Player Matchup

Achilles
Achilles
BetoJugadorLoco
Achilles
Level 147
God Stats
5W - 6L
1,500 SR
Queue Stats
191W - 182L
1,493 Elo+
Solo
Awilix
Awilix
Bithansel2012
Awilix
Level 123
God Stats
4W - 0L
1,500 SR
Queue Stats
28W - 31L
1,285 Elo+
Solo
Chang'e
Chang'e
Farachani
Chang'e
Level 101
God Stats
3W - 0L
1,751 SR
Queue Stats
191W - 193L
1,479 Elo+
Solo
Anhur
Anhur
MARISCAL90
Anhur
Level 173
God Stats
3W - 1L
1,808 SR
Queue Stats
24W - 20L
1,464 Elo+
Solo
Khepri
Khepri
PepheroniZ
Khepri
Level 129
God Stats
2W - 1L
1,727 SR
Queue Stats
14W - 9L
1,601 Elo+
Solo
Team Averages
Level 135
1,657 SR
1,464 Elo+

VS

Team Averages
Level 67
1,459 SR
1,520 Elo+
Amaterasu
Amaterasu
DYN4STY14
Amaterasu
Level 40
God Stats
2W - 4L
1,350 SR
Queue Stats
133W - 139L
1,469 Elo+
Party 1
Bacchus
Bacchus
DoodleOnDVD
Bacchus
Level 7
God Stats
1W - 1L
1,680 SR
Queue Stats
2W - 3L
1,432 Elo+
Party 1
Olorun
Olorun
Rezzbian1030
Olorun
Level 108
God Stats
0W - 2L
1,500 SR
Queue Stats
120W - 122L
1,482 Elo+
Party 1
Nu Wa
Nu Wa
nomumaru
Nu Wa
Level 123
God Stats
3W - 4L
1,266 SR
Queue Stats
140W - 128L
1,508 Elo+
Solo
Awilix
Awilix
ultimate nija
Awilix
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 24L
1,706 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
12
0 / 0 / 1
6,294
572
3,090
8,632
8,378
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
1 / 0 / 1
6,224
566
1,212
9,432
4,140
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Chang'e
Farachani
Chang'e
11
0 / 0 / 0
6,110
555
2,016
8,231
2,743
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Anhur
11
3 / 0 / 1
6,741
613
8,379
8,198
3,751
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

Khepri
PepheroniZ
Khepri
11
0 / 0 / 4
6,409
583
2,360
9,001
6,425
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
DYN4STY14
Amaterasu
12
0 / 0 / 0
6,708
610
4,071
7,773
7,636
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Bacchus
DoodleOnDVD
Bacchus
9
0 / 0 / 0
5,305
482
3,966
7,283
6,102
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Olorun
8
0 / 3 / 0
4,655
423
6,343
8,395
2,497
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Nu Wa
nomumaru
Nu Wa
12
0 / 0 / 0
6,935
630
5,630
3,696
1,411
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

3
0 / 1 / 0
3,842
349
427
1,625
305
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
0
4
Kills
0
0
Deaths
4
7
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Achilles
0
0
1
0.5
W
1
0
1
1.5
L
Amaterasu
DYN4STY14
Amaterasu
0
0
0
0
L
Bacchus
DoodleOnDVD
Bacchus
0
0
0
0
W
Chang'e
Farachani
Chang'e
0
0
0
0
W
Anhur
3
0
1
3.5
W
Khepri
PepheroniZ
Khepri
0
0
4
2
L
Olorun
0
3
0
0
L
Nu Wa
nomumaru
Nu Wa
0
0
0
0
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,057
Damage
20,437
43,494
Taken
28,772
25,437
Mitigated
17,951
17,665
Healing
10,777
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
3,090
1,006
0
5,072
8,632
8,378
0
297
7,626
621
42,320
W
1,212
369
59
2,003
9,432
4,140
0
981
8,299
0
57,419
L
Amaterasu
DYN4STY14
Amaterasu
4,071
1,493
0
3,567
7,773
7,636
0
160
6,985
0
52,890
L
Bacchus
DoodleOnDVD
Bacchus
3,966
642
0
2,706
7,283
6,102
0
1,051
6,232
15,520
0
W
Chang'e
Farachani
Chang'e
2,016
146
120
3,390
8,231
2,743
0
3,392
4,465
51,141
1,058
W
Anhur
8,379
6,053
0
2,272
8,198
3,751
588
3,746
4,394
0
53,492
W
Khepri
PepheroniZ
Khepri
2,360
142
1,567
3,182
9,001
6,425
126
6,157
2,786
20,238
28
L
Olorun
6,343
3,403
653
2,043
8,395
2,497
0
1,229
7,166
21,454
7,220
L
Nu Wa
nomumaru
Nu Wa
5,630
1,005
0
1,240
3,696
1,411
0
1,981
1,715
56,685
968
L
427
214
0
568
1,625
305
0
80
1,545
0
3,613

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,778
Gold Earned
27,445
370
Minions Killed
279
0
Camps Cleared
0
1,153,179
Distance Traveled
896,727
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
6,294
572
74
7
0
215,632
4
W
Awilix
6,224
566
102
9
0
271,680
0
L
Amaterasu
6,708
610
92
8
0
213,867
0
L
Bacchus
5,305
482
21
2
0
222,965
0
W
Chang'e
6,110
555
83
8
0
228,404
0
W
Anhur
6,741
613
91
8
0
210,157
0
W
Khepri
6,409
583
20
2
0
227,306
2
L
Olorun
4,655
423
47
4
0
206,168
0
L
Nu Wa
6,935
630
111
10
0
213,891
2
L
Awilix
3,842
349
8
1
0
39,836
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role