Player Matchup

Khepri
Khepri
LeoHeart316
Khepri
Level 106
God Stats
0W - 2L
1,500 SR
Queue Stats
15W - 26L
1,444 Elo+
Party 1
Danzaburou
Danzaburou
MadWh1skey
Danzaburou
Level 28
God Stats
1W - 5L
1,280 SR
Queue Stats
30W - 59L
1,527 Elo+
Party 1
Bastet
Bastet
MalcBroMane
Bastet
Level 123
God Stats
0W - 2L
1,500 SR
Queue Stats
74W - 72L
1,400 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Noah11
Morgan Le Fay
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 13L
1,499 Elo+
Party 1
Vamana
Vamana
PyroPhoenix6449
Vamana
Level 169
God Stats
1W - 1L
1,879 SR
Queue Stats
156W - 151L
1,521 Elo+
Party 1
Team Averages
Level 115
1,532 SR
1,478 Elo+

VS

Team Averages
Level 112
1,548 SR
1,571 Elo+
Ares
Ares
BIGBOI2016
Ares
Level 36
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,605 Elo+
Party 2
Kukulkan
Kukulkan
ITxTristan
Kukulkan
Level 147
God Stats
3W - 0L
1,710 SR
Queue Stats
44W - 29L
1,653 Elo+
Solo
Gilgamesh
Gilgamesh
MrMCHD
Gilgamesh
Level 146
God Stats
2W - 1L
1,410 SR
Queue Stats
4W - 5L
1,561 Elo+
Party 2
Skadi
Skadi
UtmostFlame
Skadi
Level 142
God Stats
15W - 11L
1,626 SR
Queue Stats
236W - 243L
1,442 Elo+
Solo
Ravana
Ravana
oldLOKImain
Ravana
Level 87
God Stats
2W - 2L
1,492 SR
Queue Stats
6W - 7L
1,596 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
10
0 / 2 / 2
6,279
449
2,640
7,489
6,511
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Danzaburou
MadWh1skey
Danzaburou
12
1 / 2 / 0
6,992
499
3,071
7,872
3,757
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bastet
12
1 / 5 / 2
6,367
455
4,763
11,935
4,875
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Morgan Le Fay
Noah11
Morgan Le Fay
11
1 / 2 / 0
6,841
489
5,162
7,136
2,795
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

13
2 / 5 / 0
7,409
529
9,619
17,904
20,588
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 2 / 5
7,255
518
2,422
10,172
8,639
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Kukulkan
ITxTristan
Kukulkan
15
1 / 0 / 2
8,879
634
4,637
5,809
2,448
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Gilgamesh
MrMCHD
Gilgamesh
13
4 / 0 / 4
7,155
511
8,626
13,986
9,747
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

13
3 / 1 / 3
7,250
518
6,505
5,759
2,214
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Ravana
15
7 / 2 / 2
9,334
667
15,400
12,012
8,957
Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
32
5
Kills
16
16
Deaths
5
4
Assists
16
Player
Kills
Deaths
Assists
KDA
W
1
2
5
1.75
W
Kukulkan
ITxTristan
Kukulkan
1
0
2
2
L
Khepri
0
2
2
0.5
L
Danzaburou
MadWh1skey
Danzaburou
1
2
0
0.5
L
Bastet
1
5
2
0.4
W
Gilgamesh
MrMCHD
Gilgamesh
4
0
4
6
L
Morgan Le Fay
Noah11
Morgan Le Fay
1
2
0
0.5
L
2
5
0
0.4
W
3
1
3
4.5
W
Ravana
7
2
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,255
Damage
37,590
52,336
Taken
47,738
38,526
Mitigated
32,005
11,400
Healing
9,411
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,422
366
0
2,566
10,172
8,639
276
1,805
8,367
20,414
0
W
Kukulkan
ITxTristan
Kukulkan
4,637
220
0
1,500
5,809
2,448
0
2,602
3,207
87,101
1,317
L
Khepri
2,640
266
0
809
7,489
6,511
0
1,435
6,054
17,053
2,957
L
Danzaburou
MadWh1skey
Danzaburou
3,071
1,923
0
1,281
7,872
3,757
0
944
6,928
0
46,978
L
Bastet
4,763
1,025
237
2,353
11,935
4,875
0
1,299
10,636
0
47,789
W
Gilgamesh
MrMCHD
Gilgamesh
8,626
2,927
0
1,969
13,986
9,747
0
1,493
12,261
0
58,634
L
Morgan Le Fay
Noah11
Morgan Le Fay
5,162
799
0
1,460
7,136
2,795
0
2,982
4,154
46,522
1,245
L
9,619
4,941
0
5,260
17,904
20,588
0
1,027
16,877
0
55,136
W
6,505
2,582
0
275
5,759
2,214
1,218
1,265
4,494
0
62,067
W
Ravana
15,400
5,420
0
3,101
12,012
8,957
0
39
11,240
892
72,898

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,888
Gold Earned
39,873
354
Minions Killed
505
0
Camps Cleared
0
1,312,260
Distance Traveled
1,331,941
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
7,255
518
40
3
0
246,673
0
W
Kukulkan
8,879
634
168
12
0
294,875
1
L
Khepri
6,279
449
32
2
0
306,818
6
L
Danzaburou
6,992
499
74
5
0
238,224
0
L
Bastet
6,367
455
67
5
0
292,057
0
W
Gilgamesh
7,155
511
74
5
0
319,757
0
L
Morgan Le Fay
6,841
489
86
6
0
243,597
0
L
Vamana
7,409
529
95
7
0
231,564
0
W
Skadi
7,250
518
96
7
0
218,159
0
W
Ravana
9,334
667
127
9
0
252,477
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role