Player Matchup

Bacchus
Bacchus
Justwest000
Bacchus
Level 156
God Stats
10W - 16L
1,560 SR
Queue Stats
210W - 235L
1,477 Elo+
Solo
Charybdis
Charybdis
YT_Unknown-god_-
Charybdis
Level 65
God Stats
3W - 3L
1,500 SR
Queue Stats
142W - 128L
1,547 Elo+
Party 1
Thor
Thor
chikibran
Thor
Level 120
God Stats
1W - 3L
1,417 SR
Queue Stats
157W - 153L
1,544 Elo+
Party 1
Team Averages
Level 114
1,492 SR
1,523 Elo+

VS

Team Averages
Level 151
1,329 SR
1,116 Elo+
Vulcan
Vulcan
HerrWednesday
Vulcan
Level 157
God Stats
71W - 45L
1,515 SR
Queue Stats
102W - 96L
1,116 Elo+
Party 2
Sylvanus
Sylvanus
QueenVoodooBauer
Sylvanus
Level 147
God Stats
5W - 1L
1,285 SR
Queue Stats
9W - 8L
1,116 Elo+
Party 2
Awilix
Awilix
x_DarkFaLL_x
Awilix
Level 148
God Stats
26W - 12L
1,189 SR
Queue Stats
51W - 53L
1,116 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Justwest000
Bacchus
11
1 / 7 / 0
7,440
572
5,782
21,015
19,770
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charybdis
13
0 / 8 / 0
8,393
646
4,429
16,105
5,871
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thor
12
0 / 6 / 1
7,689
591
5,235
17,214
6,554
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 0 / 14
10,797
831
23,246
9,120
4,793
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

15
4 / 1 / 13
10,447
804
5,830
14,918
18,761
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Awilix
17
13 / 0 / 7
12,161
935
16,911
11,966
6,658
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
55
1
Kills
21
21
Deaths
1
1
Assists
34
Player
Kills
Deaths
Assists
KDA
W
4
0
14
11
L
Bacchus
Justwest000
Bacchus
1
7
0
0.14
W
4
1
13
10.5
L
Charybdis
0
8
0
0
L
Thor
0
6
1
0.08
W
Awilix
13
0
7
16.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,446
Damage
45,987
54,334
Taken
36,004
32,195
Mitigated
30,212
2,984
Healing
15,494
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
23,246
11,967
0
1,275
9,120
4,793
647
2,924
5,785
58,273
563
L
Bacchus
Justwest000
Bacchus
5,782
399
0
989
21,015
19,770
0
12,526
8,433
8,564
1,442
W
5,830
619
4,650
6,384
14,918
18,761
167
1,052
13,787
17,561
404
L
Charybdis
4,429
1,509
83
1,452
16,105
5,871
0
6,832
9,101
0
40,029
L
Thor
5,235
799
0
460
17,214
6,554
0
9,283
7,863
0
28,610
W
Awilix
16,911
6,472
0
3,185
11,966
6,658
1,594
997
10,838
0
68,363

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,522
Gold Earned
33,405
130
Minions Killed
181
0
Camps Cleared
0
665,762
Distance Traveled
808,125
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
10,797
831
62
5
0
279,975
0
L
Bacchus
7,440
572
10
1
0
241,462
0
W
Sylvanus
10,447
804
32
2
0
243,055
0
L
Charybdis
8,393
646
77
6
0
190,899
0
L
Thor
7,689
591
43
3
0
233,401
0
W
Awilix
12,161
935
87
7
0
285,095
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role