Player Matchup

Anhur
Anhur
EGonce
Anhur
Level 61
God Stats
2W - 4L
1,500 SR
Queue Stats
127W - 136L
1,449 Elo+
Solo
Maui
Maui
LasagnaLover64
Maui
Level 60
God Stats
1W - 1L
1,500 SR
Queue Stats
40W - 44L
1,533 Elo+
Solo
Ymir
Ymir
TigressStorm
Ymir
Level 112
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 23L
1,199 Elo+
Solo
Bastet
Bastet
amaredagoat06
Bastet
Level 131
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 6L
1,500 Elo+
Solo
Neith
Neith
nycire
Neith
Level 89
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 9L
1,800 Elo+
Solo
Team Averages
Level 91
1,500 SR
1,496 Elo+

VS

Team Averages
Level 56
1,586 SR
1,392 Elo+
Kumbhakarna
Kumbhakarna
Araxica
Kumbhakarna
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 18L
1,248 Elo+
Party 1
Merlin
Merlin
AumentoEroe
Merlin
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
126W - 113L
1,511 Elo+
Solo
Sun Wukong
Sun Wukong
Jakdoska
Sun Wukong
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 10L
1,248 Elo+
Party 1
Zhong Kui
Zhong Kui
ZoidianKings
Zhong Kui
Level 106
God Stats
2W - 2L
1,715 SR
Queue Stats
197W - 195L
1,452 Elo+
Solo
Ganesha
Ganesha
ZombertJP
Ganesha
Level 110
God Stats
2W - 4L
1,715 SR
Queue Stats
917W - 934L
1,499 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
EGonce
Anhur
16
7 / 1 / 14
9,344
849
15,483
7,348
3,894
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
3 / 2 / 14
9,326
848
5,534
11,786
14,720
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

13
1 / 6 / 14
8,136
740
3,989
14,022
16,260
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

16
4 / 1 / 15
8,651
786
11,533
8,683
4,544
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Neith
nycire
Neith
17
6 / 0 / 15
9,764
888
15,223
8,850
4,691
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
Araxica
Kumbhakarna
11
1 / 7 / 7
7,785
708
3,877
18,763
17,696
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Merlin
16
2 / 1 / 5
9,298
845
10,849
4,037
1,828
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
Jakdoska
Sun Wukong
15
2 / 5 / 2
8,273
752
6,764
14,124
16,966
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Zhong Kui
ZoidianKings
Zhong Kui
15
5 / 4 / 4
8,681
789
15,158
10,683
10,424
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Ganesha
ZombertJP
Ganesha
14
0 / 4 / 8
7,674
698
8,851
12,539
13,829
Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

93
Kill Participation
36
21
Kills
10
10
Deaths
21
72
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Kumbhakarna
Araxica
Kumbhakarna
1
7
7
0.64
L
Merlin
2
1
5
4.5
W
Anhur
EGonce
Anhur
7
1
14
14
L
Sun Wukong
Jakdoska
Sun Wukong
2
5
2
0.6
W
3
2
14
5
W
1
6
14
1.33
L
Zhong Kui
ZoidianKings
Zhong Kui
5
4
4
1.75
L
Ganesha
ZombertJP
Ganesha
0
4
8
1
W
4
1
15
11.5
W
Neith
nycire
Neith
6
0
15
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,762
Damage
45,499
50,689
Taken
60,146
44,109
Mitigated
60,743
17,937
Healing
10,935
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kumbhakarna
Araxica
Kumbhakarna
3,877
623
1,408
1,820
18,763
17,696
0
2,457
16,306
5,957
0
L
Merlin
10,849
331
793
884
4,037
1,828
0
386
3,651
28,717
1,582
W
Anhur
EGonce
Anhur
15,483
9,230
996
2,120
7,348
3,894
848
4,963
2,337
0
29,516
L
Sun Wukong
Jakdoska
Sun Wukong
6,764
680
280
827
14,124
16,966
0
2,981
11,143
0
20,249
W
5,534
955
69
2,000
11,786
14,720
0
8,378
3,132
7,431
414
W
3,989
169
952
1,734
14,022
16,260
0
10,352
3,403
9,996
0
L
Zhong Kui
ZoidianKings
Zhong Kui
15,158
1,585
221
1,231
10,683
10,424
0
2,166
8,517
23,196
0
L
Ganesha
ZombertJP
Ganesha
8,851
296
1,317
2,154
12,539
13,829
0
1,476
11,063
13,219
749
W
11,533
2,680
1,757
2,994
8,683
4,544
0
7,243
1,345
0
17,077
W
Neith
nycire
Neith
15,223
5,005
780
4,535
8,850
4,691
220
6,081
2,631
0
40,120

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,221
Gold Earned
41,711
126
Minions Killed
134
0
Camps Cleared
0
1,018,211
Distance Traveled
935,054
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kumbhakarna
7,785
708
9
1
0
171,201
0
L
Merlin
9,298
845
67
6
0
181,073
0
W
Anhur
9,344
849
34
3
0
207,096
0
L
Sun Wukong
8,273
752
28
3
0
201,079
0
W
Maui
9,326
848
9
1
0
195,478
0
W
Ymir
8,136
740
9
1
0
183,193
0
L
Zhong Kui
8,681
789
28
3
0
178,018
0
L
Ganesha
7,674
698
2
0
0
203,683
0
W
Bastet
8,651
786
11
1
0
218,472
0
W
Neith
9,764
888
63
6
0
213,972
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role