Player Matchup

Sun Wukong
Sun Wukong
Gold IV
 
Sun Wukong
Gold IV
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Bronze III
PaytonBledsoe
Fenrir
Bronze III
Level 34
God Stats
1W - 2L
1,274 SR
Queue Stats
3W - 6L
1,400 MMR
Party 1
Ymir
Ymir
Bronze III
TheMeech
Ymir
Bronze III
Level 105
God Stats
3W - 2L
1,628 SR
Queue Stats
4W - 3L
1,500 MMR
Party 1
Kukulkan
Kukulkan
Bronze III
Wh1temamba
Kukulkan
Bronze III
Level 82
God Stats
0W - 3L
1,549 SR
Queue Stats
2W - 5L
1,454 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Silver II
carleyxy
Ah Muzen Cab
Silver II
Level 111
God Stats
3W - 11L
1,613 SR
Queue Stats
94W - 135L
1,444 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 95
1,513 SR
1,460 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 100
1,433 SR
1,448 MMR
Geb
Geb
Gold V
Giova1217
Geb
Gold V
Level 145
God Stats
28W - 37L
1,482 SR
Queue Stats
41W - 50L
1,446 MMR
Solo
Janus
Janus
Bronze III
Jatanolelalu
Janus
Bronze III
Level 61
God Stats
1W - 1L
1,500 SR
Queue Stats
22W - 25L
1,454 MMR
Solo
Bastet
Bastet
Gold IV
MUROT-T
Bastet
Gold IV
Level 127
God Stats
1W - 1L
1,500 SR
Queue Stats
122W - 128L
1,438 MMR
Solo
Hachiman
Hachiman
Bronze III
ShowMäker
Hachiman
Bronze III
Level 60
God Stats
5W - 3L
1,184 SR
Queue Stats
23W - 22L
1,453 MMR
Solo
Vamana
Vamana
Gold IV
Xiote
Vamana
Gold IV
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
52W - 52L
1,448 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
10
0 / 2 / 0
6,023
463
5,247
10,567
7,794
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
0 / 4 / 0
5,472
421
1,857
12,392
5,555
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ymir
9
0 / 2 / 0
5,465
420
2,629
10,711
8,319
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Kukulkan
Wh1temamba
Kukulkan
12
0 / 4 / 0
6,804
523
4,201
6,890
2,964
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ah Muzen Cab
carleyxy
Ah Muzen Cab
12
0 / 3 / 0
6,179
475
3,566
9,418
3,835
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bans
ChernobogThanatosThorBake Kujira

VS

Bans
AmaterasuMaman BrigitteCharonArachne
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 0 / 5
7,684
591
3,970
8,389
6,192
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

14
4 / 0 / 2
8,391
645
5,047
4,164
1,614
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bastet
MUROT-T
Bastet
11
1 / 0 / 7
6,865
528
6,336
8,579
2,843
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Hachiman
ShowMäker
Hachiman
13
4 / 0 / 1
8,027
617
7,364
6,778
2,703
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Vamana
Xiote
Vamana
13
3 / 0 / 2
7,945
611
9,678
9,002
8,052
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
32
0
Kills
15
15
Deaths
0
0
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
0
2
0
0
W
3
0
5
5.5
W
4
0
2
5
W
Bastet
MUROT-T
Bastet
1
0
7
4.5
L
0
4
0
0
W
Hachiman
ShowMäker
Hachiman
4
0
1
4.5
L
Ymir
0
2
0
0
L
Kukulkan
Wh1temamba
Kukulkan
0
4
0
0
W
Vamana
Xiote
Vamana
3
0
2
4
L
Ah Muzen Cab
carleyxy
Ah Muzen Cab
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,500
Damage
32,395
49,978
Taken
36,912
28,467
Mitigated
21,404
8,783
Healing
14,610
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
5,247
1,090
0
3,341
10,567
7,794
0
191
9,571
0
43,706
W
3,970
948
0
3,024
8,389
6,192
414
2,645
5,660
12,620
2,895
W
5,047
44
0
1,333
4,164
1,614
0
1,267
2,897
67,387
667
W
Bastet
MUROT-T
Bastet
6,336
1,680
0
4,444
8,579
2,843
0
1,894
6,646
0
41,961
L
1,857
432
0
1,645
12,392
5,555
0
1,422
10,845
0
43,432
W
Hachiman
ShowMäker
Hachiman
7,364
4,045
0
3,301
6,778
2,703
1,058
1,024
5,754
0
62,939
L
Ymir
2,629
691
113
1,579
10,711
8,319
0
2,892
7,678
20,138
0
L
Kukulkan
Wh1temamba
Kukulkan
4,201
159
0
625
6,890
2,964
0
2,893
3,997
58,511
0
W
Vamana
Xiote
Vamana
9,678
4,877
0
2,508
9,002
8,052
197
0
8,205
0
63,235
L
Ah Muzen Cab
carleyxy
Ah Muzen Cab
3,566
1,046
0
1,480
9,418
3,835
0
963
8,455
0
54,999

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,943
Gold Earned
38,912
373
Minions Killed
460
0
Camps Cleared
0
1,228,404
Distance Traveled
1,343,169
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
6,023
463
72
6
0
253,394
0
W
Geb
7,684
591
23
2
0
266,990
3
W
Janus
8,391
645
135
10
0
249,528
1
W
Bastet
6,865
528
69
5
0
305,470
0
L
Fenrir
5,472
421
65
5
0
268,361
0
W
Hachiman
8,027
617
118
9
0
234,190
0
L
Ymir
5,465
420
31
2
0
238,883
0
L
Kukulkan
6,804
523
117
9
0
235,032
2
W
Vamana
7,945
611
115
9
0
286,991
1
L
Ah Muzen Cab
6,179
475
88
7
0
232,734
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role