Player Matchup

Apollo
Apollo
Cynx-_-24
Apollo
Level 29
God Stats
1W - 4L
1,500 SR
Queue Stats
153W - 171L
1,369 Elo+
Party 2
Kukulkan
Kukulkan
DuggyFPS
Kukulkan
Level 44
God Stats
6W - 4L
1,553 SR
Queue Stats
57W - 74L
1,360 Elo+
Party 1
Sobek
Sobek
G-Trooper24
Sobek
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 21L
1,445 Elo+
Party 2
Nu Wa
Nu Wa
LordDeathvolt
Nu Wa
Level 51
God Stats
4W - 8L
1,102 SR
Queue Stats
214W - 229L
1,387 Elo+
Party 1
Fenrir
Fenrir
Tanker9036
Fenrir
Level 81
God Stats
8W - 5L
1,504 SR
Queue Stats
126W - 108L
1,435 Elo+
Party 2
Team Averages
Level 47
1,432 SR
1,399 Elo+

VS

Team Averages
Level 61
1,482 SR
1,366 Elo+
Ares
Ares
FadellesDark
Ares
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 34L
1,275 Elo+
Party 3
Danzaburou
Danzaburou
JJ w r e s t
Danzaburou
Level 37
God Stats
11W - 13L
1,391 SR
Queue Stats
20W - 29L
1,275 Elo+
Party 3
Cernunnos
Cernunnos
bone7four
Cernunnos
Level 69
God Stats
13W - 19L
1,313 SR
Queue Stats
16W - 30L
1,296 Elo+
Solo
Hercules
Hercules
swagkillen
Hercules
Level 88
God Stats
26W - 24L
1,486 SR
Queue Stats
58W - 53L
1,511 Elo+
Solo
Tiamat
Tiamat
zVitorZKL
Tiamat
Level 84
God Stats
3W - 3L
1,718 SR
Queue Stats
238W - 225L
1,473 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Cynx-_-24
Apollo
13
1 / 4 / 6
7,846
490
4,204
10,970
5,294
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kukulkan
DuggyFPS
Kukulkan
16
3 / 2 / 4
9,263
579
13,812
9,481
4,605
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
0 / 4 / 7
7,670
479
7,599
15,468
18,859
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

14
4 / 4 / 7
8,756
547
9,193
10,439
4,628
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
Tanker9036
Fenrir
17
15 / 2 / 2
10,326
645
19,295
18,734
10,511
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 5 / 4
7,897
494
9,117
18,686
15,371
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Danzaburou
JJ w r e s t
Danzaburou
14
3 / 4 / 3
7,930
496
7,462
12,185
5,087
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cernunnos
bone7four
Cernunnos
14
3 / 3 / 3
8,204
513
4,481
11,682
4,547
Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hercules
swagkillen
Hercules
14
4 / 5 / 2
8,489
531
12,732
23,274
20,357
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Tiamat
zVitorZKL
Tiamat
10
0 / 7 / 1
6,235
390
4,761
10,095
5,731
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
29
23
Kills
16
16
Deaths
24
26
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Apollo
Cynx-_-24
Apollo
1
4
6
1
W
Kukulkan
DuggyFPS
Kukulkan
3
2
4
2.5
L
6
5
4
1.6
W
0
4
7
0.88
L
Danzaburou
JJ w r e s t
Danzaburou
3
4
3
1.13
W
4
4
7
1.88
W
Fenrir
Tanker9036
Fenrir
15
2
2
8
L
Cernunnos
bone7four
Cernunnos
3
3
3
1.5
L
Hercules
swagkillen
Hercules
4
5
2
1
L
Tiamat
zVitorZKL
Tiamat
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,103
Damage
38,553
65,092
Taken
75,922
43,897
Mitigated
51,093
13,909
Healing
14,065
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
Cynx-_-24
Apollo
4,204
2,800
0
0
10,970
5,294
1,473
2,118
8,852
0
52,597
W
Kukulkan
DuggyFPS
Kukulkan
13,812
2,282
0
0
9,481
4,605
0
576
8,905
77,016
0
L
9,117
706
0
3,072
18,686
15,371
0
7,468
11,218
25,688
1,543
W
7,599
1,343
0
3,484
15,468
18,859
227
3,456
12,012
32,222
2,038
L
Danzaburou
JJ w r e s t
Danzaburou
7,462
4,004
0
1,419
12,185
5,087
0
3,035
9,150
0
56,550
W
9,193
2,003
0
1,012
10,439
4,628
356
3,813
6,626
44,479
5,528
W
Fenrir
Tanker9036
Fenrir
19,295
7,841
100
9,313
18,734
10,511
1,189
3,407
15,327
0
76,874
L
Cernunnos
bone7four
Cernunnos
4,481
2,441
0
1,645
11,682
4,547
0
4,943
6,739
0
46,993
L
Hercules
swagkillen
Hercules
12,732
5,323
0
6,678
23,274
20,357
0
11,309
11,965
0
58,476
L
Tiamat
zVitorZKL
Tiamat
4,761
261
0
1,251
10,095
5,731
17
3,075
7,020
33,286
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,861
Gold Earned
38,755
405
Minions Killed
326
0
Camps Cleared
0
1,520,476
Distance Traveled
1,410,669
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
7,846
490
86
5
0
299,857
0
W
Kukulkan
9,263
579
110
7
0
317,248
0
L
Ares
7,897
494
39
2
0
311,420
0
W
Sobek
7,670
479
43
3
0
291,315
0
L
Danzaburou
7,930
496
78
5
0
268,084
1
W
Nu Wa
8,756
547
76
5
0
272,299
0
W
Fenrir
10,326
645
90
6
0
339,757
3
L
Cernunnos
8,204
513
67
4
0
308,472
0
L
Hercules
8,489
531
89
6
0
315,769
0
L
Tiamat
6,235
390
53
3
0
206,924
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role