Player Matchup

Achilles
Achilles
Gold III
BoducLeo
Achilles
Gold III
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
111W - 108L
1,496 MMR
Solo
Janus
Janus
Gold V
Dragonwizard305
Janus
Gold V
Level 146
God Stats
0W - 2L
1,500 SR
Queue Stats
15W - 15L
1,499 MMR
Solo
Neith
Neith
Gold V
Fenrir9264
Neith
Gold V
Level 153
God Stats
17W - 25L
1,515 SR
Queue Stats
393W - 415L
1,496 MMR
Solo
Arachne
Arachne
Bronze III
HighValueVirgin
Arachne
Bronze III
Level 140
God Stats
2W - 3L
1,500 SR
Queue Stats
32W - 45L
1,500 MMR
Solo
Athena
Athena
Gold III
SERGEANTCONKER
Athena
Gold III
Level 190
God Stats
9W - 6L
1,631 SR
Queue Stats
222W - 217L
1,497 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 155
1,529 SR
1,498 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 136
1,573 SR
1,497 MMR
Chang'e
Chang'e
Bronze III
LaKookies
Chang'e
Bronze III
Level 151
God Stats
1W - 1L
1,500 SR
Queue Stats
20W - 16L
1,500 MMR
Solo
Ares
Ares
Gold III
MrShinnister
Ares
Gold III
Level 174
God Stats
8W - 5L
1,692 SR
Queue Stats
100W - 110L
1,487 MMR
Solo
Ravana
Ravana
Bronze III
NotLamo
Ravana
Bronze III
Level 120
God Stats
9W - 2L
1,837 SR
Queue Stats
65W - 54L
1,500 MMR
Solo
Osiris
Osiris
Bronze III
Swizzlosh
Osiris
Bronze III
Level 108
God Stats
1W - 0L
1,705 SR
Queue Stats
6W - 3L
1,500 MMR
Party 1
Hachiman
Hachiman
Bronze III
nL Aatrox
Hachiman
Bronze III
Level 125
God Stats
3W - 2L
1,128 SR
Queue Stats
29W - 28L
1,500 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
BoducLeo
Achilles
10
0 / 2 / 0
5,997
461
6,046
12,533
12,285
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

12
1 / 3 / 0
6,560
505
1,586
5,606
1,977
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
10
0 / 3 / 0
5,652
435
2,532
6,681
2,289
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

10
0 / 3 / 0
5,560
428
1,446
11,573
4,623
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

10
0 / 3 / 1
6,160
474
3,325
8,929
6,973
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bans
ThothRamaSerqetThanatos

VS

Bans
Maman BrigitteBake KujiraCerberusCharon
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
LaKookies
Chang'e
14
3 / 0 / 3
8,187
630
5,648
4,866
1,988
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
1 / 1 / 6
6,885
530
3,989
8,968
6,861
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ravana
NotLamo
Ravana
13
5 / 0 / 5
7,714
593
6,048
3,232
1,386
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Osiris
Swizzlosh
Osiris
15
1 / 0 / 1
8,628
664
6,637
12,255
13,541
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hachiman
nL Aatrox
Hachiman
16
3 / 0 / 2
9,342
719
4,366
5,155
2,198
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
30
1
Kills
13
14
Deaths
1
1
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Achilles
BoducLeo
Achilles
0
2
0
0
L
1
3
0
0.33
L
Neith
0
3
0
0
L
0
3
0
0
W
Chang'e
LaKookies
Chang'e
3
0
3
4.5
W
1
1
6
4
W
Ravana
NotLamo
Ravana
5
0
5
7.5
L
0
3
1
0.17
W
Osiris
Swizzlosh
Osiris
1
0
1
1.5
W
Hachiman
nL Aatrox
Hachiman
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,935
Damage
26,688
45,322
Taken
34,476
28,147
Mitigated
25,974
11,716
Healing
17,422
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
BoducLeo
Achilles
6,046
1,717
0
3,886
12,533
12,285
0
167
12,324
0
41,164
L
1,586
56
0
600
5,606
1,977
0
2,344
2,990
49,616
0
L
Neith
2,532
1,580
0
2,346
6,681
2,289
0
1,920
4,761
0
39,095
L
1,446
989
0
3,490
11,573
4,623
0
1,269
10,198
0
34,109
W
Chang'e
LaKookies
Chang'e
5,648
654
338
3,552
4,866
1,988
138
1,296
3,504
57,322
1,912
W
3,989
305
0
1,977
8,968
6,861
0
1,956
6,980
18,354
0
W
Ravana
NotLamo
Ravana
6,048
1,526
0
2,406
3,232
1,386
0
123
3,109
0
59,964
L
3,325
1,095
0
1,394
8,929
6,973
0
3,412
5,439
19,491
267
W
Osiris
Swizzlosh
Osiris
6,637
2,989
0
5,940
12,255
13,541
0
848
10,407
0
66,322
W
Hachiman
nL Aatrox
Hachiman
4,366
2,567
0
3,209
5,155
2,198
2,638
289
4,866
0
90,988

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,929
Gold Earned
40,756
324
Minions Killed
544
0
Camps Cleared
0
1,303,248
Distance Traveled
1,415,908
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
5,997
461
61
5
0
265,372
0
L
Janus
6,560
505
102
8
0
246,966
1
L
Neith
5,652
435
62
5
0
167,493
2
L
Arachne
5,560
428
52
4
0
299,653
5
W
Chang'e
8,187
630
118
9
0
289,403
2
W
Ares
6,885
530
20
2
0
290,269
4
W
Ravana
7,714
593
122
9
0
315,014
2
L
Athena
6,160
474
47
4
0
323,764
3
W
Osiris
8,628
664
127
10
0
275,429
0
W
Hachiman
9,342
719
157
12
0
245,793
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role