats
104W - 94L
1,482 Elo+
Solo
Bellona
Bellona
Mr Bedlem
Bellona
Level 86
God Stats
3W - 1L
1,338 SR
Queue Stats
88W - 95L
1,445 Elo+
Party 1
Chaac
Chaac
bestXever
Chaac
Level 48
God Stats
0W - 1L
1,097 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Chernobog
Chernobog
vxcza-
Chernobog
Level 46
God Stats
2W - 5L
1,313 SR
Queue Stats
60W - 72L
1,366 Elo+
Solo
Awilix
Awilix
xxKush_Blitzzxx
Awilix
Level 65
God Stats
9W - 7L
1,236 SR
Queue Stats
127W - 136L
1,440 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Balsaklunch
Bellona
17
4 / 2 / 4
10,952
576
12,418
16,163
20,897
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Athena
13
2 / 2 / 7
8,828
465
6,512
16,930
16,867
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

Ishtar
SnaKeEsey
Ishtar
15
2 / 4 / 1
8,977
472
7,906
13,653
6,363
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
5 / 3 / 7
9,468
498
12,531
11,794
4,794
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Baron Samedi
e-xc-el
Baron Samedi
17
10 / 0 / 4
11,250
592
15,157
10,401
6,257
Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 7 / 4
8,403
442
8,704
13,338
5,291
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Bellona
Mr Bedlem
Bellona
12
1 / 3 / 2
7,243
381
11,904
20,280
19,169
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Chaac
bestXever
Chaac
13
0 / 6 / 2
8,314
438
6,924
18,980
19,034
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

Chernobog
vxcza-
Chernobog
15
6 / 4 / 4
9,664
509
13,963
14,914
6,623
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

18
3 / 3 / 3
9,472
499
3,355
17,321
9,533
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
26
23
Kills
11
11
Deaths
23
23
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Bellona
Balsaklunch
Bellona
4
2
4
3
L
1
7
4
0.43
L
Bellona
Mr Bedlem
Bellona
1
3
2
0.67
W
Athena
2
2
7
2.75
W
Ishtar
SnaKeEsey
Ishtar
2
4
1
0.63
W
5
3
7
2.83
L
Chaac
bestXever
Chaac
0
6
2
0.17
W
Baron Samedi
e-xc-el
Baron Samedi
10
0
4
12
L
Chernobog
vxcza-
Chernobog
6
4
4
2
L
3
3
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,524
Damage
44,850
68,941
Taken
84,833
55,178
Mitigated
59,650
22,074
Healing
17,519
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
Balsaklunch
Bellona
12,418
3,982
0
5,089
16,163
20,897
278
2,297
13,866
0
87,525
L
8,704
1,182
0
500
13,338
5,291
656
9,367
3,971
49,007
850
L
Bellona
Mr Bedlem
Bellona
11,904
1,989
182
5,274
20,280
19,169
158
9,357
10,923
8,707
28,689
W
Athena
6,512
1,418
0
2,234
16,930
16,867
0
2,637
14,293
24,255
0
W
Ishtar
SnaKeEsey
Ishtar
7,906
4,365
0
2,927
13,653
6,363
415
676
12,977
0
68,227
W
12,531
853
0
4,706
11,794
4,794
417
2,373
9,421
67,467
1,926
L
Chaac
bestXever
Chaac
6,924
1,662
28
4,618
18,980
19,034
0
2,526
16,454
0
51,372
W
Baron Samedi
e-xc-el
Baron Samedi
15,157
1,871
745
6,373
10,401
6,257
549
3,512
6,889
70,495
3,400
L
Chernobog
vxcza-
Chernobog
13,963
8,210
0
3,955
14,914
6,623
638
7,005
7,909
0
60,392
L
3,355
1,271
0
2,962
17,321
9,533
0
4,830
12,491
0
112,059

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,475
Gold Earned
43,096
447
Minions Killed
457
0
Camps Cleared
0
1,757,740
Distance Traveled
1,807,697
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
10,952
576
120
6
0
279,163
0
L
Raijin
8,403
442
77
4
0
315,368
0
L
Bellona
7,243
381
39
2
0
405,462
0
W
Athena
8,828
465
23
1
0
414,420
2
W
Ishtar
8,977
472
102
5
0
301,138
0
W
He Bo
9,468
498
100
5
0
387,795
0
L
Chaac
8,314
438
87
5
0
343,001
0
W
Baron Samedi
11,250
592
102
5
0
375,224
4
L
Chernobog
9,664
509
106
6
0
338,280
0
L
Awilix
9,472
499
148
8
0
405,586
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role