Player Matchup

Nemesis
Nemesis
Caca3ater
Nemesis
Level 58
God Stats
6W - 8L
1,617 SR
Queue Stats
284W - 252L
1,497 Elo+
Party 2
Erlang Shen
Erlang Shen
ChiefMikah
Erlang Shen
Level 129
God Stats
1W - 3L
1,500 SR
Queue Stats
227W - 219L
1,509 Elo+
Party 4
Zhong Kui
Zhong Kui
Chimchimaru
Zhong Kui
Level 88
God Stats
2W - 2L
1,500 SR
Queue Stats
289W - 272L
1,514 Elo+
Party 2
Kuzenbo
Kuzenbo
RespectTheDibs
Kuzenbo
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 9L
1,448 Elo+
Solo
Jing Wei
Jing Wei
iSlipNot
Jing Wei
Level 124
God Stats
5W - 6L
1,744 SR
Queue Stats
322W - 300L
1,559 Elo+
Party 4
Team Averages
Level 109
1,572 SR
1,505 Elo+

VS

Team Averages
Level 109
1,479 SR
1,516 Elo+
Sun Wukong
Sun Wukong
Chrisreddog13
Sun Wukong
Level 128
God Stats
9W - 2L
1,524 SR
Queue Stats
217W - 208L
1,560 Elo+
Party 3
Hachiman
Hachiman
Cromoga
Hachiman
Level 63
God Stats
2W - 1L
1,448 SR
Queue Stats
70W - 88L
1,513 Elo+
Party 1
Sylvanus
Sylvanus
IcyLiddell
Sylvanus
Level 101
God Stats
32W - 24L
1,293 SR
Queue Stats
214W - 190L
1,488 Elo+
Party 1
Janus
Janus
Scampzzy
Janus
Level 127
God Stats
5W - 10L
1,472 SR
Queue Stats
216W - 185L
1,442 Elo+
Party 3
Tsukuyomi
Tsukuyomi
Uhm Zatanna
Tsukuyomi
Level 125
God Stats
6W - 2L
1,656 SR
Queue Stats
56W - 44L
1,578 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Caca3ater
Nemesis
14
0 / 4 / 2
7,855
436
6,027
15,458
6,706
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Erlang Shen
ChiefMikah
Erlang Shen
16
2 / 1 / 1
9,860
548
11,964
18,392
19,457
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Zhong Kui
Chimchimaru
Zhong Kui
13
0 / 4 / 0
8,214
456
8,774
18,643
13,287
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Magic Focus

Magic Focus

+20
Magical Power

14
2 / 2 / 2
8,974
499
8,362
15,996
21,512
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Jing Wei
iSlipNot
Jing Wei
17
4 / 2 / 3
9,724
540
10,364
13,103
5,874
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Chrisreddog13
Sun Wukong
16
1 / 1 / 3
10,224
568
10,477
17,065
16,749
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Hachiman
Cromoga
Hachiman
17
3 / 1 / 4
9,277
515
8,344
8,097
2,951
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sylvanus
IcyLiddell
Sylvanus
14
1 / 4 / 6
7,820
434
8,993
17,087
11,234
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Janus
Scampzzy
Janus
17
2 / 0 / 4
10,276
571
13,631
7,143
3,233
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Tsukuyomi
Uhm Zatanna
Tsukuyomi
17
6 / 2 / 3
10,106
561
14,120
16,720
8,107
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
33
8
Kills
13
13
Deaths
8
8
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Nemesis
Caca3ater
Nemesis
0
4
2
0.25
L
Erlang Shen
ChiefMikah
Erlang Shen
2
1
1
2.5
L
Zhong Kui
Chimchimaru
Zhong Kui
0
4
0
0
W
Sun Wukong
Chrisreddog13
Sun Wukong
1
1
3
2.5
W
Hachiman
Cromoga
Hachiman
3
1
4
5
W
Sylvanus
IcyLiddell
Sylvanus
1
4
6
1
L
2
2
2
1.5
W
Janus
Scampzzy
Janus
2
0
4
4
W
Tsukuyomi
Uhm Zatanna
Tsukuyomi
6
2
3
3.75
L
Jing Wei
iSlipNot
Jing Wei
4
2
3
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,491
Damage
55,565
81,592
Taken
66,112
66,836
Mitigated
42,274
23,898
Healing
22,616
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
Caca3ater
Nemesis
6,027
2,376
0
3,054
15,458
6,706
0
3,579
11,703
0
72,370
L
Erlang Shen
ChiefMikah
Erlang Shen
11,964
5,212
0
6,130
18,392
19,457
0
1,329
15,930
80
75,899
L
Zhong Kui
Chimchimaru
Zhong Kui
8,774
696
0
6,872
18,643
13,287
0
9,049
9,222
64,364
2,598
W
Sun Wukong
Chrisreddog13
Sun Wukong
10,477
2,604
0
5,905
17,065
16,749
0
831
15,041
0
79,707
W
Hachiman
Cromoga
Hachiman
8,344
4,815
0
2,613
8,097
2,951
474
1,450
6,647
0
64,956
W
Sylvanus
IcyLiddell
Sylvanus
8,993
3,012
663
3,043
17,087
11,234
486
7,334
9,707
31,771
11,986
L
8,362
2,932
523
2,651
15,996
21,512
33
3,533
12,289
31,846
251
W
Janus
Scampzzy
Janus
13,631
779
0
2,476
7,143
3,233
142
3,939
3,204
96,323
1,673
W
Tsukuyomi
Uhm Zatanna
Tsukuyomi
14,120
3,346
0
7,916
16,720
8,107
0
3,307
13,223
0
94,458
L
Jing Wei
iSlipNot
Jing Wei
10,364
7,293
0
4,668
13,103
5,874
697
3,492
9,567
0
87,645

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,627
Gold Earned
47,703
525
Minions Killed
615
0
Camps Cleared
0
1,735,340
Distance Traveled
1,764,505
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
7,855
436
99
6
0
347,357
0
L
Erlang Shen
9,860
548
131
7
0
341,564
4
L
Zhong Kui
8,214
456
125
7
0
317,636
2
W
Sun Wukong
10,224
568
150
8
0
343,300
0
W
Hachiman
9,277
515
107
6
0
308,214
0
W
Sylvanus
7,820
434
66
4
0
323,186
0
L
Kuzenbo
8,974
499
33
2
0
375,917
0
W
Janus
10,276
571
171
10
0
385,483
5
W
Tsukuyomi
10,106
561
121
7
0
404,322
0
L
Jing Wei
9,724
540
137
8
0
352,866
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role