Player Matchup

Merlin
Merlin
 
Merlin
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
H34RTL355KTR
Jormungandr
Level 175
God Stats
4W - 3L
1,725 SR
Queue Stats
45W - 45L
1,524 Elo+
Party 1
Cernunnos
Cernunnos
MonsterGames826
Cernunnos
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
86W - 88L
1,516 Elo+
Party 1
Bacchus
Bacchus
chilllife1996
Bacchus
Level 173
God Stats
2W - 3L
1,485 SR
Queue Stats
59W - 60L
1,507 Elo+
Party 1
Bellona
Bellona
kooler07
Bellona
Level 142
God Stats
17W - 9L
1,650 SR
Queue Stats
20W - 14L
1,567 Elo+
Party 1
Team Averages
Level 157
1,572 SR
1,523 Elo+

VS

Team Averages
Level 150
1,631 SR
1,565 Elo+
Nu Wa
Nu Wa
DC FOOD
Nu Wa
Level 123
God Stats
2W - 0L
1,708 SR
Queue Stats
4W - 2L
1,685 Elo+
Party 2
Surtr
Surtr
IndigeneTren
Surtr
Level 146
God Stats
6W - 6L
1,450 SR
Queue Stats
122W - 108L
1,582 Elo+
Solo
Set
Set
The Sypion
Set
Level 129
God Stats
2W - 3L
1,500 SR
Queue Stats
96W - 90L
1,586 Elo+
Party 2
Jormungandr
Jormungandr
UNK0WNPLAY3R
Jormungandr
Level 159
God Stats
2W - 0L
1,753 SR
Queue Stats
47W - 41L
1,514 Elo+
Party 2
Ao Kuang
Ao Kuang
xXTobarXx
Ao Kuang
Level 191
God Stats
6W - 2L
1,745 SR
Queue Stats
104W - 100L
1,456 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
12
0 / 0 / 0
6,654
512
3,431
6,009
2,069
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jormungandr
H34RTL355KTR
Jormungandr
9
0 / 2 / 0
5,786
445
3,453
8,223
4,179
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

Cernunnos
MonsterGames826
Cernunnos
12
0 / 2 / 0
6,465
497
4,732
7,223
2,795
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+15%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bacchus
12
0 / 3 / 0
6,175
475
2,921
10,458
6,354
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bellona
kooler07
Bellona
11
0 / 5 / 0
6,284
483
5,103
15,363
16,991
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
DC FOOD
Nu Wa
12
1 / 0 / 4
7,137
549
5,085
4,413
1,865
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

14
4 / 0 / 1
8,966
690
11,961
13,792
8,727
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 5s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 12s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
2 / 0 / 2
7,482
576
4,160
8,512
4,965
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Jormungandr
UNK0WNPLAY3R
Jormungandr
14
1 / 0 / 1
7,732
595
4,302
7,802
3,804
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ao Kuang
xXTobarXx
Ao Kuang
13
4 / 0 / 3
7,195
553
5,588
12,325
5,671
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
23
0
Kills
12
12
Deaths
0
0
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
0
0
0
0
W
Nu Wa
DC FOOD
Nu Wa
1
0
4
3
L
Jormungandr
H34RTL355KTR
Jormungandr
0
2
0
0
W
4
0
1
4.5
L
Cernunnos
MonsterGames826
Cernunnos
0
2
0
0
W
2
0
2
3
W
Jormungandr
UNK0WNPLAY3R
Jormungandr
1
0
1
1.5
L
Bacchus
0
3
0
0
L
Bellona
kooler07
Bellona
0
5
0
0
W
Ao Kuang
xXTobarXx
Ao Kuang
4
0
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,640
Damage
31,096
47,276
Taken
46,844
32,388
Mitigated
25,032
12,216
Healing
13,844
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
3,431
221
0
2,486
6,009
2,069
0
3,849
2,160
51,644
0
W
Nu Wa
DC FOOD
Nu Wa
5,085
1,934
327
1,427
4,413
1,865
621
1,015
3,398
25,192
0
L
Jormungandr
H34RTL355KTR
Jormungandr
3,453
1,269
0
686
8,223
4,179
0
4,598
3,625
36,334
2,008
W
11,961
5,123
0
5,521
13,792
8,727
579
1,332
11,764
2,331
71,318
L
Cernunnos
MonsterGames826
Cernunnos
4,732
1,960
0
1,872
7,223
2,795
419
2,100
5,123
0
61,867
W
4,160
2,221
0
2,291
8,512
4,965
504
1,461
7,051
0
72,661
W
Jormungandr
UNK0WNPLAY3R
Jormungandr
4,302
1,200
0
1,799
7,802
3,804
0
4,267
3,535
56,947
1,768
L
Bacchus
2,921
726
0
4,656
10,458
6,354
0
2,932
7,343
55,921
1,284
L
Bellona
kooler07
Bellona
5,103
2,257
0
2,516
15,363
16,991
0
2,175
12,272
0
45,367
W
Ao Kuang
xXTobarXx
Ao Kuang
5,588
1,267
0
2,479
12,325
5,671
0
1,418
10,862
59,521
924

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,364
Gold Earned
38,512
460
Minions Killed
453
0
Camps Cleared
0
1,255,919
Distance Traveled
1,348,228
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
6,654
512
96
7
0
247,270
2
W
Nu Wa
7,137
549
24
2
0
262,461
9
L
Jormungandr
5,786
445
71
5
0
279,503
3
W
Surtr
8,966
690
111
9
0
266,887
0
L
Cernunnos
6,465
497
101
8
0
237,379
1
W
Set
7,482
576
129
10
0
264,319
2
W
Jormungandr
7,732
595
106
8
0
271,383
0
L
Bacchus
6,175
475
100
8
0
274,913
0
L
Bellona
6,284
483
92
7
0
216,854
2
W
Ao Kuang
7,195
553
83
6
0
283,178
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role