Player Matchup

Athena
Athena
Hemo_H94
Athena
Level 64
God Stats
1W - 1L
1,064 SR
Queue Stats
5W - 10L
1,454 Elo+
Solo
King Arthur
King Arthur
Tizor
King Arthur
Level 81
God Stats
0W - 3L
1,500 SR
Queue Stats
101W - 106L
1,384 Elo+
Solo
Tiamat
Tiamat
YRN_R9
Tiamat
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
128W - 110L
1,486 Elo+
Solo
Kali
Kali
chusboss
Kali
Level 63
God Stats
1W - 1L
1,500 SR
Queue Stats
53W - 57L
1,433 Elo+
Solo
Sol
Sol
eXo1979
Sol
Level 76
God Stats
1W - 4L
1,399 SR
Queue Stats
5W - 8L
1,275 Elo+
Solo
Team Averages
Level 68
1,393 SR
1,406 Elo+

VS

Team Averages
Level 116
1,584 SR
1,504 Elo+
Anubis
Anubis
 
Anubis
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chaac
Chaac
 
Chaac
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
SlayerTnF
Thanatos
Level 118
God Stats
10W - 2L
1,915 SR
Queue Stats
30W - 12L
1,637 Elo+
Party 1
Tiamat
Tiamat
WisdomStrike
Tiamat
Level 65
God Stats
9W - 16L
1,403 SR
Queue Stats
60W - 59L
1,375 Elo+
Solo
Surtr
Surtr
kot-walczacy
Surtr
Level 129
God Stats
83W - 71L
1,602 SR
Queue Stats
169W - 169L
1,507 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
Hemo_H94
Athena
8
0 / 6 / 0
5,070
362
2,818
10,456
7,787
Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

King Arthur
Tizor
King Arthur
11
1 / 4 / 0
6,555
468
7,880
16,391
14,412
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tiamat
YRN_R9
Tiamat
11
1 / 4 / 0
6,235
445
6,048
8,914
4,303
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Kali
11
1 / 5 / 0
6,069
434
3,986
11,819
5,285
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Sol
9
0 / 2 / 0
5,501
393
1,361
5,986
1,901
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
14
5 / 0 / 3
8,416
601
4,849
4,155
2,013
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chaac
 
Chaac
12
2 / 0 / 6
7,408
529
4,785
9,948
6,645
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mace

Mace

+10
Physical Power

Thanatos
SlayerTnF
Thanatos
14
9 / 1 / 5
8,220
587
8,537
12,124
5,019
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Tiamat
13
2 / 2 / 8
7,624
545
6,890
9,036
5,950
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

14
2 / 0 / 3
8,146
582
11,536
13,188
10,340
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
45
3
Kills
20
21
Deaths
3
0
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
5
0
3
6.5
W
Chaac
 
Chaac
2
0
6
5
L
Athena
Hemo_H94
Athena
0
6
0
0
W
Thanatos
SlayerTnF
Thanatos
9
1
5
11.5
L
King Arthur
Tizor
King Arthur
1
4
0
0.25
W
Tiamat
2
2
8
3
L
Tiamat
YRN_R9
Tiamat
1
4
0
0.25
L
Kali
1
5
0
0.2
L
Sol
0
2
0
0
W
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,093
Damage
36,597
53,566
Taken
48,451
33,688
Mitigated
29,967
5,575
Healing
25,491
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
4,849
498
0
2,252
4,155
2,013
1,654
1,127
3,022
55,725
495
W
Chaac
 
Chaac
4,785
664
0
4,177
9,948
6,645
307
2,178
7,662
0
49,517
L
Athena
Hemo_H94
Athena
2,818
531
0
125
10,456
7,787
0
3,344
6,876
13,413
0
W
Thanatos
SlayerTnF
Thanatos
8,537
2,306
0
10,528
12,124
5,019
96
729
11,315
0
49,205
L
King Arthur
Tizor
King Arthur
7,880
1,090
0
0
16,391
14,412
0
492
15,006
0
47,354
W
Tiamat
6,890
390
86
2,407
9,036
5,950
336
3,694
5,005
42,845
0
L
Tiamat
YRN_R9
Tiamat
6,048
756
0
2,274
8,914
4,303
0
3,652
5,262
30,330
4,132
L
Kali
3,986
2,036
0
1,337
11,819
5,285
0
2,270
9,504
0
40,696
L
Sol
1,361
371
0
1,839
5,986
1,901
0
2,668
3,318
24,988
2,836
W
11,536
4,282
0
6,041
13,188
10,340
591
1,139
12,049
1,534
60,095

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,430
Gold Earned
39,814
280
Minions Killed
399
0
Camps Cleared
0
1,282,456
Distance Traveled
1,370,039
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
8,416
601
97
7
0
248,889
0
W
Chaac
7,408
529
68
5
0
308,369
4
L
Athena
5,070
362
19
1
0
286,775
3
W
Thanatos
8,220
587
63
5
0
273,849
0
L
King Arthur
6,555
468
68
5
0
265,470
0
W
Tiamat
7,624
545
67
5
0
281,625
3
L
Tiamat
6,235
445
81
6
0
248,208
4
L
Kali
6,069
434
62
4
0
263,543
1
L
Sol
5,501
393
50
4
0
218,460
0
W
Surtr
8,146
582
104
7
0
257,307
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role