Player Matchup

Izanami
Izanami
Rahooligan
Izanami
Level 138
God Stats
7W - 9L
1,887 SR
Queue Stats
259W - 236L
1,495 Elo+
Solo
Horus
Horus
SlackasaurusRex
Horus
Level 149
God Stats
2W - 3L
1,308 SR
Queue Stats
306W - 323L
1,453 Elo+
Solo
Danzaburou
Danzaburou
SteamierSteam20
Danzaburou
Level 155
God Stats
1W - 0L
1,223 SR
Queue Stats
45W - 40L
1,425 Elo+
Party 3
Scylla
Scylla
janixio
Scylla
Level 66
God Stats
1W - 0L
1,528 SR
Queue Stats
48W - 42L
1,397 Elo+
Party 3
Nu Wa
Nu Wa
raywetters11
Nu Wa
Level 109
God Stats
1W - 1L
1,386 SR
Queue Stats
28W - 22L
1,500 Elo+
Party 3
Team Averages
Level 123
1,466 SR
1,454 Elo+

VS

Team Averages
Level 102
1,502 SR
1,429 Elo+
Jing Wei
Jing Wei
BeastlyI6
Jing Wei
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 9L
1,381 Elo+
Party 2
Ne Zha
Ne Zha
CrimpyBard
Ne Zha
Level 121
God Stats
2W - 5L
1,716 SR
Queue Stats
108W - 113L
1,527 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
OleTubeSock
Ah Muzen Cab
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 15L
1,334 Elo+
Party 2
Terra
Terra
RocketRaven6
Terra
Level 109
God Stats
0W - 2L
1,294 SR
Queue Stats
7W - 11L
1,411 Elo+
Party 2
Shiva
Shiva
dietkrakendew
Shiva
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
111W - 124L
1,491 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Rahooligan
Izanami
16
5 / 0 / 13
9,641
964
12,899
11,499
5,716
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

15
4 / 1 / 8
9,141
914
5,891
15,750
17,189
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Danzaburou
SteamierSteam20
Danzaburou
14
3 / 2 / 10
9,176
918
10,714
12,058
13,975
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Scylla
janixio
Scylla
15
5 / 2 / 7
8,687
869
8,907
7,150
3,115
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

15
2 / 1 / 14
8,675
868
12,415
7,821
3,546
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
BeastlyI6
Jing Wei
14
0 / 3 / 5
6,883
688
6,421
10,136
4,229
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ne Zha
CrimpyBard
Ne Zha
12
1 / 4 / 3
6,647
665
10,932
9,424
4,282
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Ah Muzen Cab
OleTubeSock
Ah Muzen Cab
14
4 / 3 / 1
7,725
773
10,415
11,234
4,583
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
0 / 6 / 4
6,206
621
6,227
13,344
8,798
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

14
1 / 3 / 4
6,973
697
8,712
11,130
9,545
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
23
19
Kills
6
6
Deaths
19
52
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
BeastlyI6
Jing Wei
0
3
5
0.83
L
Ne Zha
CrimpyBard
Ne Zha
1
4
3
0.63
L
Ah Muzen Cab
OleTubeSock
Ah Muzen Cab
4
3
1
1.5
W
Izanami
Rahooligan
Izanami
5
0
13
11.5
L
0
6
4
0.33
W
4
1
8
8
W
Danzaburou
SteamierSteam20
Danzaburou
3
2
10
4
L
1
3
4
1
W
Scylla
janixio
Scylla
5
2
7
4.25
W
2
1
14
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,826
Damage
42,707
54,278
Taken
55,268
43,541
Mitigated
31,437
25,108
Healing
14,215
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
BeastlyI6
Jing Wei
6,421
3,626
996
1,982
10,136
4,229
0
4,673
5,352
0
25,024
L
Ne Zha
CrimpyBard
Ne Zha
10,932
544
1,341
1,150
9,424
4,282
0
3,819
5,559
0
25,982
L
Ah Muzen Cab
OleTubeSock
Ah Muzen Cab
10,415
3,375
551
1,200
11,234
4,583
0
4,955
6,219
0
21,550
W
Izanami
Rahooligan
Izanami
12,899
9,000
1,041
2,718
11,499
5,716
3,097
1,408
9,912
0
30,220
L
6,227
574
2,884
1,027
13,344
8,798
0
4,736
8,453
12,795
0
W
5,891
2,010
5,815
5,971
15,750
17,189
349
1,629
13,693
0
8,328
W
Danzaburou
SteamierSteam20
Danzaburou
10,714
1,518
2,785
3,891
12,058
13,975
339
1,344
10,555
752
17,702
L
8,712
1,088
776
2,308
11,130
9,545
0
2,847
8,138
0
12,514
W
Scylla
janixio
Scylla
8,907
355
173
172
7,150
3,115
0
697
6,357
14,775
433
W
12,415
5,439
795
1,747
7,821
3,546
1,942
1,149
6,492
27,682
792

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,320
Gold Earned
34,434
138
Minions Killed
99
0
Camps Cleared
0
961,452
Distance Traveled
888,691
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
6,883
688
40
4
0
183,100
0
L
Ne Zha
6,647
665
19
2
0
178,009
0
L
Ah Muzen Cab
7,725
773
27
3
0
165,709
0
W
Izanami
9,641
964
41
4
0
184,618
0
L
Terra
6,206
621
5
1
0
163,235
0
W
Horus
9,141
914
11
1
0
212,328
0
W
Danzaburou
9,176
918
23
2
0
191,001
0
L
Shiva
6,973
697
8
1
0
198,638
0
W
Scylla
8,687
869
17
2
0
181,103
0
W
Nu Wa
8,675
868
46
5
0
192,402
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role