Player Matchup

Achilles
Achilles
 
Achilles
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
BABirch
Cthulhu
Level 127
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 4L
1,522 Elo+
Party 1
Baron Samedi
Baron Samedi
Einhand
Baron Samedi
Level 159
God Stats
3W - 0L
1,500 SR
Queue Stats
352W - 75L
1,681 Elo+
Party 3
Hou Yi
Hou Yi
IgnisKasai
Hou Yi
Level 157
God Stats
3W - 1L
1,559 SR
Queue Stats
397W - 91L
1,623 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
oiBradyo
Morgan Le Fay
Level 185
God Stats
1W - 0L
1,500 SR
Queue Stats
80W - 89L
1,527 Elo+
Party 1
Team Averages
Level 150
1,512 SR
1,571 Elo+

VS

Team Averages
Level 98
1,611 SR
1,526 Elo+
Gilgamesh
Gilgamesh
I Vette I
Gilgamesh
Level 85
God Stats
12W - 13L
1,705 SR
Queue Stats
152W - 97L
1,594 Elo+
Party 2
Nox
Nox
N3crOLyte_x
Nox
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
140W - 149L
1,445 Elo+
Solo
Ganesha
Ganesha
TrapGodBoss9910
Ganesha
Level 127
God Stats
1W - 2L
1,348 SR
Queue Stats
115W - 67L
1,626 Elo+
Party 2
Nemesis
Nemesis
WildingCoder3
Nemesis
Level 64
God Stats
23W - 33L
1,571 SR
Queue Stats
304W - 359L
1,506 Elo+
Solo
Danzaburou
Danzaburou
tio boris 9466
Danzaburou
Level 125
God Stats
3W - 3L
1,930 SR
Queue Stats
111W - 109L
1,457 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
13
1 / 4 / 12
7,894
789
6,369
11,933
9,694
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cthulhu
BABirch
Cthulhu
15
1 / 2 / 13
8,399
840
9,782
11,244
9,929
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Baron Samedi
Einhand
Baron Samedi
16
3 / 0 / 6
8,739
874
5,538
6,713
3,381
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hou Yi
IgnisKasai
Hou Yi
16
6 / 1 / 9
9,075
908
10,859
5,638
2,495
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Morgan Le Fay
oiBradyo
Morgan Le Fay
16
8 / 2 / 4
9,064
906
8,607
7,657
3,275
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
I Vette I
Gilgamesh
13
2 / 6 / 4
7,828
783
9,146
15,183
12,636
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

13
0 / 3 / 1
7,240
724
4,308
8,628
3,530
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
0 / 7 / 9
7,681
768
6,451
14,045
6,978
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nemesis
15
5 / 0 / 3
8,664
866
8,074
7,628
4,079
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Danzaburou
tio boris 9466
Danzaburou
15
2 / 3 / 3
8,210
821
5,343
9,254
5,083
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
29
19
Kills
9
9
Deaths
19
44
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
1
4
12
1.75
W
Cthulhu
BABirch
Cthulhu
1
2
13
3.75
W
Baron Samedi
Einhand
Baron Samedi
3
0
6
6
L
Gilgamesh
I Vette I
Gilgamesh
2
6
4
0.67
W
Hou Yi
IgnisKasai
Hou Yi
6
1
9
10.5
L
0
3
1
0.17
L
0
7
9
0.64
L
Nemesis
5
0
3
6.5
W
Morgan Le Fay
oiBradyo
Morgan Le Fay
8
2
4
5
L
Danzaburou
tio boris 9466
Danzaburou
2
3
3
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,155
Damage
33,322
43,185
Taken
54,738
28,774
Mitigated
32,306
9,461
Healing
9,091
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
6,369
1,663
0
1,975
11,933
9,694
0
2,845
8,495
374
9,172
W
Cthulhu
BABirch
Cthulhu
9,782
617
418
3,303
11,244
9,929
0
3,032
7,730
28,758
3,401
W
Baron Samedi
Einhand
Baron Samedi
5,538
363
590
1,850
6,713
3,381
0
1,767
4,855
33,170
0
L
Gilgamesh
I Vette I
Gilgamesh
9,146
2,153
0
1,833
15,183
12,636
0
4,971
9,563
0
16,669
W
Hou Yi
IgnisKasai
Hou Yi
10,859
4,831
0
250
5,638
2,495
914
1,201
4,218
0
26,454
L
4,308
634
0
452
8,628
3,530
78
4,147
4,174
13,180
0
L
6,451
716
0
2,175
14,045
6,978
0
6,175
7,689
20,107
0
L
Nemesis
8,074
1,624
0
2,302
7,628
4,079
565
3,312
3,942
0
27,742
W
Morgan Le Fay
oiBradyo
Morgan Le Fay
8,607
689
0
1,075
7,657
3,275
570
1,914
5,379
25,806
997
L
Danzaburou
tio boris 9466
Danzaburou
5,343
1,631
0
2,329
9,254
5,083
0
3,585
5,539
0
24,538

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,171
Gold Earned
39,623
218
Minions Killed
164
0
Camps Cleared
0
1,018,011
Distance Traveled
1,049,151
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
7,894
789
11
1
0
203,625
2
W
Cthulhu
8,399
840
46
5
0
209,004
0
W
Baron Samedi
8,739
874
65
7
0
199,159
0
L
Gilgamesh
7,828
783
32
3
0
201,035
0
W
Hou Yi
9,075
908
41
4
0
202,943
0
L
Nox
7,240
724
26
3
0
201,075
0
L
Ganesha
7,681
768
15
2
0
201,900
0
L
Nemesis
8,664
866
36
4
0
244,472
0
W
Morgan Le Fay
9,064
906
55
6
0
203,280
0
L
Danzaburou
8,210
821
55
6
0
200,669
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role