Player Matchup

Ne Zha
Ne Zha
GreatDemon101
Ne Zha
Level 131
God Stats
4W - 3L
1,623 SR
Queue Stats
30W - 25L
1,571 Elo+
Party 1
Olorun
Olorun
Patate324
Olorun
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 15L
1,381 Elo+
Party 1
Kukulkan
Kukulkan
RachelsGrinder
Kukulkan
Level 65
God Stats
8W - 8L
1,309 SR
Queue Stats
28W - 30L
1,516 Elo+
Party 1
Cthulhu
Cthulhu
ZappiestCobra3
Cthulhu
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,174 Elo+
Party 1
Rama
Rama
misterawesome
Rama
Level 139
God Stats
1W - 1L
1,791 SR
Queue Stats
31W - 32L
1,571 Elo+
Party 1
Team Averages
Level 73
1,545 SR
1,443 Elo+

VS

Team Averages
Level 82
1,463 SR
1,484 Elo+
Geb
Geb
 
Geb
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
JorschQueso
Rama
Level 14
God Stats
2W - 1L
1,500 SR
Queue Stats
135W - 119L
1,473 Elo+
Party 2
Baba Yaga
Baba Yaga
PopGeauxsYaTop
Baba Yaga
Level 108
God Stats
18W - 10L
1,516 SR
Queue Stats
246W - 242L
1,517 Elo+
Solo
Guan Yu
Guan Yu
SlantSword
Guan Yu
Level 155
God Stats
2W - 1L
1,298 SR
Queue Stats
123W - 104L
1,473 Elo+
Party 2
Serqet
Serqet
jmanmaxman
Serqet
Level 30
God Stats
3W - 6L
1,499 SR
Queue Stats
118W - 106L
1,456 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 3 / 2
8,827
552
9,735
13,516
6,424
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Olorun
Patate324
Olorun
11
0 / 7 / 0
6,657
416
4,910
10,451
2,618
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Kukulkan
13
0 / 3 / 1
7,488
468
6,035
8,678
3,243
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

9
1 / 6 / 2
6,706
419
4,214
15,152
13,208
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

15
2 / 0 / 1
8,603
538
5,389
8,942
3,516
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
13
1 / 1 / 6
8,491
531
5,640
12,803
13,542
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

17
2 / 1 / 1
9,931
621
7,267
9,796
4,450
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Baba Yaga
PopGeauxsYaTop
Baba Yaga
16
7 / 2 / 1
9,861
616
9,604
9,326
4,563
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Guan Yu
SlantSword
Guan Yu
17
6 / 0 / 3
10,257
641
9,468
15,056
14,701
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Serqet
jmanmaxman
Serqet
15
2 / 3 / 4
8,561
535
5,081
11,536
5,431
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
33
7
Kills
18
19
Deaths
7
6
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Geb
 
Geb
1
1
6
4
L
4
3
2
1.67
W
2
1
1
2.5
L
Olorun
Patate324
Olorun
0
7
0
0
W
Baba Yaga
PopGeauxsYaTop
Baba Yaga
7
2
1
3.75
L
Kukulkan
0
3
1
0.17
W
Guan Yu
SlantSword
Guan Yu
6
0
3
7.5
L
1
6
2
0.33
W
Serqet
jmanmaxman
Serqet
2
3
4
1.33
L
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,283
Damage
37,060
56,739
Taken
58,517
29,009
Mitigated
42,687
7,372
Healing
16,912
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
 
Geb
5,640
633
0
1,408
12,803
13,542
0
5,043
7,760
23,880
2,483
L
9,735
2,801
0
930
13,516
6,424
0
3,533
9,765
0
94,602
W
7,267
5,941
0
5,452
9,796
4,450
576
658
9,138
0
102,072
L
Olorun
Patate324
Olorun
4,910
3,546
0
270
10,451
2,618
0
0
10,451
32,925
904
W
Baba Yaga
PopGeauxsYaTop
Baba Yaga
9,604
794
0
2,022
9,326
4,563
568
3,470
5,856
74,172
1,041
L
Kukulkan
6,035
495
0
500
8,678
3,243
0
5,913
2,765
63,329
0
W
Guan Yu
SlantSword
Guan Yu
9,468
1,386
590
6,103
15,056
14,701
0
5,263
9,793
0
71,215
L
4,214
412
1,322
870
15,152
13,208
0
4,383
10,769
16,039
1,946
W
Serqet
jmanmaxman
Serqet
5,081
1,834
0
1,337
11,536
5,431
663
624
10,912
0
72,549
L
5,389
4,644
0
3,480
8,942
3,516
0
780
8,162
0
76,725

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,281
Gold Earned
47,101
459
Minions Killed
538
0
Camps Cleared
0
1,573,476
Distance Traveled
1,667,659
8
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
8,491
531
23
1
0
362,887
0
L
Ne Zha
8,827
552
131
8
0
378,734
0
W
Rama
9,931
621
168
11
0
295,430
0
L
Olorun
6,657
416
53
3
0
281,514
0
W
Baba Yaga
9,861
616
128
8
0
295,916
0
L
Kukulkan
7,488
468
99
6
0
306,403
1
W
Guan Yu
10,257
641
121
8
0
337,695
0
L
Cthulhu
6,706
419
24
2
0
304,235
0
W
Serqet
8,561
535
98
6
0
375,731
0
L
Rama
8,603
538
152
10
0
302,590
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role