Player Matchup

Aphrodite
Aphrodite
 
Aphrodite
Level 91
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chiron
Chiron
Retro4950
Chiron
Level 56
God Stats
0W - 2L
1,334 SR
Queue Stats
1W - 5L
1,088 Elo+
Party 1
Atlas
Atlas
TCP_DRAKO_MK8
Atlas
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,088 Elo+
Party 1
Gilgamesh
Gilgamesh
agustinp05
Gilgamesh
Level 62
God Stats
0W - 2L
1,565 SR
Queue Stats
1W - 5L
1,088 Elo+
Party 1
Mercury
Mercury
writer709slow
Mercury
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,088 Elo+
Party 1
Team Averages
Level 56
1,480 SR
1,171 Elo+

VS

Team Averages
Level 62
1,586 SR
1,484 Elo+
Arachne
Arachne
BackWoodsOficial
Arachne
Level 94
God Stats
12W - 7L
1,757 SR
Queue Stats
311W - 307L
1,488 Elo+
Solo
Xbalanque
Xbalanque
GlockinmyHonda
Xbalanque
Level 46
God Stats
2W - 0L
1,696 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 2
Ra
Ra
Thiago84rj
Ra
Level 49
God Stats
21W - 14L
1,555 SR
Queue Stats
96W - 97L
1,463 Elo+
Solo
Charon
Charon
Wumbo Deluxe
Charon
Level 39
God Stats
2W - 0L
1,696 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 2
Ah Puch
Ah Puch
redox_rundown9
Ah Puch
Level 84
God Stats
1W - 7L
1,226 SR
Queue Stats
455W - 435L
1,470 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
13
1 / 0 / 1
6,936
534
2,527
6,096
2,289
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Chiron
Retro4950
Chiron
9
0 / 3 / 3
5,524
425
4,800
11,351
4,455
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

8
2 / 3 / 0
6,003
462
3,277
13,346
11,962
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Gilgamesh
agustinp05
Gilgamesh
9
1 / 5 / 0
5,863
451
3,627
12,720
5,550
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Mercury
7
1 / 7 / 0
4,952
381
2,117
9,919
3,057
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 0 / 3
8,237
634
8,824
8,388
4,107
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Xbalanque
GlockinmyHonda
Xbalanque
12
4 / 3 / 3
7,186
553
8,714
8,204
3,115
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
6 / 1 / 5
8,474
652
8,438
7,471
2,859
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Charon
12
0 / 0 / 9
7,425
571
9,050
6,035
5,057
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
1 / 2 / 2
7,291
561
5,460
7,938
3,195
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
40
5
Kills
18
18
Deaths
6
4
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Aphrodite
 
Aphrodite
1
0
1
1.5
W
7
0
3
8.5
W
Xbalanque
GlockinmyHonda
Xbalanque
4
3
3
1.83
L
Chiron
Retro4950
Chiron
0
3
3
0.5
L
2
3
0
0.67
W
6
1
5
8.5
W
Charon
0
0
9
4.5
L
Gilgamesh
agustinp05
Gilgamesh
1
5
0
0.2
W
1
2
2
1
L
Mercury
1
7
0
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,348
Damage
40,486
53,432
Taken
38,036
27,313
Mitigated
18,333
8,990
Healing
15,358
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Aphrodite
 
Aphrodite
2,527
92
406
4,639
6,096
2,289
0
2,468
3,288
47,917
2,053
W
8,824
5,651
51
3,883
8,388
4,107
184
252
8,136
0
68,171
W
Xbalanque
GlockinmyHonda
Xbalanque
8,714
4,694
0
1,904
8,204
3,115
1,999
1,540
6,664
0
48,620
L
Chiron
Retro4950
Chiron
4,800
2,923
293
1,023
11,351
4,455
0
5,881
5,470
0
31,296
L
3,277
968
0
2,028
13,346
11,962
0
5,191
8,060
19,589
0
W
8,438
779
2,184
4,601
7,471
2,859
1,233
695
6,776
52,803
2,928
W
Charon
9,050
1,377
0
1,243
6,035
5,057
692
1,042
4,993
27,035
923
L
Gilgamesh
agustinp05
Gilgamesh
3,627
1,082
0
590
12,720
5,550
0
4,023
8,528
0
30,820
W
5,460
370
0
1,492
7,938
3,195
471
2,018
5,920
52,457
0
L
Mercury
2,117
1,065
0
11
9,919
3,057
0
3,499
6,202
0
11,801

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,278
Gold Earned
38,613
225
Minions Killed
381
0
Camps Cleared
0
1,316,726
Distance Traveled
1,281,040
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Aphrodite
6,936
534
103
8
0
276,156
3
W
Arachne
8,237
634
101
8
0
325,974
0
W
Xbalanque
7,186
553
70
5
0
235,897
0
L
Chiron
5,524
425
40
3
0
238,963
0
L
Atlas
6,003
462
25
2
0
248,487
0
W
Ra
8,474
652
87
7
0
258,627
1
W
Charon
7,425
571
29
2
0
243,173
0
L
Gilgamesh
5,863
451
43
3
0
269,277
2
W
Ah Puch
7,291
561
94
7
0
217,369
5
L
Mercury
4,952
381
14
1
0
283,843
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role