Player Matchup

Hel
Hel
Abodey-19
Hel
Level 93
God Stats
1W - 4L
1,500 SR
Queue Stats
27W - 27L
1,659 Elo+
Party 2
Cthulhu
Cthulhu
Karabiner98Kurz
Cthulhu
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 6L
1,417 Elo+
Party 3
Bakasura
Bakasura
ThoseCox
Bakasura
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 5L
1,541 Elo+
Party 3
Heimdallr
Heimdallr
iDanger502_-
Heimdallr
Level 102
God Stats
1W - 2L
1,500 SR
Queue Stats
63W - 57L
1,617 Elo+
Party 2
Camazotz
Camazotz
mundifari
Camazotz
Level 157
God Stats
2W - 5L
1,500 SR
Queue Stats
240W - 235L
1,534 Elo+
Solo
Team Averages
Level 131
1,500 SR
1,554 Elo+

VS

Team Averages
Level 153
1,475 SR
1,534 Elo+
Fenrir
Fenrir
ElktecogeN4
Fenrir
Level 158
God Stats
5W - 6L
1,513 SR
Queue Stats
198W - 178L
1,536 Elo+
Party 1
Nu Wa
Nu Wa
King_Husky__
Nu Wa
Level 106
God Stats
5W - 10L
1,174 SR
Queue Stats
150W - 148L
1,530 Elo+
Party 1
Ganesha
Ganesha
Kitsunenoyoru
Ganesha
Level 179
God Stats
6W - 7L
1,508 SR
Queue Stats
149W - 124L
1,536 Elo+
Party 1
Cernunnos
Cernunnos
NightlSolitary
Cernunnos
Level 178
God Stats
4W - 2L
1,500 SR
Queue Stats
91W - 87L
1,498 Elo+
Party 1
Nike
Nike
carnage63445
Nike
Level 146
God Stats
5W - 4L
1,681 SR
Queue Stats
64W - 57L
1,572 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 2 / 2
7,202
480
3,615
11,602
6,516
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
4 / 4 / 1
8,022
535
9,951
13,239
6,297
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bakasura
ThoseCox
Bakasura
15
3 / 2 / 2
7,832
522
5,382
15,368
6,645
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Heimdallr
iDanger502_-
Heimdallr
12
0 / 3 / 0
6,301
420
4,443
12,182
5,531
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Camazotz
mundifari
Camazotz
14
1 / 3 / 0
8,065
538
5,751
15,972
7,079
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
16
5 / 3 / 6
8,947
596
9,261
16,777
8,788
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

13
2 / 3 / 6
8,006
534
12,845
7,356
2,829
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ganesha
12
0 / 1 / 6
7,315
488
4,638
11,812
9,657
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cernunnos
NightlSolitary
Cernunnos
15
5 / 0 / 0
8,858
591
7,828
7,104
3,156
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
2 / 1 / 1
8,771
585
9,391
12,657
6,981
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
33
8
Kills
14
14
Deaths
8
5
Assists
19
Player
Kills
Deaths
Assists
KDA
W
0
2
2
0.5
L
Fenrir
5
3
6
2.67
W
4
4
1
1.13
L
2
3
6
1.67
L
Ganesha
0
1
6
3
L
Cernunnos
NightlSolitary
Cernunnos
5
0
0
5
W
Bakasura
ThoseCox
Bakasura
3
2
2
2
L
2
1
1
2.5
W
Heimdallr
iDanger502_-
Heimdallr
0
3
0
0
W
Camazotz
mundifari
Camazotz
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,142
Damage
43,963
68,363
Taken
55,706
32,068
Mitigated
31,411
21,021
Healing
8,604
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,615
225
2,940
5,257
11,602
6,516
0
2,857
8,745
22,541
0
L
Fenrir
9,261
2,125
0
2,510
16,777
8,788
0
2,225
14,029
0
83,949
W
9,951
689
0
390
13,239
6,297
0
7,860
5,379
66,643
1,265
L
12,845
1,743
0
375
7,356
2,829
207
5,690
1,556
55,285
262
L
Ganesha
4,638
291
0
2,040
11,812
9,657
12
4,216
7,323
27,517
0
L
Cernunnos
NightlSolitary
Cernunnos
7,828
4,099
0
2,710
7,104
3,156
2,212
1,253
5,811
0
68,017
W
Bakasura
ThoseCox
Bakasura
5,382
3,700
0
3,182
15,368
6,645
0
3,010
12,358
0
54,155
L
9,391
1,447
0
969
12,657
6,981
621
0
11,939
0
69,369
W
Heimdallr
iDanger502_-
Heimdallr
4,443
1,941
0
920
12,182
5,531
0
2,460
9,722
0
48,159
W
Camazotz
mundifari
Camazotz
5,751
767
0
8,332
15,972
7,079
0
1,244
14,728
0
67,684

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,422
Gold Earned
41,897
431
Minions Killed
442
0
Camps Cleared
0
1,534,193
Distance Traveled
1,518,758
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
7,202
480
28
2
0
296,903
0
L
Fenrir
8,947
596
123
8
0
369,224
0
W
Cthulhu
8,022
535
103
7
0
336,365
0
L
Nu Wa
8,006
534
80
5
0
263,579
3
L
Ganesha
7,315
488
6
0
0
320,862
3
L
Cernunnos
8,858
591
121
8
0
279,983
2
W
Bakasura
7,832
522
98
7
0
328,333
0
L
Nike
8,771
585
112
7
0
285,110
2
W
Heimdallr
6,301
420
89
6
0
277,884
0
W
Camazotz
8,065
538
113
8
0
294,708
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role