Player Matchup

Janus
Janus
 
Janus
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Lancelot
Lancelot
Bringzy
Lancelot
Level 132
God Stats
23W - 6L
1,705 SR
Queue Stats
99W - 72L
1,658 Elo+
Party 1
Medusa
Medusa
Crotalvs
Medusa
Level 29
God Stats
1W - 2L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2
Achilles
Achilles
Nayr85
Achilles
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 21L
1,594 Elo+
Party 1
Maui
Maui
UnicornoTonnato
Maui
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
61W - 50L
1,558 Elo+
Party 2
Team Averages
Level 121
1,541 SR
1,562 Elo+

VS

Team Averages
Level 127
1,456 SR
1,543 Elo+
Mulan
Mulan
 
Mulan
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
ChikaConeBrat
Da Ji
Level 174
God Stats
1W - 1L
1,500 SR
Queue Stats
216W - 187L
1,598 Elo+
Party 3
Kuzenbo
Kuzenbo
LuckyLeprichaun
Kuzenbo
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
116W - 91L
1,544 Elo+
Solo
Raijin
Raijin
NaPupkuMindjusa
Raijin
Level 17
God Stats
3W - 2L
1,500 SR
Queue Stats
150W - 142L
1,624 Elo+
Party 3
Neith
Neith
Ramasan
Neith
Level 158
God Stats
11W - 10L
1,279 SR
Queue Stats
134W - 123L
1,449 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
10
1 / 7 / 0
5,538
503
4,529
8,487
2,681
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lancelot
Bringzy
Lancelot
13
3 / 2 / 1
6,576
598
6,710
10,701
4,836
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Medusa
Crotalvs
Medusa
10
0 / 1 / 0
5,494
499
3,145
6,188
2,230
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Achilles
Nayr85
Achilles
11
0 / 1 / 2
5,923
538
5,113
11,753
11,949
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

8
0 / 2 / 0
5,070
461
2,436
9,409
6,430
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
13
2 / 2 / 1
7,470
679
8,114
10,947
6,718
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

13
6 / 0 / 5
7,301
664
8,776
8,067
3,776
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

10
0 / 0 / 6
5,829
530
3,913
8,553
6,436
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

11
3 / 2 / 2
6,838
622
4,582
7,016
2,219
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Neith
Ramasan
Neith
12
2 / 0 / 4
6,818
620
7,820
6,713
2,332
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
31
4
Kills
13
13
Deaths
4
3
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
1
7
0
0.14
W
Mulan
 
Mulan
2
2
1
1.25
L
Lancelot
Bringzy
Lancelot
3
2
1
1.75
W
6
0
5
8.5
L
Medusa
Crotalvs
Medusa
0
1
0
0
W
0
0
6
3
W
3
2
2
2
L
Achilles
Nayr85
Achilles
0
1
2
1
W
Neith
Ramasan
Neith
2
0
4
4
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,933
Damage
33,205
46,538
Taken
41,296
28,126
Mitigated
21,481
11,479
Healing
14,829
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
4,529
176
0
540
8,487
2,681
0
3,401
4,804
34,523
0
W
Mulan
 
Mulan
8,114
1,769
0
6,532
10,947
6,718
0
757
9,433
0
59,801
L
Lancelot
Bringzy
Lancelot
6,710
1,593
0
4,554
10,701
4,836
0
1,583
8,883
0
59,119
W
8,776
2,374
0
775
8,067
3,776
0
722
7,176
0
50,743
L
Medusa
Crotalvs
Medusa
3,145
1,873
0
1,247
6,188
2,230
0
986
5,202
0
40,340
W
3,913
1,815
0
2,875
8,553
6,436
115
1,672
6,795
14,962
338
W
4,582
688
0
1,125
7,016
2,219
460
2,193
4,681
38,745
2,970
L
Achilles
Nayr85
Achilles
5,113
1,879
0
3,257
11,753
11,949
0
0
11,071
0
40,022
W
Neith
Ramasan
Neith
7,820
3,630
0
3,522
6,713
2,332
290
1,212
5,483
0
58,717
L
2,436
878
0
1,881
9,409
6,430
0
1,872
7,473
16,419
1,482

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,601
Gold Earned
34,256
320
Minions Killed
371
0
Camps Cleared
0
1,140,783
Distance Traveled
1,157,897
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
5,538
503
62
6
0
184,962
0
W
Mulan
7,470
679
107
10
0
205,134
2
L
Lancelot
6,576
598
94
9
0
302,852
2
W
Da Ji
7,301
664
73
7
0
270,587
3
L
Medusa
5,494
499
72
7
0
221,414
0
W
Kuzenbo
5,829
530
20
2
0
253,868
0
W
Raijin
6,838
622
75
7
0
206,583
4
L
Achilles
5,923
538
62
6
0
209,952
1
W
Neith
6,818
620
96
9
0
221,725
2
L
Maui
5,070
461
30
3
0
221,603
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role