Player Matchup

Hachiman
Hachiman
Gold I
 
Hachiman
Gold I
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Baron Samedi
Baron Samedi
Gold II
DekuForHokage
Baron Samedi
Gold II
Level 47
God Stats
9W - 4L
1,875 SR
Queue Stats
74W - 63L
1,479 MMR
Solo
Thanatos
Thanatos
Gold III
Dolivery
Thanatos
Gold III
Level 132
God Stats
7W - 3L
1,833 SR
Queue Stats
113W - 100L
1,526 MMR
Party 1
Shiva
Shiva
Gold III
ElDavid1
Shiva
Gold III
Level 64
God Stats
6W - 3L
1,660 SR
Queue Stats
55W - 55L
1,427 MMR
Party 1
Ganesha
Ganesha
Gold IV
Gotzy213
Ganesha
Gold IV
Level 154
God Stats
1W - 1L
1,285 SR
Queue Stats
12W - 14L
1,475 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 105
1,631 SR
1,481 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 136
1,608 SR
1,477 MMR
Charon
Charon
Gold III
Jacob7u7r
Charon
Gold III
Level 191
God Stats
0W - 1L
1,500 SR
Queue Stats
248W - 237L
1,478 MMR
Solo
Arachne
Arachne
Gold V
PipilinDeSirius
Arachne
Gold V
Level 109
God Stats
15W - 12L
1,489 SR
Queue Stats
77W - 84L
1,483 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Silver I
Rebohim
Ah Muzen Cab
Silver I
Level 149
God Stats
20W - 14L
1,500 SR
Queue Stats
71W - 74L
1,469 MMR
Solo
Danzaburou
Danzaburou
Gold III
TheFuZe3
Danzaburou
Gold III
Level 88
God Stats
3W - 3L
1,699 SR
Queue Stats
85W - 86L
1,471 MMR
Solo
Gilgamesh
Gilgamesh
Gold V
TheLingLingV1
Gilgamesh
Gold V
Level 144
God Stats
4W - 3L
1,854 SR
Queue Stats
94W - 83L
1,482 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
15
4 / 1 / 1
8,851
632
6,210
8,006
3,031
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baron Samedi
DekuForHokage
Baron Samedi
14
2 / 0 / 2
7,316
523
8,441
9,497
5,625
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Thanatos
Dolivery
Thanatos
13
4 / 1 / 2
7,245
518
9,493
11,656
5,425
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Shiva
ElDavid1
Shiva
14
1 / 1 / 0
7,670
548
9,183
13,250
13,937
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ganesha
Gotzy213
Ganesha
11
0 / 0 / 8
7,283
520
4,368
12,953
10,893
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bans
VamanaBake KujiraBacchusAres

VS

Bans
KaliRatatoskrThothKukulkan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
Jacob7u7r
Charon
11
1 / 2 / 0
6,787
485
8,476
11,371
9,832
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

9
1 / 2 / 1
5,950
425
2,240
7,706
2,887
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Ah Muzen Cab
Rebohim
Ah Muzen Cab
12
0 / 4 / 1
7,001
500
8,107
12,231
4,664
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Danzaburou
TheFuZe3
Danzaburou
14
1 / 3 / 0
7,951
568
5,343
9,351
3,869
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Gilgamesh
TheLingLingV1
Gilgamesh
14
0 / 0 / 1
8,261
590
8,822
14,106
17,744
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
6
11
Kills
3
3
Deaths
11
13
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Hachiman
 
Hachiman
4
1
1
4.5
W
Baron Samedi
DekuForHokage
Baron Samedi
2
0
2
3
W
Thanatos
Dolivery
Thanatos
4
1
2
5
W
Shiva
ElDavid1
Shiva
1
1
0
1
W
Ganesha
Gotzy213
Ganesha
0
0
8
4
L
Charon
Jacob7u7r
Charon
1
2
0
0.5
L
1
2
1
0.75
L
Ah Muzen Cab
Rebohim
Ah Muzen Cab
0
4
1
0.13
L
Danzaburou
TheFuZe3
Danzaburou
1
3
0
0.33
L
Gilgamesh
TheLingLingV1
Gilgamesh
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,695
Damage
32,988
55,362
Taken
54,765
38,911
Mitigated
38,996
24,587
Healing
10,887
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
 
Hachiman
6,210
3,307
0
2,981
8,006
3,031
0
1,018
6,988
0
75,530
W
Baron Samedi
DekuForHokage
Baron Samedi
8,441
549
377
2,426
9,497
5,625
306
2,327
7,170
59,070
0
W
Thanatos
Dolivery
Thanatos
9,493
1,738
0
9,552
11,656
5,425
27
1,340
10,275
0
62,593
W
Shiva
ElDavid1
Shiva
9,183
2,118
0
3,362
13,250
13,937
0
0
12,145
0
64,225
W
Ganesha
Gotzy213
Ganesha
4,368
535
2,120
3,769
12,953
10,893
0
3,536
9,417
19,201
0
L
Charon
Jacob7u7r
Charon
8,476
1,133
0
3,598
11,371
9,832
0
5,180
6,191
28,598
415
L
2,240
1,816
0
1,574
7,706
2,887
0
442
7,264
0
34,726
L
Ah Muzen Cab
Rebohim
Ah Muzen Cab
8,107
1,816
0
718
12,231
4,664
0
6,717
5,463
0
60,118
L
Danzaburou
TheFuZe3
Danzaburou
5,343
3,078
0
2,806
9,351
3,869
544
470
8,881
0
62,408
L
Gilgamesh
TheLingLingV1
Gilgamesh
8,822
2,995
0
2,191
14,106
17,744
0
0
13,058
0
69,255

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,365
Gold Earned
35,950
458
Minions Killed
434
0
Camps Cleared
0
1,415,247
Distance Traveled
1,259,735
14
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
8,851
632
137
10
0
239,453
4
W
Baron Samedi
7,316
523
114
8
0
263,244
0
W
Thanatos
7,245
518
93
7
0
341,770
2
W
Shiva
7,670
548
104
7
0
295,876
2
W
Ganesha
7,283
520
10
1
0
274,904
6
L
Charon
6,787
485
27
2
0
289,447
0
L
Arachne
5,950
425
62
4
0
215,733
0
L
Ah Muzen Cab
7,001
500
108
8
0
246,060
0
L
Danzaburou
7,951
568
107
8
0
252,428
1
L
Gilgamesh
8,261
590
130
9
0
256,067
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role