Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Arachne
Arachne
Gamerboy9873
Arachne
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 10L
1,125 Elo+
Party 1
Izanami
Izanami
PEACHBAWBIE
Izanami
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 7L
1,125 Elo+
Party 1
Chaac
Chaac
RyuNora
Chaac
Level 144
God Stats
17W - 31L
1,613 SR
Queue Stats
284W - 458L
1,407 Elo+
Party 1
Zhong Kui
Zhong Kui
bastions here
Zhong Kui
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 16L
1,516 Elo+
Solo
Team Averages
Level 65
1,523 SR
1,335 Elo+

VS

Team Averages
Level 91
1,677 SR
1,459 Elo+
Shiva
Shiva
 
Shiva
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Hercules
Hercules
Brotato32507
Hercules
Level 105
God Stats
8W - 11L
1,604 SR
Queue Stats
72W - 83L
1,455 Elo+
Party 2
Artemis
Artemis
Fatman9030
Artemis
Level 78
God Stats
3W - 0L
1,749 SR
Queue Stats
564W - 579L
1,469 Elo+
Party 3
Pele
Pele
beanmilk1
Pele
Level 47
God Stats
4W - 3L
1,602 SR
Queue Stats
84W - 99L
1,436 Elo+
Party 2
Kukulkan
Kukulkan
bkook
Kukulkan
Level 120
God Stats
14W - 8L
1,930 SR
Queue Stats
62W - 72L
1,436 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
11
1 / 3 / 1
6,610
472
4,207
12,018
7,870
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Arachne
Gamerboy9873
Arachne
11
0 / 4 / 1
6,138
438
1,920
11,835
5,341
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Izanami
PEACHBAWBIE
Izanami
8
0 / 7 / 0
4,940
353
2,320
9,392
2,769
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Chaac
RyuNora
Chaac
7
0 / 1 / 0
5,527
395
3,341
5,400
3,040
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Zhong Kui
bastions here
Zhong Kui
12
2 / 4 / 1
7,308
522
7,556
12,743
9,633
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
13
6 / 0 / 6
8,048
575
6,701
10,541
7,829
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Hercules
Brotato32507
Hercules
14
2 / 0 / 1
8,832
631
4,472
7,782
6,752
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Artemis
Fatman9030
Artemis
13
4 / 1 / 5
8,021
573
8,770
8,220
3,466
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Pele
15
6 / 1 / 2
8,698
621
5,777
10,598
4,809
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Kukulkan
bkook
Kukulkan
14
1 / 1 / 8
8,392
599
10,300
5,739
2,330
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
41
3
Kills
19
19
Deaths
3
3
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
 
Baron Samedi
1
3
1
0.5
W
Shiva
 
Shiva
6
0
6
9
W
Hercules
Brotato32507
Hercules
2
0
1
2.5
W
Artemis
Fatman9030
Artemis
4
1
5
6.5
L
Arachne
Gamerboy9873
Arachne
0
4
1
0.13
L
Izanami
PEACHBAWBIE
Izanami
0
7
0
0
L
Chaac
RyuNora
Chaac
0
1
0
0
L
Zhong Kui
bastions here
Zhong Kui
2
4
1
0.63
W
Pele
6
1
2
7
W
Kukulkan
bkook
Kukulkan
1
1
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,344
Damage
36,020
51,388
Taken
42,880
28,653
Mitigated
25,186
9,908
Healing
15,441
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
 
Baron Samedi
4,207
370
660
3,338
12,018
7,870
0
2,649
9,215
20,100
519
W
Shiva
 
Shiva
6,701
932
510
3,052
10,541
7,829
399
3,453
7,088
395
32,232
W
Hercules
Brotato32507
Hercules
4,472
1,705
0
4,452
7,782
6,752
1,746
0
7,240
0
61,046
W
Artemis
Fatman9030
Artemis
8,770
4,572
0
3,425
8,220
3,466
3,443
3,066
5,154
0
52,378
L
Arachne
Gamerboy9873
Arachne
1,920
1,182
0
723
11,835
5,341
0
1,062
10,632
0
45,394
L
Izanami
PEACHBAWBIE
Izanami
2,320
2,053
0
231
9,392
2,769
0
1,882
7,208
0
15,384
L
Chaac
RyuNora
Chaac
3,341
697
0
2,400
5,400
3,040
0
0
5,034
0
22,546
L
Zhong Kui
bastions here
Zhong Kui
7,556
1,409
0
2,556
12,743
9,633
0
5,102
7,409
40,730
1,952
W
Pele
5,777
1,189
0
2,338
10,598
4,809
2,569
932
9,666
0
70,923
W
Kukulkan
bkook
Kukulkan
10,300
2,291
0
1,664
5,739
2,330
30
3,903
1,836
60,976
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,523
Gold Earned
41,991
257
Minions Killed
442
0
Camps Cleared
0
1,071,020
Distance Traveled
1,297,084
0
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
6,610
472
22
2
0
242,603
0
W
Shiva
8,048
575
51
4
0
301,104
6
W
Hercules
8,832
631
103
7
0
252,342
2
W
Artemis
8,021
573
72
5
0
232,822
0
L
Arachne
6,138
438
83
6
0
292,848
0
L
Izanami
4,940
353
27
2
0
178,605
0
L
Chaac
5,527
395
47
3
0
121,276
0
L
Zhong Kui
7,308
522
78
6
0
235,688
0
W
Pele
8,698
621
111
8
0
282,940
4
W
Kukulkan
8,392
599
105
8
0
227,876
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role