Player Matchup

Medusa
Medusa
 
Medusa
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ullr
Ullr
EnderGamer2908
Ullr
Level 62
God Stats
0W - 1L
1,749 SR
Queue Stats
7W - 15L
1,238 Elo+
Party 2
Maman Brigitte
Maman Brigitte
Gochu2001
Maman Brigitte
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 13L
1,346 Elo+
Party 1
Maui
Maui
Gouven1
Maui
Level 63
God Stats
0W - 2L
1,296 SR
Queue Stats
9W - 13L
1,346 Elo+
Party 1
Sun Wukong
Sun Wukong
xImMaestro
Sun Wukong
Level 35
God Stats
0W - 1L
1,676 SR
Queue Stats
9W - 18L
1,238 Elo+
Party 2
Team Averages
Level 65
1,544 SR
1,334 Elo+

VS

Team Averages
Level 129
1,503 SR
1,507 Elo+
Charon
Charon
 
Charon
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hou Yi
Hou Yi
FrozenAvarosa
Hou Yi
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 24L
1,508 Elo+
Party 3
Ne Zha
Ne Zha
Misfit I Monky
Ne Zha
Level 158
God Stats
5W - 6L
1,715 SR
Queue Stats
397W - 408L
1,478 Elo+
Solo
Tyr
Tyr
Scorpio360
Tyr
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
53W - 46L
1,584 Elo+
Party 3
Artemis
Artemis
zzviperx
Artemis
Level 127
God Stats
2W - 2L
1,297 SR
Queue Stats
99W - 106L
1,463 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
15
4 / 5 / 2
7,856
786
9,283
10,404
5,480
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
1 / 3 / 3
7,122
712
7,555
10,187
5,004
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Maman Brigitte
Gochu2001
Maman Brigitte
14
2 / 5 / 3
7,669
767
6,574
10,976
5,332
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Maui
Gouven1
Maui
13
0 / 4 / 4
7,155
716
5,152
12,102
9,351
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sun Wukong
xImMaestro
Sun Wukong
10
0 / 5 / 1
6,434
643
4,331
9,477
6,788
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
 
Charon
15
6 / 2 / 12
9,126
913
9,983
9,687
9,683
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

16
7 / 0 / 14
9,781
978
12,042
6,237
3,516
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
2 / 2 / 14
8,829
883
9,700
8,083
4,932
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

15
2 / 1 / 19
8,739
874
7,649
13,051
18,295
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Artemis
zzviperx
Artemis
15
5 / 3 / 9
9,090
909
8,465
7,597
4,333
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
90
7
Kills
22
22
Deaths
8
13
Assists
68
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
4
5
2
1
W
Charon
 
Charon
6
2
12
6
L
1
3
3
0.83
W
7
0
14
14
L
Maman Brigitte
Gochu2001
Maman Brigitte
2
5
3
0.7
L
Maui
Gouven1
Maui
0
4
4
0.5
W
2
2
14
4.5
W
2
1
19
11.5
L
Sun Wukong
xImMaestro
Sun Wukong
0
5
1
0.1
W
Artemis
zzviperx
Artemis
5
3
9
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,895
Damage
47,839
53,146
Taken
44,655
31,955
Mitigated
40,759
11,839
Healing
15,998
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
9,283
4,134
263
1,356
10,404
5,480
0
2,497
7,907
0
17,333
W
Charon
 
Charon
9,983
1,294
1,176
1,363
9,687
9,683
917
1,536
7,978
17,463
1,281
L
7,555
2,653
1,643
2,278
10,187
5,004
0
2,914
7,273
0
15,638
W
12,042
4,185
1,448
1,087
6,237
3,516
2,107
2,551
3,686
0
19,311
L
Maman Brigitte
Gochu2001
Maman Brigitte
6,574
251
1,084
1,732
10,976
5,332
0
1,462
9,514
14,328
0
L
Maui
Gouven1
Maui
5,152
839
383
1,638
12,102
9,351
0
992
11,110
5,967
0
W
9,700
849
0
1,206
8,083
4,932
1,270
1,292
6,712
0
25,548
W
7,649
789
3,443
4,912
13,051
18,295
712
3,619
9,083
0
12,256
L
Sun Wukong
xImMaestro
Sun Wukong
4,331
156
0
1,462
9,477
6,788
0
1,785
7,692
0
12,930
W
Artemis
zzviperx
Artemis
8,465
2,876
580
783
7,597
4,333
2,401
2,728
4,830
0
19,913

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,236
Gold Earned
45,565
71
Minions Killed
121
0
Camps Cleared
0
880,530
Distance Traveled
954,783
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
7,856
786
18
2
0
186,031
0
W
Charon
9,126
913
14
1
0
181,066
0
L
Ullr
7,122
712
20
2
0
175,777
0
W
Hou Yi
9,781
978
33
3
0
188,798
0
L
Maman Brigitte
7,669
767
18
2
0
188,292
0
L
Maui
7,155
716
1
0
0
168,438
0
W
Ne Zha
8,829
883
24
2
0
217,169
0
W
Tyr
8,739
874
12
1
0
224,147
0
L
Sun Wukong
6,434
643
14
1
0
161,992
0
W
Artemis
9,090
909
38
4
0
143,603
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role