Player Matchup

Jormungandr
Jormungandr
Achomy
Jormungandr
Level 39
God Stats
16W - 13L
1,403 SR
Queue Stats
208W - 188L
1,390 Elo+
Solo
Hou Yi
Hou Yi
AetherKnott99
Hou Yi
Level 116
God Stats
7W - 3L
1,751 SR
Queue Stats
114W - 120L
1,501 Elo+
Party 1
Bellona
Bellona
DarkAether7782
Bellona
Level 105
God Stats
2W - 3L
1,293 SR
Queue Stats
104W - 106L
1,422 Elo+
Party 1
Lancelot
Lancelot
MorrisNotorious
Lancelot
Level 76
God Stats
1W - 0L
1,500 SR
Queue Stats
464W - 427L
1,450 Elo+
Solo
Baron Samedi
Baron Samedi
yarmil98
Baron Samedi
Level 46
God Stats
4W - 1L
1,800 SR
Queue Stats
4W - 1L
1,813 Elo+
Solo
Team Averages
Level 76
1,550 SR
1,515 Elo+

VS

Team Averages
Level 72
1,505 SR
1,440 Elo+
Nu Wa
Nu Wa
Comeliongames
Nu Wa
Level 82
God Stats
7W - 4L
1,699 SR
Queue Stats
68W - 69L
1,550 Elo+
Solo
Ganesha
Ganesha
Hoagie Man2917
Ganesha
Level 16
God Stats
7W - 8L
1,474 SR
Queue Stats
64W - 70L
1,346 Elo+
Party 2
Danzaburou
Danzaburou
LordMarinus1
Danzaburou
Level 84
God Stats
129W - 102L
1,613 SR
Queue Stats
276W - 274L
1,445 Elo+
Solo
Achilles
Achilles
Sosaishere9599
Achilles
Level 62
God Stats
9W - 8L
1,579 SR
Queue Stats
87W - 97L
1,432 Elo+
Solo
Ao Kuang
Ao Kuang
mrquackvevo
Ao Kuang
Level 118
God Stats
2W - 5L
1,160 SR
Queue Stats
95W - 104L
1,429 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Achomy
Jormungandr
9
1 / 1 / 4
5,392
539
3,667
8,248
4,509
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
3 / 0 / 2
5,492
549
4,267
3,306
1,258
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
2 / 0 / 0
6,341
634
3,885
6,637
5,746
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Lancelot
11
2 / 2 / 1
5,774
577
4,383
8,685
3,516
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Baron Samedi
yarmil98
Baron Samedi
9
0 / 2 / 3
5,266
527
3,361
6,577
2,503
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 2 / 1
5,062
506
3,960
5,328
1,594
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

7
0 / 3 / 2
4,897
490
2,021
9,060
6,445
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Danzaburou
LordMarinus1
Danzaburou
8
1 / 1 / 0
5,117
512
2,720
3,388
1,115
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Achilles
10
0 / 2 / 1
5,642
564
3,635
9,323
6,545
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ao Kuang
mrquackvevo
Ao Kuang
11
3 / 0 / 0
5,513
551
3,831
8,771
3,691
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
8
8
Kills
4
5
Deaths
8
10
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
Achomy
Jormungandr
1
1
4
3
W
3
0
2
4
L
0
2
1
0.25
W
2
0
0
2
L
0
3
2
0.33
L
Danzaburou
LordMarinus1
Danzaburou
1
1
0
1
W
Lancelot
2
2
1
1.25
L
Achilles
0
2
1
0.25
L
Ao Kuang
mrquackvevo
Ao Kuang
3
0
0
3
W
Baron Samedi
yarmil98
Baron Samedi
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,563
Damage
16,167
33,453
Taken
35,870
17,532
Mitigated
19,390
12,623
Healing
8,150
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
Achomy
Jormungandr
3,667
816
0
2,067
8,248
4,509
312
1,912
6,336
22,509
728
W
4,267
2,643
0
1,546
3,306
1,258
729
1,194
2,112
0
31,067
L
3,960
1,315
0
500
5,328
1,594
0
1,652
3,676
29,698
0
W
3,885
1,040
0
2,042
6,637
5,746
0
723
5,275
0
37,018
L
2,021
314
0
1,604
9,060
6,445
0
2,993
6,067
11,072
723
L
Danzaburou
LordMarinus1
Danzaburou
2,720
1,611
0
870
3,388
1,115
0
1,220
2,168
0
31,039
W
Lancelot
4,383
899
0
4,571
8,685
3,516
0
2,207
6,478
0
49,781
L
Achilles
3,635
1,164
0
2,926
9,323
6,545
0
0
8,780
78
39,852
L
Ao Kuang
mrquackvevo
Ao Kuang
3,831
1,335
0
2,250
8,771
3,691
0
749
7,981
37,447
4,386
W
Baron Samedi
yarmil98
Baron Samedi
3,361
124
0
2,397
6,577
2,503
124
3,585
2,992
30,006
3,033

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,265
Gold Earned
26,231
308
Minions Killed
243
0
Camps Cleared
0
988,493
Distance Traveled
930,934
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
5,392
539
37
4
0
184,569
0
W
Hou Yi
5,492
549
60
6
0
182,948
2
L
Nu Wa
5,062
506
40
4
0
172,891
1
W
Bellona
6,341
634
69
7
0
196,342
0
L
Ganesha
4,897
490
4
0
0
171,932
0
L
Danzaburou
5,117
512
64
6
0
175,722
0
W
Lancelot
5,774
577
90
9
0
231,814
0
L
Achilles
5,642
564
65
7
0
171,063
0
L
Ao Kuang
5,513
551
70
7
0
239,326
1
W
Baron Samedi
5,266
527
52
5
0
192,820
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role