Player Matchup

Susano
Susano
MoneYAnDPennY
Susano
Level 5
God Stats
2W - 1L
1,500 SR
Queue Stats
15W - 29L
1,314 Elo+
Party 2
Osiris
Osiris
Qraf
Osiris
Level 122
God Stats
1W - 4L
1,500 SR
Queue Stats
125W - 131L
1,393 Elo+
Solo
Medusa
Medusa
mioimpact
Medusa
Level 125
God Stats
5W - 7L
1,101 SR
Queue Stats
100W - 101L
1,480 Elo+
Solo
Chaac
Chaac
namechanged181
Chaac
Level 82
God Stats
12W - 13L
1,503 SR
Queue Stats
153W - 138L
1,428 Elo+
Party 2
Kukulkan
Kukulkan
zKing_Xxhunter
Kukulkan
Level 47
God Stats
8W - 7L
1,790 SR
Queue Stats
208W - 201L
1,449 Elo+
Party 2
Team Averages
Level 76
1,479 SR
1,413 Elo+

VS

Team Averages
Level 66
1,401 SR
1,433 Elo+
Bacchus
Bacchus
BilosGibos
Bacchus
Level 29
God Stats
1W - 4L
1,256 SR
Queue Stats
24W - 23L
1,424 Elo+
Party 1
Erlang Shen
Erlang Shen
Ocean8
Erlang Shen
Level 83
God Stats
8W - 14L
1,341 SR
Queue Stats
60W - 64L
1,415 Elo+
Party 1
Cupid
Cupid
Scriptkiddy
Cupid
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Izanami
Izanami
Toxic7199
Izanami
Level 16
God Stats
8W - 9L
1,410 SR
Queue Stats
19W - 26L
1,331 Elo+
Party 1
Zhong Kui
Zhong Kui
sergog200315
Zhong Kui
Level 122
God Stats
0W - 2L
1,500 SR
Queue Stats
278W - 280L
1,496 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 2 / 0
4,886
489
482
6,548
2,227
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Osiris
Qraf
Osiris
11
4 / 1 / 1
6,920
692
4,949
8,403
9,182
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Medusa
mioimpact
Medusa
10
6 / 0 / 2
6,587
659
6,637
5,042
1,563
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
2 / 1 / 6
5,801
580
6,472
7,057
3,983
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Kukulkan
11
3 / 1 / 0
6,280
628
6,356
5,245
2,059
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
BilosGibos
Bacchus
7
0 / 3 / 1
4,703
470
1,484
7,760
6,420
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Erlang Shen
Ocean8
Erlang Shen
9
3 / 1 / 0
5,120
512
3,973
8,211
4,144
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

6
1 / 4 / 0
4,344
434
1,929
5,561
1,746
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Izanami
Toxic7199
Izanami
6
0 / 5 / 0
4,320
432
2,866
7,273
2,001
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Zhong Kui
sergog200315
Zhong Kui
10
1 / 2 / 0
5,568
557
4,189
8,493
6,230
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
6
15
Kills
5
5
Deaths
15
9
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Bacchus
BilosGibos
Bacchus
0
3
1
0.17
W
0
2
0
0
L
Erlang Shen
Ocean8
Erlang Shen
3
1
0
3
W
Osiris
Qraf
Osiris
4
1
1
4.5
L
1
4
0
0.25
L
Izanami
Toxic7199
Izanami
0
5
0
0
W
Medusa
mioimpact
Medusa
6
0
2
7
W
2
1
6
5
L
Zhong Kui
sergog200315
Zhong Kui
1
2
0
0.5
W
Kukulkan
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,896
Damage
14,441
32,295
Taken
37,298
19,014
Mitigated
20,541
8,718
Healing
10,130
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
BilosGibos
Bacchus
1,484
208
0
1,580
7,760
6,420
0
0
7,760
11,208
0
W
482
482
0
2,490
6,548
2,227
27
0
6,548
0
24,207
L
Erlang Shen
Ocean8
Erlang Shen
3,973
2,372
0
3,965
8,211
4,144
0
413
7,798
0
28,957
W
Osiris
Qraf
Osiris
4,949
1,969
0
3,532
8,403
9,182
326
675
7,728
0
36,246
L
1,929
1,232
26
602
5,561
1,746
0
1,666
3,895
0
12,767
L
Izanami
Toxic7199
Izanami
2,866
1,932
0
630
7,273
2,001
0
0
7,273
0
28,724
W
Medusa
mioimpact
Medusa
6,637
2,794
0
1,171
5,042
1,563
885
642
4,400
0
44,158
W
6,472
1,650
161
1,364
7,057
3,983
9
842
6,215
0
33,101
L
Zhong Kui
sergog200315
Zhong Kui
4,189
413
0
3,327
8,493
6,230
0
3,987
4,506
41,964
0
W
Kukulkan
6,356
1,264
0
0
5,245
2,059
0
3,514
1,731
44,776
2,923

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,474
Gold Earned
24,055
301
Minions Killed
216
0
Camps Cleared
0
965,528
Distance Traveled
880,104
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
4,703
470
14
1
0
186,447
0
W
Susano
4,886
489
51
5
0
210,038
0
L
Erlang Shen
5,120
512
53
5
0
208,202
0
W
Osiris
6,920
692
59
6
0
163,798
0
L
Cupid
4,344
434
19
2
0
141,336
0
L
Izanami
4,320
432
57
6
0
170,612
0
W
Medusa
6,587
659
61
6
0
201,697
3
W
Chaac
5,801
580
52
5
0
214,581
0
L
Zhong Kui
5,568
557
73
7
0
173,507
0
W
Kukulkan
6,280
628
78
8
0
175,414
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role