Player Matchup

Ymir
Ymir
 
Ymir
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Lancelot
Lancelot
Nikkurh
Lancelot
Level 65
God Stats
25W - 55L
1,374 SR
Queue Stats
42W - 70L
1,413 Elo+
Solo
Chaac
Chaac
Popcorn236
Chaac
Level 89
God Stats
5W - 3L
1,722 SR
Queue Stats
315W - 303L
1,429 Elo+
Solo
Pele
Pele
VetrixArc
Pele
Level 100
God Stats
2W - 3L
1,702 SR
Queue Stats
106W - 92L
1,485 Elo+
Solo
Sol
Sol
jUmEmI XD
Sol
Level 72
God Stats
2W - 3L
1,500 SR
Queue Stats
9W - 15L
1,181 Elo+
Solo
Team Averages
Level 83
1,560 SR
1,401 Elo+

VS

Team Averages
Level 65
1,636 SR
1,461 Elo+
Surtr
Surtr
Abdevries
Surtr
Level 78
God Stats
135W - 107L
1,544 SR
Queue Stats
188W - 161L
1,482 Elo+
Solo
Medusa
Medusa
CarmC77
Medusa
Level 87
God Stats
106W - 98L
1,589 SR
Queue Stats
107W - 102L
1,500 Elo+
Solo
Bellona
Bellona
Waterbury8358
Bellona
Level 61
God Stats
10W - 14L
1,651 SR
Queue Stats
458W - 440L
1,472 Elo+
Solo
Anubis
Anubis
juqlx
Anubis
Level 48
God Stats
11W - 8L
1,863 SR
Queue Stats
301W - 291L
1,427 Elo+
Solo
Xing Tian
Xing Tian
ll Trent lI
Xing Tian
Level 53
God Stats
3W - 0L
1,531 SR
Queue Stats
50W - 42L
1,421 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
8
0 / 1 / 1
4,860
442
855
4,679
2,381
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lancelot
Nikkurh
Lancelot
1
0 / 0 / 0
3,570
325
0
0
0
Chaac
11
4 / 2 / 1
6,083
553
7,194
14,238
9,477
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pele
12
3 / 0 / 2
6,154
559
8,116
11,076
4,540
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

10
2 / 3 / 0
5,488
499
2,931
5,807
1,738
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
Abdevries
Surtr
12
1 / 1 / 0
6,072
552
2,388
8,231
4,530
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Medusa
CarmC77
Medusa
11
3 / 2 / 2
6,700
609
5,145
6,555
2,202
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bellona
11
0 / 1 / 0
6,173
561
9,235
10,231
11,848
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Anubis
juqlx
Anubis
11
2 / 3 / 0
6,848
623
5,444
5,797
2,381
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Xing Tian
ll Trent lI
Xing Tian
9
0 / 2 / 2
6,076
552
2,312
7,896
6,698
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
10
9
Kills
6
6
Deaths
9
4
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
0
1
1
0.5
W
Surtr
Abdevries
Surtr
1
1
0
1
W
Medusa
CarmC77
Medusa
3
2
2
2
L
Lancelot
Nikkurh
Lancelot
0
0
0
0
L
Chaac
4
2
1
2.25
L
Pele
3
0
2
4
W
Bellona
0
1
0
0
L
2
3
0
0.67
W
Anubis
juqlx
Anubis
2
3
0
0.67
W
Xing Tian
ll Trent lI
Xing Tian
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,096
Damage
24,524
35,800
Taken
38,710
18,136
Mitigated
27,659
9,132
Healing
8,075
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
855
0
0
0
4,679
2,381
0
312
4,367
22,450
0
W
Surtr
Abdevries
Surtr
2,388
1,311
0
1,825
8,231
4,530
177
365
7,866
142
51,272
W
Medusa
CarmC77
Medusa
5,145
1,906
0
1,000
6,555
2,202
1,082
1,899
4,656
0
45,524
L
Lancelot
Nikkurh
Lancelot
0
0
0
0
0
0
0
0
0
0
0
L
Chaac
7,194
1,650
0
5,393
14,238
9,477
0
3,823
9,761
0
34,950
L
Pele
8,116
1,222
0
2,415
11,076
4,540
0
2,477
8,552
0
47,824
W
Bellona
9,235
3,196
0
2,162
10,231
11,848
106
0
10,231
0
46,266
L
2,931
1,401
48
1,276
5,807
1,738
0
719
5,088
29,120
0
W
Anubis
juqlx
Anubis
5,444
183
0
1,088
5,797
2,381
752
204
5,593
42,901
622
W
Xing Tian
ll Trent lI
Xing Tian
2,312
270
117
1,883
7,896
6,698
211
1,318
6,578
17,416
4,997

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,155
Gold Earned
31,869
222
Minions Killed
339
0
Camps Cleared
0
867,607
Distance Traveled
1,002,377
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
4,860
442
46
4
0
199,743
0
W
Surtr
6,072
552
91
8
0
232,928
0
W
Medusa
6,700
609
67
6
0
182,212
0
L
Lancelot
3,570
325
0
0
0
857
0
L
Chaac
6,083
553
59
5
0
203,165
0
L
Pele
6,154
559
68
6
0
258,260
0
W
Bellona
6,173
561
76
7
0
206,781
0
L
Sol
5,488
499
49
4
0
205,582
0
W
Anubis
6,848
623
73
7
0
175,746
0
W
Xing Tian
6,076
552
32
3
0
204,710
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role