Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 206
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
 
Hel
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Baron Samedi
Baron Samedi
Ankhtari
Baron Samedi
Level 28
God Stats
71W - 77L
1,533 SR
Queue Stats
234W - 256L
1,413 Elo+
Party 2
Kukulkan
Kukulkan
MermaidMama219
Kukulkan
Level 204
God Stats
26W - 41L
1,576 SR
Queue Stats
946W - 951L
1,475 Elo+
Solo
Tiamat
Tiamat
Xrama75
Tiamat
Level 128
God Stats
5W - 15L
1,500 SR
Queue Stats
152W - 147L
1,479 Elo+
Solo
Team Averages
Level 134
1,522 SR
1,473 Elo+

VS

Team Averages
Level 76
1,587 SR
1,434 Elo+
Xing Tian
Xing Tian
A-P-O-S-T-L-E-8
Xing Tian
Level 146
God Stats
7W - 7L
1,441 SR
Queue Stats
390W - 397L
1,456 Elo+
Solo
Charybdis
Charybdis
Dr0sky
Charybdis
Level 107
God Stats
9W - 3L
1,731 SR
Queue Stats
102W - 93L
1,598 Elo+
Solo
Pele
Pele
FergiFresh
Pele
Level 34
God Stats
1W - 3L
1,500 SR
Queue Stats
1W - 5L
1,305 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Seansi
Morgan Le Fay
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 5L
1,305 Elo+
Party 1
Tyr
Tyr
StonedSeal
Tyr
Level 66
God Stats
1W - 0L
1,761 SR
Queue Stats
18W - 16L
1,508 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
14
3 / 3 / 2
7,930
566
7,475
14,348
7,345
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hel
 
Hel
8
0 / 5 / 0
5,215
373
3,851
6,829
2,056
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Baron Samedi
Ankhtari
Baron Samedi
8
0 / 4 / 0
5,351
382
5,461
8,090
3,566
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Kukulkan
14
0 / 2 / 1
8,011
572
3,942
7,575
3,187
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Tiamat
Xrama75
Tiamat
13
3 / 0 / 1
7,541
539
7,249
6,292
4,032
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
A-P-O-S-T-L-E-8
Xing Tian
11
1 / 0 / 7
7,489
535
3,709
13,215
10,918
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Charybdis
Dr0sky
Charybdis
13
8 / 1 / 1
7,899
564
8,099
8,870
3,595
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
1 / 1 / 2
6,932
495
4,009
10,929
4,613
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Morgan Le Fay
Seansi
Morgan Le Fay
10
1 / 3 / 0
6,193
442
2,649
7,587
2,774
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
2 / 1 / 0
7,608
543
6,560
12,010
9,127
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
23
6
Kills
13
14
Deaths
6
4
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
3
3
2
1.33
L
Hel
 
Hel
0
5
0
0
W
Xing Tian
A-P-O-S-T-L-E-8
Xing Tian
1
0
7
4.5
L
Baron Samedi
Ankhtari
Baron Samedi
0
4
0
0
W
Charybdis
Dr0sky
Charybdis
8
1
1
8.5
W
1
1
2
2
L
Kukulkan
0
2
1
0.25
W
Morgan Le Fay
Seansi
Morgan Le Fay
1
3
0
0.33
W
2
1
0
2
L
Tiamat
Xrama75
Tiamat
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,978
Damage
25,026
43,134
Taken
52,611
20,186
Mitigated
31,027
9,098
Healing
12,913
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
7,475
1,918
0
1,644
14,348
7,345
258
935
13,413
0
71,270
L
Hel
 
Hel
3,851
1,043
487
1,634
6,829
2,056
0
1,277
5,552
16,468
1,436
W
Xing Tian
A-P-O-S-T-L-E-8
Xing Tian
3,709
333
0
3,594
13,215
10,918
0
6,450
6,765
25,018
2,138
L
Baron Samedi
Ankhtari
Baron Samedi
5,461
1,016
207
2,534
8,090
3,566
0
1,322
6,768
27,251
664
W
Charybdis
Dr0sky
Charybdis
8,099
2,745
0
2,707
8,870
3,595
2,728
4,159
4,711
0
61,529
W
4,009
901
0
2,265
10,929
4,613
0
1,851
9,078
0
67,793
L
Kukulkan
3,942
383
0
1,197
7,575
3,187
0
56
7,519
61,171
0
W
Morgan Le Fay
Seansi
Morgan Le Fay
2,649
28
0
921
7,587
2,774
0
3,524
4,063
25,115
0
W
6,560
1,061
0
3,426
12,010
9,127
0
4,061
7,949
0
60,445
L
Tiamat
Xrama75
Tiamat
7,249
545
0
1,395
6,292
4,032
0
2,519
3,773
44,492
1,015

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,048
Gold Earned
36,121
362
Minions Killed
356
0
Camps Cleared
0
1,149,752
Distance Traveled
1,321,570
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,930
566
103
7
0
279,389
0
L
Hel
5,215
373
24
2
0
174,838
2
W
Xing Tian
7,489
535
33
2
0
261,309
0
L
Baron Samedi
5,351
382
39
3
0
167,114
0
W
Charybdis
7,899
564
98
7
0
240,654
0
W
Pele
6,932
495
94
7
0
316,242
0
L
Kukulkan
8,011
572
126
9
0
266,858
4
W
Morgan Le Fay
6,193
442
35
3
0
220,696
0
W
Tyr
7,608
543
96
7
0
282,669
0
L
Tiamat
7,541
539
70
5
0
261,553
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role