Player Matchup

Chaac
Chaac
 
Chaac
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fafnir
Fafnir
Rokugou
Fafnir
Level 190
God Stats
1W - 1L
1,927 SR
Queue Stats
165W - 150L
1,529 Elo+
Solo
Bakasura
Bakasura
ShungLY15
Bakasura
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
103W - 59L
1,758 Elo+
Party 1
Cupid
Cupid
The_Orgazoid1
Cupid
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 7L
1,500 Elo+
Party 1
Vulcan
Vulcan
Torz Gaming7295
Vulcan
Level 127
God Stats
5W - 1L
1,757 SR
Queue Stats
27W - 26L
1,532 Elo+
Party 1
Team Averages
Level 102
1,637 SR
1,564 Elo+

VS

Team Averages
Level 133
1,476 SR
1,586 Elo+
Kukulkan
Kukulkan
Dynamo1
Kukulkan
Level 179
God Stats
4W - 4L
1,550 SR
Queue Stats
237W - 236L
1,582 Elo+
Solo
Fenrir
Fenrir
LigmaBawlls
Fenrir
Level 60
God Stats
1W - 1L
1,500 SR
Queue Stats
40W - 45L
1,516 Elo+
Solo
Erlang Shen
Erlang Shen
XcyoI
Erlang Shen
Level 159
God Stats
3W - 4L
1,500 SR
Queue Stats
374W - 353L
1,626 Elo+
Solo
Cupid
Cupid
lilsardinilla
Cupid
Level 110
God Stats
3W - 5L
1,265 SR
Queue Stats
211W - 195L
1,567 Elo+
Solo
Yemoja
Yemoja
soryege
Yemoja
Level 156
God Stats
34W - 29L
1,562 SR
Queue Stats
114W - 84L
1,642 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
7
4 / 0 / 0
4,448
890
3,953
4,728
4,293
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Fafnir
Rokugou
Fafnir
5
0 / 0 / 2
3,239
648
122
1,938
1,182
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bakasura
ShungLY15
Bakasura
6
4 / 0 / 0
3,760
752
4,300
4,968
1,799
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

5
0 / 1 / 2
3,366
673
797
1,762
494
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

6
0 / 1 / 0
3,273
655
1,591
2,251
776
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Dynamo1
Kukulkan
7
1 / 0 / 0
3,522
704
2,034
2,018
634
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Fenrir
5
0 / 4 / 1
3,211
642
2,959
6,339
2,029
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Erlang Shen
XcyoI
Erlang Shen
5
0 / 3 / 0
3,147
629
1,988
4,541
2,410
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

1
0 / 0 / 0
2,406
481
0
0
0
Yemoja
soryege
Yemoja
4
1 / 1 / 0
3,074
615
897
4,036
1,412
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
3
8
Kills
2
2
Deaths
8
4
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
4
0
0
4
L
Kukulkan
Dynamo1
Kukulkan
1
0
0
1
L
Fenrir
0
4
1
0.13
W
Fafnir
Rokugou
Fafnir
0
0
2
1
W
Bakasura
ShungLY15
Bakasura
4
0
0
4
W
0
1
2
1
W
0
1
0
0
L
Erlang Shen
XcyoI
Erlang Shen
0
3
0
0
L
0
0
0
0
L
Yemoja
soryege
Yemoja
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,763
Damage
7,878
15,647
Taken
16,934
8,544
Mitigated
6,485
6,408
Healing
5,134
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
3,953
1,210
0
1,807
4,728
4,293
0
0
4,728
0
24,019
L
Kukulkan
Dynamo1
Kukulkan
2,034
0
0
490
2,018
634
0
1,401
493
21,547
0
L
Fenrir
2,959
1,345
0
1,757
6,339
2,029
0
122
6,017
0
16,068
W
Fafnir
Rokugou
Fafnir
122
118
0
762
1,938
1,182
33
539
1,399
4,472
0
W
Bakasura
ShungLY15
Bakasura
4,300
3,550
0
2,862
4,968
1,799
0
319
4,649
0
20,700
W
797
703
0
495
1,762
494
0
647
1,115
0
18,073
W
1,591
609
0
482
2,251
776
0
1,426
825
13,391
388
L
Erlang Shen
XcyoI
Erlang Shen
1,988
1,216
0
889
4,541
2,410
0
0
4,219
0
12,352
L
0
0
0
0
0
0
0
0
0
0
0
L
Yemoja
soryege
Yemoja
897
259
259
1,739
4,036
1,412
0
0
3,915
7,850
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,086
Gold Earned
15,360
154
Minions Killed
108
0
Camps Cleared
0
495,558
Distance Traveled
399,305
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
4,448
890
46
9
0
109,753
0
L
Kukulkan
3,522
704
42
8
0
104,023
2
L
Fenrir
3,211
642
27
5
0
96,071
0
W
Fafnir
3,239
648
11
2
0
81,161
0
W
Bakasura
3,760
752
41
8
0
111,349
0
W
Cupid
3,366
673
28
6
0
81,372
0
W
Vulcan
3,273
655
28
6
0
111,923
1
L
Erlang Shen
3,147
629
24
5
0
95,819
0
L
Cupid
2,406
481
0
0
0
0
0
L
Yemoja
3,074
615
15
3
0
103,392
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role